RimWorld

RimWorld

MIM - WH40k Order of Our Martyred Lady
37 Comments
emitbreaker  [author] 5 Jul @ 10:02am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.

Since the core mod demoted already, I don't update this mod until 1.6 version is readied.
emitbreaker  [author] 22 Jun @ 9:54am 
Minior update for Sororitas Armor in progress - mainly separating shoulder pads and adding few more variations for Shells to avoid let them wearing vanilla parka or dusters. It's relatively smaller update, so I assume maximum one week for both orders - or possibly adding one Order Minoris (most likely Blue Robes) if the lead-time allows.
Trainmaker 20 May @ 2:01pm 
@emitbreaker That's great to hear, can't wait to see that!
emitbreaker  [author] 17 May @ 8:43am 
@Trainmaker Sorry I was out of my mine for a while to make new framework for my mod set. That's a fair point, but currently I am planning to make my own version of dreadnought framework, as soon as I finish my pawn control framework for niche factions.
Trainmaker 11 May @ 6:01am 
Wow, Whole colection, ant THIS mod epecialy is golden god tier.
If I may usget something, Paragons as a Drednought/Caskets (From Vanila Expanded Something) alternative?
emitbreaker  [author] 1 Mar @ 4:44am 
@OTTE Hope next DLC officially supports aircraft, vehicle or ships so that I could expand my mod towards dedicated transports and heavy supports XD
B69 1 Mar @ 2:31am 
@emitbreaker No, not yet. But based on the release intervals of the DLCs, there's a chance we might hear something in a few months, though it's not certain. :)
emitbreaker  [author] 28 Feb @ 7:45pm 
@OTTE I hope so - btw, do we have news / info on next DLC? I haven't checked recently while I'm bit of busy with my RL job and new Monster Hunter Wilds came out yesterday XD
B69 28 Feb @ 4:01pm 
This is a great mod. Please continue updating it even if a new RimWorld DLC or version 1.6 comes out.
emitbreaker  [author] 24 Jan @ 8:50am 
@Realm Imp Anyone attempt to wear, their body type will be changed forcefully to female if their gender is female. If male, you could see dirty generic armor instead.
Realm Imp 23 Jan @ 6:27am 
does this have fat and thin body type?
emitbreaker  [author] 4 Jan @ 10:58am 
@Ninefire @Franken Stein @暗黑天使至高大导师 @Makarov Sorry for belated response - those issues should've fixed by now - it came from layer inconsistency issue with Grimworld mod, but I made small patch for that. At least it works fine to me with Girmworld mod sets / CE.
Ninefire 1 Nov, 2024 @ 5:11pm 
I've managed to fix the missing backpacks / texture issue while using Performance Fish. Not sure how applicable this will be to other but what I did was:

Notice that the game called a specific texture that was stated missing when adding a backpack in the Character Editor. This led me to

Steam\steamapps\workshop\content\294100\3134683091\Textures\Things\Item\Apparel\AdeptaSororitas\MartyredLady

The PowerPack folders here store the backpack textures. I duplicated these and renamed them based on the missing file path.

EMAS_PowerPack.png becomes EMAS_PowerPack_Female. I did the same for the East, North and South files for every folder.

Then in Character Editor, open the Apparel editor for the Power Packs and ensure the only Apparel Layer being used is Backpack (MIM).

This fixed it for me, and I hope others with the same issue can also resolve it. I'm writing this shortly after fixing it so I've yet to see if this stays in place.
Franken Stein 16 Oct, 2024 @ 12:38pm 
Mention it pls: "Jump pack, seraphim" need royalty dlc to use jump ability. Thx. :VBCOOL:
暗黑天使至高大导师 5 Oct, 2024 @ 7:46am 
...I don't know why, all the MIM series backpacks can't be displayed normally, after wearing it, the purple square is displayed, and after I uninstall the performance fish, the backpack is not displayed directly, and the same is true for Space Marines and other backpacks,Pls does anyone know how to fix this
Jorge da CP 23 Sep, 2024 @ 12:30pm 
i've got a problem which is i cant equip the celestian sacresant backpack even though i got the celestian sacresant power armor, says i need terminator or equivalent armor, thank you
emitbreaker  [author] 11 Sep, 2024 @ 10:49pm 
@Bilbo Ballbag I just saw someone else's comment that either Performance Fish or Graphics+ may causes the issue. I can't assure about performance fish since the mod doesn't have official and open to the public version (which means, available on Steam Workshop), but let me check it with Graphics+. At the very least, it works with simple camera settings without performance fish.

