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https://imgur.com/a/zmMfaNC
I tried other modded towns like Coryerdon (paying attention to the loading order) and Tikitown, but it still doesn't work. Apparently, as soon as the cell is modded, I can't do anything with the stones.
java.util.concurrent.ExecutionException: zombie.util.PZXmlParserException: Exception thrown while parsing XML file "media/clothing/clothingItems/Hat_PatrolCapGreen.xml"
Caused by: not having the file.
every. single. house.
Yeah no thanks
the city is displayed on the map, but only about a quarter of the entire city appears; the rest is missing. What could be the reason for this? It works in other locations with mods as well. I also don't have any other mod that uses this cell.
@hulasquid Map mods should not affect cars, so it's likely an issue with the game or other mod.
@mr.l Yes, this map will not work with EZPZ Community Center.
@kent.bjorner I have seen others use Week One mod with this map so it should work, but I have not tried it myself.
@American I'm not going to remove the bridges, they will eventually lead to new areas that I'm still working on. I might make a separate mod to remove them in the future.
@marshmallow justice I think it only loads the cells you are visiting but I'm not sure.
For feedback, I do love the city and the overall layout/custom tiles.
One slight issue i've noticed is that some overhead roofs don't seem to disappear when you're under them, which makes it impossible to see.
i add so many map mods but ofc rarely ever get to go explore *everything*, just like having the map feel full and with so many places to explore.. but wondering if just having them takes resources, or if its just something that impacts when you actually go there directly