RimWorld

RimWorld

Integrated Alpha Animals Psycasts
18 kommentarer
Red Jones 4. dec. 2024 kl. 11:04 
Second for wild heart stuff, albeit 6 months later! Thanks for all the great mods Ferny
Enlonwhite 2. juli 2024 kl. 3:37 
Ferny I getting back into Rimworld again, and I am seeing you praised alot. Gosh dude I really like what I am seeing here.
BananaBread 4. juni 2024 kl. 1:06 
ferny, my GOD lad calm down, all these reduction in tabs and other crap, I LOVE IT.
Prince of Is 17. maj 2024 kl. 8:20 
absolutely love this, any chance for a version that also does this for the Wildheart psycasts?
ferny  [ophavsmand] 9. apr. 2024 kl. 11:27 
v2 - updated to 1.5
CrackaJack 13. jan. 2024 kl. 6:58 
gj anyway^^ already using some of your new mods
ferny  [ophavsmand] 13. jan. 2024 kl. 4:23 
Just tryna make it all flow like one seamless package
CrackaJack 13. jan. 2024 kl. 4:20 
like, smoothing the edges, making the game appear less modded no matter how much it is, right?
ferny  [ophavsmand] 12. jan. 2024 kl. 18:40 
To an outsider, the modded content will have no barrier between itself and the base game with mods like these. When something is clearly marked as "alpha animals psycasts" it's clearly a modded addition when in my opinion its contents are good enough to be base game.
Sync 12. jan. 2024 kl. 6:19 
@MeatBeatMarv is pointing out that Vanilla Psycasts Expanded is a mod. So this is merging modded content with more modded content. Though I do like this mod.
MeatBeatMarv 12. jan. 2024 kl. 5:59 
i guess i'm just not seeing the vanilla in these >mods<
ferny  [ophavsmand] 11. jan. 2024 kl. 20:32 
@MeatBeatMarv I'm trying to give people options to make Rimworld feel like one completely fluid game with no barriers or discrepancies between modded and vanilla content.
MeatBeatMarv 11. jan. 2024 kl. 20:14 
can i ask what you mean by blurring the lines between modded content and vanilla content?
turkler 8. jan. 2024 kl. 8:49 
superb mod thanks
OG Diamond Poster 7. jan. 2024 kl. 7:43 
oh hell yeah i constantly forgot that alpha animals had psycasts
Shadowpaw 7. jan. 2024 kl. 7:42 
CE is so infamous for messing up compatibility, so it's usually just easier to see if the mod creator uses it or not.
But thanks for the answer.
Keep up the good work.
ferny  [ophavsmand] 7. jan. 2024 kl. 7:39 
@Shadowpaw I do not use CE but pretty much everything i'm doing is simple XML patches and therefore shouldn't (?) interfere with it. I literally know nothing about CE so I might be totally wrong
Shadowpaw 7. jan. 2024 kl. 7:32 
You're creating some good mods.
May I ask if you're using Combat Extended?
Not cause I want you to or anything, just that way I'll know that all your mods will be compatible with the ones I'm using.