RimWorld

RimWorld

More Relic Quests
62 Comments
l0v3rm4n69420 2 Aug @ 9:02pm 
1.6?
TheFirebender 1 May @ 4:05pm 
Is this abandoned?
Jeffery Helldiver 28 Feb @ 7:14pm 
Impossible to pay the tribals. Nobody to collect the payment, no drop-off section, literally nothing. No error messages either.
MontSchmibbles 30 Dec, 2024 @ 9:49am 
Hey there! I've tried a couple of times now to get this mod to work (even isolating it and removing all other mods other than Core+Ideology+This mod) and it seems to break the relic quests. Bugged quests are appearing with placeholder text. When I send pawns to the quest map locations, the game freezes. Love the idea of this mod, but not sure what's causing the bugged quests! Had to remove it for now, but hope to try again.
сэр Суер-Выер 17 Dec, 2024 @ 7:44am 
These are all worthless. The thrumbo quest will always fail as 2 thrumbos will butcher every villager before your party even arrives to the village center. The berserker pawns will usually attack some random walrus or a tiger due to their mental state and die immediately.

Who is this meant for?
Kaschey 13 Dec, 2024 @ 10:10pm 
It seems like the new outcome for the worshipful terminal quest doesn't work correctly. I accepted the quest, payed for the access to the terminal, and then the person I gave the money to just left the map and the rest of the tribals attacked me the moment I touched the terminal as usual.
Amethyst the otter 17 Nov, 2024 @ 6:22am 
scaria infected person leaves the map the moment they enter (aka when you accept quest)
Voxel | Julia 20 Sep, 2024 @ 2:46pm 
Just a little heads up: You forgot to set the display name for the ideology dependancy

'Mod More Relic Quests has a dependency (Ludeon.RimWorld.Ideology) with empty display name.'
Gareth  [author] 29 Jul, 2024 @ 12:18pm 
Thanks for your patience everyone. I've pushed an update to fix the Thrumbo quest. You should no longer anger hostile factions if you accidentally hit them or their buildings during the quest. Ofcourse, if you choose to attack them after you've killed the Thrumbos that's a different story
Nightfish 21 Jul, 2024 @ 10:45am 
This is such a great idea and I hope you'll keep at it. The relic quests are my least favorite part of rimworld by far. Who wants to open stone doors one bye one? Ugh.
basedleua 9 Jul, 2024 @ 1:25pm 
This mod is broken
Jet 6 Jul, 2024 @ 9:06pm 
yeah the scaria quest fails immediately as soon as i accept it too
SudoSays 6 Jul, 2024 @ 7:54pm 
The scaria affected guy just leaves the map as soon as he spawns, however using dev to force Anesthesia and capturing him let me cure him.
Posh Octavia 6 Jun, 2024 @ 8:14pm 
i cant seem to fix the scaria infected guy since operations are disabled when hes a guest and not downed fully, if you edit him to be anesthetized then it works though
Jet 3 Jun, 2024 @ 12:29am 
the thrumbo quest keeps failing... whenever i enter to help the tribespeople fight off the thrumbo they turn hostile as soon as i shoot the thing...
GameofGames 1 Jun, 2024 @ 11:26am 
Someone asked previously but how do you pay for a terminal? I don’t see a pawn that I can trade with and nothing different shows up when interacting with the terminal.
Amethyst the otter 28 May, 2024 @ 5:51pm 
thrumbo hunt quest:

tribals gets hostile for some reason the second my pawns arrive, making quest failed, not sure whats causing it but maybe its something that ive arrived via drop pods
Kaeh 28 May, 2024 @ 11:40am 
Gareth, just tried with both mods actives, this one after MedievalFantasyThemedRelicQuests.
It seems to run smoothly, and it seems to not have any conflicts.