Plus, Character Editor may causes the similar issue, but I can't sure about it. In my case, Character Editor caused item stuff issue with Field Hat, which is kind of annoying but have no direct impact to the game play.
Bilbo Ballbag 10 Sep, 2024 @ 9:47am 
Failed to find any textures at Things/Item/Apparel/AdeptaSororitas/MartyredLady/PowerPack/EMAS_PowerPack_Female while constructing Multi(initPath=Things/Item/Apparel/AdeptaSororitas/MartyredLady/PowerPack/EMAS_PowerPack_Female, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Bilbo Ballbag 10 Sep, 2024 @ 9:29am 
Just stumbled on this issue myself. I installed Packs are not Belts. Is there a chance that's what's causing trouble?
emitbreaker  [author] 14 Aug, 2024 @ 2:59am 
@Deep-Friar Unfortunately, that's not a bug of my mod. I guess it's the same case as Chacal reported on the Core Mod's end.

Some mod is modifiying CE's ApparelLayer of backpack from Utility pack to something else. As per his report, it seems like A rim world of magic is suspicious mod, but I couldn't reproduce it at my end.

Have you any mod that changes apparel layer of CE, or adding anything about CE's backpack?
Deep-Friar 13 Aug, 2024 @ 8:44pm 
Having a texture error with the powerarmor backpacks, when equipped the pawns wind up showing X squares over their torsos. Dropping the backpacks seems to remove the texture error.

Seems to all power armor backpacks, I've just checked a few of the Space Marine factions and I'm seeing the same error.
emitbreaker  [author] 16 Jul, 2024 @ 7:29am 
@darkzero I'm happy to hear that, and the door's always open and any comments are welcomed :D
darkzero 16 Jul, 2024 @ 7:03am 
@Emitbreaker That did the trick. It was the overlay issue you fixed. Strange bug but glad I could point it out and help you fix it for others. So far I'm enjoying everything you've added. I hope you keep up the wonderful work.
darkzero 16 Jul, 2024 @ 6:18am 
Okay thanks. Glad I could help! <3
emitbreaker  [author] 16 Jul, 2024 @ 12:41am 
@darkzero Fixed. I added new layers to Power Helmets and seems like it caused texture error. Once you've updated Core mod, the helmet will be rendered properly - at least it worked for Logann Race :D
darkzero 15 Jul, 2024 @ 10:07pm 
And I don't use CE...
darkzero 15 Jul, 2024 @ 10:07pm 
Logann Race Continued, The Saiyans, Mohar framework and Gloomy Dragonian Race and of course Humanoid Alien Races itself.
emitbreaker  [author] 15 Jul, 2024 @ 9:45pm 
@darkzero Maybe CE? For CE, I put their mod extension that hides hair. I'll check it at my end - for a reference, which HAR mod do you use?
darkzero 15 Jul, 2024 @ 9:42pm 
No. For some reason the helmets simply aren't showing. The hairs are being hidden like they're there but the helms themselves. My first assumption was HAR but other than that... I have no clue why that would be happening.
emitbreaker  [author] 15 Jul, 2024 @ 7:28pm 
@darkzero not so sure since im not using any har races. is there any sort of known issue?
darkzero 15 Jul, 2024 @ 6:01pm 
Would using Har keep the helmets from showing up on the pawn?
emitbreaker  [author] 24 May, 2024 @ 7:47am 
@emitbreaker paste your log somewhere like https://pastebin.com/ and leave the link to Error Log thread on MIM40k Core mod.
Kibz 24 May, 2024 @ 7:32am 
@emitbreaker yes I can do that how would you like me to send them?
emitbreaker  [author] 23 May, 2024 @ 10:14pm 
@Kibz I think that's possible mod conflict since I'm turn on my local game more than 100 times per a day for debugging with all my mod set. Would you please share your log for further investigation?
Kibz 23 May, 2024 @ 7:50pm 
When loading game with this mod it turns the main menu black