Company of Heroes 3

Company of Heroes 3

(8) Island Warfare
19 Comments
Shadowphreak  [author] 24 Mar @ 4:05pm 
Thanks! :)
Straight White Male 24 Mar @ 3:55pm 
Thank you for your content and updates.
Shadowphreak  [author] 19 Jan, 2024 @ 5:31pm 
Update,

- Increased both HQ building area's by about 50% more.
Shadowphreak  [author] 19 Jan, 2024 @ 7:30am 
Shuket... thanks for comment. I may have to chance this to a 3v3 map, I'm running out of room to build out the bases... lol I'll review later today again.
Shukat 19 Jan, 2024 @ 5:50am 
Size of base area still not enough.
Shadowphreak  [author] 15 Jan, 2024 @ 3:17pm 
Update,

- Increased size of base area for building more.
Shadowphreak  [author] 15 Jan, 2024 @ 12:03pm 
teppum, thanks for input. I'll do some modifications expand the areas out. thank you.
teppum 15 Jan, 2024 @ 11:54am 
Enjoyed it, but when playing with AI the base area's for team 1 especially are a little too small - unable to build all buildings...
Shadowphreak  [author] 13 Jan, 2024 @ 6:35am 
Thanks VOLK3! :)
V0LK3 12 Jan, 2024 @ 4:29pm 
Excellent map!
Shadowphreak  [author] 10 Jan, 2024 @ 2:45pm 
pps12330 thanks. increased and flatten the beach entrance area's.
pps12330 10 Jan, 2024 @ 2:23pm 
I suggest trying to make the beach near the entrance flatter. Mainly because there is no area in the base where you can build some defenses.
Shadowphreak  [author] 10 Jan, 2024 @ 2:09pm 
pps12330, thanks for suggestion. I moved them back a bit, but thats the end of the map unfortunately...
pps12330 10 Jan, 2024 @ 2:00pm 
I think the base area can be expanded. The spawn point should be moved back and separated from the bridge entrance by a territorial point.
Shadowphreak  [author] 10 Jan, 2024 @ 1:35pm 
Updates,

- Added a shallow entry into HQ area, bridges were getting too plugged up. Should play better now.
- Fixed some territory point zones.
- Tweaks throughout.
- Added shot blockers around bridges/rocks.
VEF215 10 Jan, 2024 @ 9:19am 
I would love to see a spooky af map. Out in the Transylvanian woods on a misty night, with long dirt roads connecting towns, lightly wooded areas in between everything else. With a dark lake somewhere you can take a pier out to a high value resource point, and the two player starting areas area in old run down crumbling castles overlooking the playing middle playing area. The VPs could be in each town so you'd have to fortify the town perimeter and make sure your reinforcements don't get ambushed out on the roads as they travel. Just throwing ideas out there :)
VEF215 10 Jan, 2024 @ 9:10am 
Excellent work :) just had a big 4v4 zombie match on it with people and was a blast
Shadowphreak  [author] 10 Jan, 2024 @ 8:11am 
Update,

- Reconfigured team 1 HQ area to provide more room.
Shadowphreak  [author] 9 Jan, 2024 @ 8:04pm 
Designed for casual 8 player battle. two entrances per base, open playing field.

Love to hear any suggestions for edits/modification. thanks!