Dwarf Fortress

Dwarf Fortress

Cave Goblins
23 Comments
Digganob  [author] 14 Sep, 2024 @ 3:00pm 
Not really, yet, as I have bigger and more urgent plans to work on first. Besides, these guys are mostly meant as a mook enemy than real personalities. If I do update it, it'll probably be minimal, with the ordinary goblin portraits.
niemst 14 Sep, 2024 @ 2:44pm 
Hi, @Digganob. This mod looks really interesting. Are you planning to some updates soon for the beta branch?
Digganob  [author] 13 Mar, 2024 @ 8:57pm 
Add [SITE_CONTROLLABLE] to their entity file and they'd technically be playable. Practically speaking, it's not a very good idea. You'd have to make the goblins themselves not speak in [UTTERANCES] in order to make them really usable. I think right now if you don't, they are counted as "others" or "livestock," or somesuch. That disrupts a lot of activities, of course.

However, if you do make those changes, they actually do have militia equivalents unlike the other vanilla civilizations, so they're actually very playable.
Average Genestealer 13 Mar, 2024 @ 1:01am 
Are these playable?
Digganob  [author] 17 Jan, 2024 @ 9:15pm 
Ah, I believe I've heard some of your exploits, then. Give him my thanks.
The Scarlet Pumpernickle 17 Jan, 2024 @ 8:09pm 
Cool mod. Your brother told me to check it out.
The Evil Toblerone 14 Jan, 2024 @ 12:57am 
Oh cool, thanks a lot mate
Digganob  [author] 13 Jan, 2024 @ 4:21pm 
@The Evil Toblerone I just updated the mod, it should now be compatible with the hobgoblin civilization mod.
Xenoindustrialist Todd Howard 13 Jan, 2024 @ 1:23pm 
Damn, now I gotta go make some good goblins, if you catch my drift.
The Evil Toblerone 13 Jan, 2024 @ 12:03pm 
This mod´s hobgoblin sprites messes with the ones from the Hobgoblin civilisation mod if used simultaniously :/ Any semi-easy workaround I could try? Great work anyways
Digganob  [author] 10 Jan, 2024 @ 6:35pm 
They are not baby snatchers at all, in fact! That's an important thing to mention in my description actually, thanks for bring it up.

The problem with the baby snatching, though it fits them well, is that often the babies become integrated into the snatchers' society, and considering that they are unintelligible, (which, to think of it, is also something I should put in the description), this would result in some very strange "cave goblin" civilizations.

As such, they are but item thiefs, until Tarn adds the token which allows baby-snatchers to only eat their acquired babies, or enslave them. :peglinnay:
Alll-Mer 10 Jan, 2024 @ 3:51pm 
great chief-chief are they just baby snatchers or are they also item thiefs?
Digganob  [author] 10 Jan, 2024 @ 8:50am 
Sounds pretty cool. Tell me if you need any help parsing the graphics.txt file, that thing is a doozy.

Pixel art isn't all too difficult, btw. I mainly learned by adapting Jacko's excellent CGE sprites. If anything looks weird, just reference the sprites you're basing your own work on, see what parts of the palette are used, where, and you'll make something that looks consistent with the rest of the game.
SilverBullet 10 Jan, 2024 @ 7:30am 
The quality is awesome! I was trying to add the Orc in my personal mode, but I was worried that my dot painting skill is sucks, so I can use your Hobgoblin sprites!
Digganob  [author] 9 Jan, 2024 @ 9:51am 
I'll think about that. I'm definitely adding goblin slayer's helmet in one form or another.
Curious 9 Jan, 2024 @ 9:32am 
Regarding your mod that expands the available weaponry and armor, perhaps some that the goblins (of different statures and civilizations) will use.
Curious 9 Jan, 2024 @ 9:31am 
Gosh going full goblin slayer on goblins in adventure mode is going to be awesome
Digganob  [author] 9 Jan, 2024 @ 9:23am 
Thank you. Though, the real fun with the mod will begin when adventure mode drops. That's originally why I made the mod, really, to make an interesting early-game challenge for adventure mode.
Curious 9 Jan, 2024 @ 9:02am 
Thank you @digganob for makign it public, greatly appreciated, was looking forward to trying it out originally
Curious 9 Jan, 2024 @ 9:02am 
@dr.Bobo speaking Dwarvern :O
Digganob  [author] 9 Jan, 2024 @ 8:53am 
Yessir, I forgot a few things when I added it before, but now everything should be in order.
Dr. Bobo 9 Jan, 2024 @ 8:52am 
ILUN KINEM!!:urist:
Curious 9 Jan, 2024 @ 2:08am 
Eyy! You readded it for the public! :steamthumbsup: