RimWorld

RimWorld

Guns Galore X - Remote Weapons System
33 Comments
dr_rockzo 14 May @ 7:45pm 
All of the ones I could find here on the workshop, except the Modern USA one, but I have it now as well.
Slippin' Jimmy  [author] 14 May @ 7:07pm 
@dr_rockzo

Do you have any Guns Galore mods installed?
dr_rockzo 14 May @ 7:05pm 
Getting an error when I try to access the RWS drop down. I can access MRWS drop down just fine, but the RWS isn't working for some reason. I am not using any of the mods listed under compatibility section.

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref A674E63F] Duplicate stacktrace, see ref for original
Cpt_AJ 5 Feb @ 10:56am 
It was an issue with the architect menu. I initially tried un- and resubscribing to everything and that didn't fix it. Just now I manually went in and deleted all the folders then resubscribed, and it works fine now. Steam workshop being weird. Thanks for the quick reply.
SFH 5 Feb @ 7:58am 
3479 and 3637 lines
SFH 5 Feb @ 7:56am 
I was having red error too, i have lots of mods, but i think its only this one and CE
https://gist.github.com/HugsLibRecordKeeper/b2e1221525baed1e3a01b57697efa3cb
Slippin' Jimmy  [author] 4 Feb @ 7:53pm 
@Cpt_AJ

Can't recreate it with all the Guns Galore mods + CE enabled. You're having the issue in the Architect menu?
Cpt_AJ 4 Feb @ 3:44pm 
Most recent update seems to have broken the RWS in the build menu, I can't open the dropdown, it gives me this error instead. Tested with no mods other than the guns galore pack, CE and dependencies. https://pastebin.com/0qejSynt
Slippin' Jimmy  [author] 4 May, 2024 @ 3:50pm 
@Tatu

The turrets are separate, so you can use both. The only change you’ll get is the recipe.
Tatu 4 May, 2024 @ 3:40pm 
Hey, what happens if I activate this mod and the cold war one that contains the fixed weapon?
V.A.L. Commorby 17 Apr, 2024 @ 8:33pm 
wow thats my fault, thank you for the fast reply!
Slippin' Jimmy  [author] 17 Apr, 2024 @ 6:23pm 
@V.A.L. Commorby

Each of the RWS is in a dropdown. Click on the M134 or Barrett and you should see the other ones show up.
V.A.L. Commorby 17 Apr, 2024 @ 5:44pm 
Am I missing something? I can only construct a RWS for the M134 minigun and a MRWS for the .50 cal BARRET, but not for anything else. I cannot find the rest of the RWS's in either the guns galore tab nor in the construction bench itself.
Slippin' Jimmy  [author] 7 Mar, 2024 @ 12:55pm 
The only differences really show up in the projectiles - some of them are stronger, but some of them are weaker. The only thing I'd say that makes mods like this OP is the fact that I removed the steel reloading requirement.
Slippin' Jimmy  [author] 7 Mar, 2024 @ 12:54pm 
@I'm Bad

In vanilla, I generally use the balancing values that either the base game or Vanilla Expanded team comes up with for its equivalents.
I'm bad 7 Mar, 2024 @ 6:20am 
I personally like to trade for things or scavenge things from old bases. I can work through the tech tree to unlock them if need be though. Can never have too many turrets for base defense after all, especially with anti material/tank rifles. Also your weapon mods are well balanced and don't out shine vanilla weapons, unlike some other weapon mods that add real life versions.
Slippin' Jimmy  [author] 7 Mar, 2024 @ 1:02am 
@I'm Bad

Not at the moment it would seem. I can update them to be sold by combat suppliers and faction bases.
I'm bad 6 Mar, 2024 @ 11:29pm 
Are these obtainable via trading? If not that would be a cool addition.
Barry 17 Jan, 2024 @ 5:04pm 
I JUST LOVE YOUR MODS
Gauchitooo 13 Jan, 2024 @ 6:00am 
I JUST FUCKING LOVE YOUR MODS:steamhappy:
Mandude 12 Jan, 2024 @ 3:00pm 
fire
Espiovvv 11 Jan, 2024 @ 7:05pm 
HE DEFECATED THROUGH A SUNROOF!
Slippin' Jimmy  [author] 11 Jan, 2024 @ 12:58pm 
@AlphaAmpersandOmega

Aight, I'll probably update it to no longer require other packs in the near future.
AlphaAmpersandOmega 11 Jan, 2024 @ 6:34am 
@Slippin' Jimmy I would still prefer if this was entirely standalone tbh. It seems pretty overkill to grab dozens of guns I would never use just to get a few turrets from each one.
Sketchystan 9 Jan, 2024 @ 3:17pm 
Great to hear!

really hope ONE DAY for the really weird stuff, like the Albanian "RDW" Carbine and "Marksman" versions of their Type 56 AK clones lol
Slippin' Jimmy  [author] 9 Jan, 2024 @ 3:11pm 
@Sketchystan Yup, several versions of the M1912 pistol will be there.

Cold War USSR will mostly just be designs from within the USSR itself, though there's a small number of other things there (like Russian-capture K98s refurbished during the 1950s.) An entirely different pack for the Warsaw Pact nations that haven't already been covered is planned.
Sketchystan 9 Jan, 2024 @ 2:24pm 
OH! (will the Steyr-Hahn 1912 be in that central powers set?)

also great to hear! (can't wait to see the material, and especially the Cold war Soviet stuff, speaking of, will that JUST be soviets or will it also contain bits and bobs of the "minor power" states of the eastern bloc like Bulgaria and the Poles/Czechs?)
Fonzawa 9 Jan, 2024 @ 2:10pm 
Thank you for the mod!! Its always nice to see your work! :praisesun:
Slippin' Jimmy  [author] 9 Jan, 2024 @ 2:09pm 
@Sketchystan

The next pack(s) are WWI - Central Powers & WWII - European Axis, followed by Cold War USSR
Sketchystan 9 Jan, 2024 @ 2:05pm 
BRB, gonna go bolt one of these on the roof of a BMW Isetta

(btw, sorry if this is an annoying thing, but out of curiosity do you know what the next pack you put out will be? again sorry to bother!)
Slippin' Jimmy  [author] 9 Jan, 2024 @ 1:58pm 
@AlphaAmpersandOmega

You don't need to sub to all of them, just to one of the supported packs.
Rawsauce 9 Jan, 2024 @ 8:25am 
so glad this just released, was thinking about guns galore and now i'm sold
AlphaAmpersandOmega 9 Jan, 2024 @ 7:08am 
I would have loved to snag the turrets standalone, but expecting me to subscribe to all the GG mods to get anything at all is a bit whack my dude