The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Shor's Stone - Bigger and Bolder
20 Comments
Woodhouse 13 Aug, 2015 @ 8:39am 
So is this mod abandoned?
Woodhouse 10 Jan, 2015 @ 10:43am 
@djspeakes1990 any plans to upload these to the nexus a single massive mod? I Can guarantee it would be well received over there, and these mods are taking up a massive amount of my load order (subbed to all of them lol) and it would be very helpful to a lot of people if you uploaded it to the nexus.
moonst0ne 30 Sep, 2014 @ 2:28pm 
id contains 6969 ( ͡° ͜ʖ ͡°)
Lonewolf 29 Sep, 2014 @ 6:53pm 
Any reasons that this is mod three stars?
Denizen 27 Sep, 2014 @ 8:16am 
@CT 5843 are you twelve or something?
Edgar Family Games 23 Sep, 2014 @ 2:29pm 
Big fan of of your bigger and bolder mods, djspeakes. I was curious as to what alot of those unmarked mods you have up on the workshop were. (was looking at your shared files for more bigger and bolder mods) Whatever they are, I along with the upwords of 3,000 people subscribed to this mod are grateful for your work
Snake 17 Sep, 2014 @ 10:10pm 
TES5edit can probably help clean these files. You can also use it to track down navmesh issues and fix them.
djspeakes1990  [author] 17 Sep, 2014 @ 10:06pm 
No sir. All I know is the Creation Kit basics. I can't even script.
Snake 17 Sep, 2014 @ 10:04pm 
All I know is TES5edit, but im pretty sure you know of that already.
djspeakes1990  [author] 17 Sep, 2014 @ 9:34pm 
Well, that can happen because of Navmesh issues, which I'm not too familiar working with. I'll likely be coming back to update all the Bigger and Bolder mods as I learn new tricks of the trade, to make them work better, and also possibly to add even more content like additional clutter and foliage wherever it may be appropriate.
Snake 17 Sep, 2014 @ 9:11pm 
Yeah it was odd, he also once clipped through his patio.
djspeakes1990  [author] 17 Sep, 2014 @ 8:42pm 
I couldn't begin to understand what is causing this. I checked and double checked that all my custom NPCs' AI packages were set up correctly, but the problem is, they don't always seem to follow them very closely. Maybe the game is becoming self-aware... O.O
Snake 17 Sep, 2014 @ 2:42pm 
Just so ya know, Zandil tends to vanish. I waited two whole days inside and outside his house. Waiting hour by hour but he vanished. I couldn't teleport to him either. So I made another copy and placed him next to me, he also seemed to vanish. Don't know where he goes, but he went somewhere. Also, I don't know if this is because I have the Hunters Guild mod, but when Zandil talks, he has no voice.
Woodhouse 14 Sep, 2014 @ 6:49am 
I dont suppose you would still consider shrinking your mods to help load order lol.
Woodhouse 14 Sep, 2014 @ 6:30am 
good point m8.
djspeakes1990  [author] 13 Sep, 2014 @ 10:18pm 
Also @Mike Shadow I'm not certain what more I could do with Sky Haven Temple, I see nowhere it really could use improvement. I realize it's not as nice or well kept as Cloud Ruler Temple, but that's because it hasn't been entered for thousands of years before the Dragonborn rediscovers it. However, the Blades do add a few things to make it seem more like home once they've been there a while, like bookshelves and stuff. But you can't expect them to try and fix the place completely up and redo all the stonework with the war against Alduin going on. I hate to disappoint, but I'm thinking in terms of lore-friendliness and common sense.
djspeakes1990  [author] 13 Sep, 2014 @ 10:11pm 
Unfortunately every time I try to load Dawnguard or Dragonborn in the Creation Kit, the program crashes. I have no idea why or how to fix it, but it means no Raven Rock or Skaal Village - Bigger and Bolder. Sorry.
[-]4ndrew 86[-] 13 Sep, 2014 @ 7:26pm 
you should add Raven Rock to the series and maybe skaal village
Woodhouse 13 Sep, 2014 @ 5:18pm 
Do...
ugh...
Can you do...
hrm.
Maybe Skyhaven Temple?
Preferably the outside training area?
Make it more akaviri.
Just stuff. It just looks so barren and dead.
You brought the blades back to there.
It makes sense they would spruce up the place a bit.
Woodhouse 13 Sep, 2014 @ 5:16pm 
Could you possibly improve the mine at all lol