The only interrogation is on the Worshipful Terminal Quest, i haven't find a way to pay the village. How does that work normaly ?
Amethyst the otter 17 May, 2024 @ 9:59am 
that sounds good, you then may be able to scare off dangerous animals around and prepare for him to come
Gareth  [author] 17 May, 2024 @ 9:55am 
What do you think about the idea of getting a warning of which direction the person will be brought in from? That way you have a decent opportunity to clear that part of the map of enemies/animals and even set up a small place to try and capture them?
Amethyst the otter 17 May, 2024 @ 9:32am 
thanks for hearing me out
Gareth  [author] 17 May, 2024 @ 9:08am 
Good point. I'll try to see what I can adjust to make it better
Amethyst the otter 16 May, 2024 @ 4:54pm 
well.... that one seems to not be a very nice quest tbf :/
you accept it and get no idea where he gets, but if he attacks like random warg or megasloth he sees, the quest is over so... it just sounds like a "lmao wait again for next relic quest"
Gareth  [author] 16 May, 2024 @ 4:27pm 
Yup, that's expected behaviour. The infected pawn will come in already in a Berserk State and attack anything it sees
Amethyst the otter 14 May, 2024 @ 5:02pm 
hello, is the scaria infected pawn from the quest supposed to attack ANYTHING or just colonists, cus i litterally accepted quest and 5 seconds after the quest got failed because the guy got killed by a yak that he attacked
Drex 7 May, 2024 @ 6:22am 
thanks^^
Gareth  [author] 7 May, 2024 @ 6:17am 
Thanks for the support everyone! I've updated to 1.5 and I'll address the Thrumbo bug this weekend. Let me know if you come across any errors in 1.5
Drex 30 Apr, 2024 @ 5:48am 
update 1.5 please?
Psycliff 21 Apr, 2024 @ 3:08pm 
Please update to 1.5 when you can. Thank you.
thedolfinator 16 Apr, 2024 @ 10:28am 
Unsubbing because 100% of my relic quests for my entire colony save have become the broken thrumbo quest
lejkob 13 Apr, 2024 @ 2:16pm 
Please update to 1.5 :-)
xkp92110(orick) 21 Mar, 2024 @ 10:05pm 
thrumbos relic quest still broken.
N/A 15 Mar, 2024 @ 9:50pm 
When/if you update to 1.5, please do as Emily wrote.
ggfirst 28 Feb, 2024 @ 6:56am 
thrumbo bug fix when?
𝓔𝓶𝓲𝓵𝔂 18 Feb, 2024 @ 1:40pm 
Hello! Please add a line to the file About.xml

<displayName>ideology</displayName>

It must be like this:
<modDependencies>
<li>
<packageId>Ludeon.RimWorld.Ideology</packageId>
<displayName>ideology</displayName>
</li>
</modDependencies>

P.s To remove the warning.
P.s.s Thanks for the mod.
Sumatris 4 Feb, 2024 @ 8:09am 
How do I actually pay for accessing the village terminal? I have the required items on hand but can't figure out how to hand them over. The only thing I can do is hack the terminal vanilla-style, causing the village to go hostile as usual.
Aatxelaric Swyne 26 Jan, 2024 @ 12:09pm 
Yes, I, too, have to kill the thrumbos via dev mode to get the quest completed successfully. The tribesmen turn hostile after a loss or two and spawn too close to the thrumbos for me to do anything about it
Art Student 23 Jan, 2024 @ 12:57am 
and i was forced to kill every survivor so i can repack my caravan
Art Student 23 Jan, 2024 @ 12:56am 
the help defense from thrumbo quest is bugged i think ? after arriving and then just right after i shot thr thrumbo it suddenly turned into -100 hostile
LunaticModo6 22 Jan, 2024 @ 11:15am 
For the cure quest, do I capture or rescue then heal? Do I need to use surgery cause I use MedPod.
Fangjheums 17 Jan, 2024 @ 2:05am 
It is not an issue
Crysta 15 Jan, 2024 @ 6:00pm 
How do I know if the mod is working? When i load up the game I see an error or notification that this mod has a dependency that is empty. Is that an issue?
magia8727 15 Jan, 2024 @ 12:19pm 
very good idea dude
Gareth  [author] 15 Jan, 2024 @ 12:11pm 
I'll get that sorted over the weekend, thanks!
skeranda 15 Jan, 2024 @ 6:21am 
I did not actually pay attention to the names, however the relation to the entire faction in the faction tab switched from neutral to hostile if a tribesperson was killed, with seemingly no way to get relations with them back up. I could have probably managed the thrumbos if I were allowed to approach the base xD
Gareth  [author] 14 Jan, 2024 @ 3:12pm 
Thanks for the report skeranda. When you say that the tribe turns hostile, do their names actually turn red and do they start attacking your people? When I did a quick test, my game told me that they were going to attack my people but the tribes people didn't actually turn hostile.

The tribes people attacking the Thrumbos instantly is intentional, which is why the quest warns you to be prepared to hit hard and fast. With that said, if the quest is too difficult even in mid to late game, I'm happy to try and re-balance it a bit better.

As for the letter mentioning an enemy outpost and the message saying they're attacking your people, I'll look at removing those messages since the tribes people should never be actually hostile to you
skeranda 14 Jan, 2024 @ 2:59pm 
I've run into an issue with the thrumbo quest. A neutral tribe requested help, but when I entered the map I was informed about an "enemy outpost" in the area in addition to the animals, and whenever I approached the village the tribespeople started attacking. If a thrumbo killed one of them the relations with the tribe turned to hostile. I had to abandon the quest and just wanted to check in to see if this is a known issue?
Sea salt_helper 14 Jan, 2024 @ 5:28am 
兄弟介绍有点没看明白,能不能详细一点