Europa Universalis IV

Europa Universalis IV

Anbennar - More Artillery Names Submod
34 Comments
Togelic 9 Jul @ 9:26am 
The Gerudian Jarnklo harpies in Vaengheim have the generic artillery names instead of the harpy artillery ones.
Orklord  [author] 5 Jul @ 11:08pm 
I should be releasing a compatibility patch for the new update within a few hours.
Orklord  [author] 29 Jun @ 7:47pm 
@Baligdur Yeah, they did something like this before with the troll groups, I'll update the mod when the next steam release launches.
Baligdur 29 Jun @ 4:43am 
I use PublicFork, and they must have change something in units group lately. Entire orc group diapered, and all orc nations start without unit / can't recruit any.
Orklord  [author] 27 May @ 9:44pm 
@Hra Luuris If they had added a new unit then they have probably modified the military tech txt file which would break compatibility, so no surprise there.
Hra Luuris 22 May @ 3:13am 
@Tyyx_4u I've noticed the same when I have both this and ACE - Anbennar Content Expanded enabled. Might have something to do with that mod adding a new unit type for the Gerudian Harpies.
Tyyx_4u 19 May @ 3:16am 
I don't know if it was an isolated bug, but I played for a few decades with this mod, and a somewhat average list of other mods, and when I unlocked mil tech 7 I discovered that the artillery doesn't exist, it just disappeared. I tried increasing it to max tech, and nothing. When I try to change the type of units, there is no option. I removed the mod from the playlist and everything worked correctly. It's strange because I had played another game before with the same playlist, and everything worked fine, the artillery appeared correctly. I suppose some mod was updated, and broke the compatibility somehow xd:steamthumbsup:
Orklord  [author] 17 Apr @ 11:16pm 
@Krollbotid I have updated it to have a new localisation file.
Orklord  [author] 16 Apr @ 8:06pm 
@Krollbotid Thanks for the suggestion, I'll try to update it soon with a separate localisation file.
Krollbotid 16 Apr @ 6:04am 
I've been looking through mod structure to fix troubles with it's Russian localisation and I saw that your mod replaces the whole anb_units localisation file. Is it needed? Idk about modding units, but wouldn't it be better if you put your artillery localisation in separate file?
Anyway it looks like your mod is outdated because it differs from last version of Anbennar
https://imgur.com/a/pbZXejc - here is comparison in VSCode
Toxic ice 7 Apr @ 4:26pm 
ill check my mods it seems i have the same problem
Orklord  [author] 3 Mar @ 1:58am 
@Mindfr3k24 Hmm, it's possible that homebrew is incompatible.
Mindfr3k24 2 Mar @ 5:42pm 
I'm using the hombrew silverdoged mods and doge mods with this mod.
Orklord  [author] 2 Mar @ 3:39pm 
@Mindfr3k24 Are you using any other mods? I know that some other mods that change units or localisation can affect the mod. Otherwise maybe try reinstalling the mod.
Mindfr3k24 2 Mar @ 9:14am 
I'm having the same issue as well.
Orklord  [author] 18 Feb @ 5:03pm 
@Fallen Strange, I just tested it and it works for me? Are you using an old save or anything like that?
󠀡󠀡 18 Feb @ 4:36pm 
nah, im using steam version and its blank for the command
Orklord  [author] 14 Dec, 2024 @ 3:05pm 
@greenie I think the other comments were using the bitbucket version of the mod which is incompatible as this is for the steam workshop version
greenie 13 Dec, 2024 @ 11:21pm 
comments are worrying but this mod was just updated? may as well test it to be sure lol
Possibly Him 27 Oct, 2024 @ 9:28am 
I don't know how this happened but my artillery is blank and the artillery defaults on ever nation to Houfnice I don't know what's happening. HELP
Tyyx_4u 19 Jun, 2024 @ 12:24pm 
Ty, I love the references
Danceymetal 15 Jun, 2024 @ 2:04pm 
Always thought it was kind of awkward despite the lore given to some nation's cannons (dwarve's in particular), they all just used the generic cannons from vanilla EU4, the reading is nice and cool.
Quickstraw 14 Jun, 2024 @ 10:58pm 
Awesome :)
Orklord  [author] 14 Jun, 2024 @ 9:19pm 
@Quickstraw
Thank you so much, also just uploading a quick hotfix because they changed the tech group of the fjord trolls to northern trolls
Quickstraw 14 Jun, 2024 @ 9:15pm 
Thanks for the update! I love the flavor.
Orklord  [author] 18 Jan, 2024 @ 2:24pm 
@Old Snake
One of the late game artilleries for the Escanni and Exodus Goblins is a reference to AT-ATs.
nraxer 18 Jan, 2024 @ 12:19am 
where the AT AT
Orklord  [author] 16 Jan, 2024 @ 12:12pm 
@Poppies For Nimrod
I launched a game as Jaddari and it still has its cavalry. Do you have any other mods that could cause the problem?
Poppies For Nimrod 16 Jan, 2024 @ 9:20am 
also caught a bug where jaddari/jadd empire loses all of it's cavalry units, save for the jaddari unique ones. this would be fine, save for the fact that jaddari unique cav units stop existing at tech 18
Orklord  [author] 14 Jan, 2024 @ 12:46pm 
@Towarzysz Nekro猫(Cichociemny)
Thanks for catching that, a fix will be released shortly
Towarzysz Nekro猫(Cichociemny) 14 Jan, 2024 @ 5:02am 
Mod is causing the type units from Inyaswarosa to be deleten which in turn cause the beast memomry countries to not be able to produce any units
Orklord  [author] 13 Jan, 2024 @ 9:37pm 
@hieu
Yes it does.
hieu 13 Jan, 2024 @ 9:11pm 
does it also changed the description ?
GabeC1997 13 Jan, 2024 @ 9:23am 
YES!