RimWorld

RimWorld

Retextured Interaction Spots Project (Continued)
12 Comments
Fire&Cake 9 hours ago 
I can make you a stick figure.....
Zaljerem  [author] 9 hours ago 
You making the art? :)
Fire&Cake 9 hours ago 
This is fantastic could I ask for a few more?
Baby Sleeping Spot – Biotech
Sitting Spot – Vanilla Faction Expanded – Tribals
Storyteller Reward Drop Spot – Winston Waves
Outpost delivery spot – vanilla expanded framework
Prefab Delivery Spot – Alpha Prefabs
Guard spots – Guards for me
kyrambox 12 Jul @ 6:03am 
Is it possible to wait for 1.6?
Azraile 1 Feb @ 5:42pm 
No, this is FIRE.
Realm Imp 17 Apr, 2024 @ 1:21am 
This is hot
Paterfamilias 22 Mar, 2024 @ 1:20pm 
These are so beautiful. Thanks for keeping them alive!
Deadmano 12 Jan, 2024 @ 6:03pm 
@Zaljerem: So RimPy was sorting this mod before Trading Control since it is new and hasn't learnt where to put it yet; it doesn't seem to know where to properly sort it, and if that happens you don't get the textures from this mod. But since you've updated and added it to the loadAfter that shouldn't be an issue anymore. :love:
Zaljerem  [author] 12 Jan, 2024 @ 9:38am 
Apologies, do you mean the trading spot becomes the wrong thing? Or some other texture? It's a little unclear.
Deadmano 10 Jan, 2024 @ 4:10pm 
All good, I didn't realise it myself until RimPy didn't want to sort correctly (it was fine for the original mod as that must have been sorted prior). It's now working 100% with sorting as well! :rshout:
Zaljerem  [author] 10 Jan, 2024 @ 1:04pm 
Sorry about that - I saw the loadAfter was already there and didn't realize it needed more entries. Updated!
Deadmano 10 Jan, 2024 @ 12:08pm 
Thanks for the shout out! :love: Just tested, working beautifully! Just a heads up since it is new, for people who use RimPy you may need to set a custom rule (I submitted one). Perhaps mention this needs to be placed after all the mentioned mods this patches/supports, else you may not get the icons (that is the case with Trading Control as it places this before it).

Can you perhaps edit the About.xml file to include loading after the patched mods?
<loadAfter>
<li>tradingcontrol.tad.rimworld.core</li>
<li>smashphil.dropspot</li>
<li>grizzlemethis.tradingspot.rw</li>
<li>mlie.runandhide</li>
<li>petetimessix.researchreinvented.steppingstones</li>
</loadAfter>