Project Zomboid

Project Zomboid

Taylorsville [B41/B42]
241 Comments
Dotan 6 Jul @ 3:29pm 
The minimap overlaps with the vanilla map.
https://imgur.com/a/zmMfaNC
Erika  [author] 6 Jul @ 7:22am 
I removed the lootable in-game map temporarily since it was causing issues after the 42.10 update. The map should work now. Please let me know if you still have issues after updating the mod.
Luca 5 Jul @ 8:00am 
broken on 42.10
Adri 2 Jul @ 4:03pm 
probably my favorite map on the workshop. Very well crafted, beautiful and realistic.
Hi, when are you going to fix this? I lost the save because of the mods, and I loved the city. :(
Erika  [author] 1 Jul @ 6:27am 
There is an issue right now with custom maps after the 42.10 update. Will look at it as soon as I have time.
Cyser 1 Jul @ 1:27am 
Breaks 42.10 map, sadly
无聊的栀子 30 Jun @ 2:38pm 
After the 42.10 update, opening the map causes error and turns it into a debug version map.
flynn 27 Jun @ 9:16pm 
Underrated opportunity here: {LINK REMOVED}
MomsElbowGrease 23 Jun @ 8:08am 
yes I had restarted multiple times & I just checked my game I have no "patrol caps" or "m65 jackets" that showed up in the console.... Maybe katjas mili stuff, lynx pack, or realistic army zombies alters the "patrol cap" and "jacket" but.. In the middle of typing this I realized it is probably the realistic army zombie mod... given the green camo etc. this and that... So it's incompatible with your map to the point of crashing... I wonder if it's incompatible with more but I just don't crash.
Helios 22 Jun @ 1:39pm 
@Erika : Update: I tried again by re-downloading the mod, and I no longer have the problem on the cells in the base game; I can pick up the stones. However, it still doesn't work in Taylorsville.

I tried other modded towns like Coryerdon (paying attention to the loading order) and Tikitown, but it still doesn't work. Apparently, as soon as the cell is modded, I can't do anything with the stones.
Erika  [author] 22 Jun @ 6:14am 
@MomsElbowGrease This is a map mod that does not edit clothing, so I'm not sure why you have this issue but it should not be from this mod. Sounds like an issue caused by a clothing mod. Did you try to start a new game and/or verify your game files?
Erika  [author] 22 Jun @ 6:13am 
@Helios That sounds very strange, this mod does not make any changes to stones. It also does not edit any base game town cells so not sure why you have this issue. I will take a look but not sure if I can do anything about it since I don't have any files in this mod that edits the stones or base game towns.
MomsElbowGrease 21 Jun @ 3:33pm 
well... and I have 19 pages of mods... that some of them even say not to use with others like the gun mods buuuut I went ham with it. & they actually work together.... up until this map.
MomsElbowGrease 21 Jun @ 3:14pm 
maybe I need to unsub then sub back 'cause it didn't download right? or it is a incompatibility issue idk... I'm a retard so ¯\(ツ)/¯
MomsElbowGrease 21 Jun @ 3:10pm 
Ok... so I thought it was someone else's map and inevitably because of that, gaslight them for the info and had to delete... sooo... now i have this right as it is the only mod i disabled and can get past the "click to start" and actually play the game without the error screen while wondering what happened.... NOW! (for the facts) there seems to be a problem with the zombie chunks & / the zombies being equipped with a clothing / a clothing mod that is not present in the map... saying something about the zombie horde can not spawn the zombie leader (& inevitably the zombie chunk because of that) because of his drip... literally... something about m65 feild jacket & more..
java.util.concurrent.ExecutionException: zombie.util.PZXmlParserException: Exception thrown while parsing XML file "media/clothing/clothingItems/Hat_PatrolCapGreen.xml"
Caused by: not having the file.
Helios 21 Jun @ 3:11am 
I'm having a strange problem with this mod and its dependency: I can't pick up stones, but wood is fine. This even happens in the base game cities. However, if I remove the mod, I can pick up stones again using the menu (pick up this item).
BlindBear 10 Jun @ 7:29am 
Not to dox myself as I've since moved states but seeing the courthouse we signed our marriage license in in a game we play together is a wild experience. So many other recognizable places, crazy work. This is incredible!
Gunther Kruger 8 Jun @ 11:40am 
Works perfectly for me no issues
Erika  [author] 8 Jun @ 5:23am 
@Leo This map mod does not change the alarm settings, so I can't do anything about your issue. Your issue could be caused by a other mod or a B42 update. B42 is still unstable so sometimes issues like this can happen.
Erika  [author] 8 Jun @ 5:20am 
@vannanim228 I have tested the map and can not find any issues or crashes, do you still have this issue? Please check that you are not using any incompatible map mods at the same time, it can cause issues like this.
Leo 7 Jun @ 8:41am 
Spawned on it and every house triggered an alarm.
every. single. house.

