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Messes orders queue completely, very annoying.
1) 100% toilet need when he's going to eat. the loop is: sit to eat, stand to go toilet and walk some steps, go back to sit to eat, and repeat until he's fall on the floor exaust.
2) same as before but instead of "sit to eat" the main task is "go to workbench to craft"
Again, i suggest (if possible) to add a slider in the mod settings to reduce the need growing speed
I think a little balance of how many time they need to pee and wash could be a possible workaround too
If you noticed yesterday's changelog they mention fixing something similar: "Fixed a rare case in which survivors could sometimes become stuck in loops between eating and awaiting treatment."
This is kind of the same things and may have happened in vanilla too. Hopefully I can see how they did it and fix this soon now. The thing is that by adding new activities/needs that have a "desperate situation" the chance of running into such issues present in vanilla simply increased.
finde den Mod super aber das Problem: Person hatte sehr schwere Blutung ( Notfall) nach dem Kampf und andere Person wo einen höchsten Skill in Heilung hat, musste dringend pipi machen, während sie auf WC war schtarb die verletzte Person, es haben nur paar sekunden nicht gereicht, wegen WC:(((((((((( anderen zwei wahren unmächtig. Bitte machen Sie so das Heilung höchste Priorität hat, nicht der WC bei 100 %
Alors que la bataille fait rage, le combattant quitte son poste pour aller faire ses besoins au pied d'un buisson à deux mètres de l'ennemi.
si un personnage a plusieurs tâches en fil d'attente et qu'il a une envie pressente (WC) tout ce qui est en file d'attente disparaît.
ces comportements perturbent trop la bonne tenue du jeu.
je me désabonne,
I made an update so they queue going to toilet unless at 100% need so it won't interrupt current activity.