Yeah no thanks
vannanim228 5 Jun @ 1:28am 
this map crash game *due to unknown reason*
GerardotheCrusader 24 May @ 8:05pm 
Thank you Erika! you da real mvp
Erika  [author] 22 May @ 12:26pm 
Looks like the issue is caused by the lootable in-game map item after the latest update. I disabled it temporary until I know what the issue is. The map should work now.
dizzylean 22 May @ 12:15pm 
im having the same issue as wack
Wack 22 May @ 2:20am 
hi Erika When I open the map after the 42.8 build update, I get an infinite error. Please check.
Azure Moonlight 21 May @ 4:02pm 
There is some error to do with the map, since the update to help you locate the problem. Something is being infinitely called and returning null when the minimap is displayed, or full size map.
Erika  [author] 21 May @ 12:47am 
The map was working before and I did not change anything. So could be a new issue in the latest update that is causing this. I will check as soon as I have time.
GerardotheCrusader 20 May @ 5:58pm 
After much testing it seems this mod makes the game crash. I tested all my mods individually and it crashed when making a new game.
ojaya 20 May @ 1:35pm 
I got an error when I went over 42.8
SrWonejo 20 May @ 12:12pm 
Cuando habilito el mapa e inicio una partida nueva el juego me tira error y se cierra, comprobando los mods me di cuenta que este mapa ocasiona el conflicto. Te aviso para que puedas ver alguna solucion.
Mooki 16 May @ 9:51am 
Can confirm this is NOT compatible with Daisy County unfortunately, even when loaded after daisy county.
🔰 13 May @ 5:14pm 
looks like this is using the old version of the 3 lake mansions as none of them have a basement. usually all 3 of em have randomized basements
🔰 13 May @ 5:01pm 
crashes me to desktop on loading / starting a game when used with daisy county (b42) and i checked, it loaded after daisy county
전선생 12 May @ 11:43am 
ERROR ERROR ERROR ERROR
purpelhaze_943 11 May @ 5:16am 
Hello,
the city is displayed on the map, but only about a quarter of the entire city appears; the rest is missing. What could be the reason for this? It works in other locations with mods as well. I also don't have any other mod that uses this cell.
Erika  [author] 10 May @ 5:12am 
@Sexy Orgasm There are no gun stores in Taylorsville but there is a Sheriff Department, Police Department, Pawn shop and Farm Supply store that has guns.
X610C 9 May @ 7:35pm 
Any gun store in this map?
Erika  [author] 7 May @ 1:14am 
@OxTailSafu Thank you, I will watch it as soon as I have time :) All the roofs should be built correctly but I know that there is sometimes an issue with the roofs. This is a game issue that happens sometimes, especially in B42 and unfortunately I can't do anything about it :( But if it's a specific house only, then you can post an image in the "Bug Reports" discussion and I will look at it.

@hulasquid Map mods should not affect cars, so it's likely an issue with the game or other mod.

@mr.l Yes, this map will not work with EZPZ Community Center.

@kent.bjorner I have seen others use Week One mod with this map so it should work, but I have not tried it myself.

@American I'm not going to remove the bridges, they will eventually lead to new areas that I'm still working on. I might make a separate mod to remove them in the future.

@marshmallow justice I think it only loads the cells you are visiting but I'm not sure.
OxTailSafu 6 May @ 12:30pm 
Just wanted to let you know that Zombie Ash Gaming is doing a 100 day run with your mod https://www.youtube.com/watch?v=wMCeLJPJfP8 :)

For feedback, I do love the city and the overall layout/custom tiles.

One slight issue i've noticed is that some overhead roofs don't seem to disappear when you're under them, which makes it impossible to see.
hulasquid 1 May @ 5:16am 
This is a very buggy mod at present. Drove off a road a few feet, car magically disappeared with me in it.
mr.l 26 Apr @ 9:00am 
does this overlap with EZPZ Community Center?
kent.bjorner 22 Apr @ 12:46pm 
Can this be used with Week One???
American 19 Apr @ 10:46pm 
hay can you just get rid of those roads that lead over the Ohio.
marshmallow justice 19 Apr @ 5:31am 
does it hurt game performance to have tons of map mods ? always been curious
i add so many map mods but ofc rarely ever get to go explore *everything*, just like having the map feel full and with so many places to explore.. but wondering if just having them takes resources, or if its just something that impacts when you actually go there directly
roko711 17 Apr @ 6:45pm 
your map mods are phenomenal i love them
Erika  [author] 14 Apr @ 3:28am 
@Anarcho-Beerdrinker Yes, but the real life location is very far to the east so it's too empty there right now. But if the map expands more east, then I will move it in the future.
Erika  [author] 14 Apr @ 3:27am 
@MalejDabelCZ This issue is server related and not map related, so I can't help you. You need to ask for help in the forums.
Anarcho-Beerdrinker 13 Apr @ 7:22pm 
have you ever considered the possibility of moving the town closer to the real-life location east of fort knox instead of on the river? not meant to be a criticizing question, I love it but was just curious :3