Space Engineers

Space Engineers

Flexible Connectors Tubes (Blueprint Link)
69 Comments
[Huntai] MEGABYTE 30 Jan, 2020 @ 4:07pm 
cant open please fix i literally need theese
sargety10 19 Aug, 2019 @ 11:30pm 
i cant open it up says that its corrupt
spacedout 26 Sep, 2018 @ 9:36pm 
Oh that's an idea.
Baalrog  [author] 26 Sep, 2018 @ 9:33pm 
You could try AdvRotor>Hinge>Hinge90>Piston and repeat. That would at least be compact, and the rotors and pistons could be set and locked into specific positions by script.
spacedout 26 Sep, 2018 @ 8:50pm 
Yeah I have that mod already :) I was more thinking something that can expand. I really liked the transport mod via antennas but it was discontinued :/
Baalrog  [author] 26 Sep, 2018 @ 9:26am 
Hey Spacedout, you can sortof do this with the conveyor hinge mod. Just alternate the rotation of the hinges 90deg every hinge, and it will be about as flexible and far easier to construct.
spacedout 25 Sep, 2018 @ 9:16pm 
To bad there isn't flexible tubes in the game or a mod for it. As far as I know.
Baalrog  [author] 6 Sep, 2017 @ 9:01pm 
@CatMan, it would probably work fine, though the large ships' smaller relative tolerances would be far less flexible for something made of the same amount of blocks.
Jaksantio 5 Sep, 2017 @ 1:32pm 
My first thought upon seeing the design is "what if it were a large ship instead". I don't completely understand it mechanically, but i would like to see the giant death worm if it were possible.
Baalrog  [author] 22 Jun, 2016 @ 7:11pm 
@Rocker You're welcome :)
Rocker 22 Jun, 2016 @ 12:36am 
Thank you for your work. I appreciate it!
Tomppa 1 Jun, 2016 @ 9:12am 
can you make this into a bueprint
Baalrog  [author] 17 Feb, 2016 @ 10:04pm 
if you get a good solution please send it my way, id love to check it out
jaxjace 17 Feb, 2016 @ 8:53pm 
I have much to think about.
Baalrog  [author] 17 Feb, 2016 @ 2:34pm 
Large grid has the same options, assuming you use the hinge mod. The tube will be 5 small blocks thick instead of 3, and there's no way to put engines on it to move it. you'll either spend minutes playing with rotors and hinges to get it into position, or you'll need to drag it into position with another ship before being able to use it.

Small grid can be connected to your station and left in place, it should use station power instead of its own resources to maintain the connection.
jaxjace 16 Feb, 2016 @ 4:20pm 
@Baalrog, you think there is a way to do it without making a small grid? ideally i want transfer of mats to be as simple as possible.
Baalrog  [author] 16 Feb, 2016 @ 12:36pm 
@jaxJace this should "work" on planets, but will be heavy and pretty fragile.
https://www.youtube.com/watch?v=tfyKE1csuB0 LSG used it on a few of his vids, it works, but is big and heavy. It looks like block destruction is on so he's not cheating.

For your purposes I'd get the hinge mod and make a small ship with the large hinge>advanced Rotor>Large Hinge>advanced rotor etc. It will have the fewest moving parts, be lighter than my version, and easier to build.
jaxjace 13 Feb, 2016 @ 2:44pm 
Can you make one that works on planets well?

Im looking for a small and simple design that will be able to fit through small hangers to reach connectors.
Baalrog  [author] 10 Jan, 2016 @ 10:15am 
@Half
Not sure what you mean. You need to lock all connectors to eachother to transfer through the entire thing, otherwise it's free to wobble around.
Daytime 9 Jan, 2016 @ 3:54pm 
HOW DO YOU WORK THESE THINGS?
The Desert Fox 12 May, 2015 @ 4:33pm 
@Wounded_Fighter, It is a *World* not Mod.
Lathy...or is it 11 May, 2015 @ 7:00pm 
These look AWESOME - they'd be great for connecting a little mining ship to a big production/refinery vessel, an agile way for it to get new resources. What'd be really swank though is if you had a system to auto-build and auto-recycle segments as needed - then your arm could grow to a length limited only by your ship's resources and your computer's ability to render the segments.
Wounded_Fighter 14 Feb, 2015 @ 3:26am 
This doesnt seem to show up in my mods list?
Baalrog  [author] 9 Feb, 2015 @ 11:41am 
aah, Yeah you could do that, but the pistons and rotors are pretty buggy. Look forward to explosions :)
Zarbone 9 Feb, 2015 @ 10:58am 
I had the most luck doing this with the plain version. the other one will require moding the desin
Zarbone 9 Feb, 2015 @ 10:56am 
The piston works fine it works by pushing the other pistons in the line makes it flex. that way it dosnt conect and impead the movment. just make sure you set the disance max to 1 m
Baalrog  [author] 9 Feb, 2015 @ 9:21am 
Also there is a connector hinge mod that give you an elbow joint that can transfer materials. It wont be quite as flexible as this design but far more stable since it's only using 1 "rotor" per segment. You'll also be able to transfer cargo without locking the entire arm into position.
Baalrog  [author] 9 Feb, 2015 @ 9:17am 
Pistons wont do you much good unless they have a pivot at each end, meaning more rotors.

If you want to control it without a head, you can power the rotors directly. I dont remember if they're named appropriately though.
Zarbone 8 Feb, 2015 @ 4:50pm 
Im trying to add pistons to make it move without a head on tho i cant replicate the parts im stuck trying to connect a red to a blue?
Kam Solastor 1 Feb, 2015 @ 9:16pm 
The world won't load for me - could you perhaps make a blueprint-only version?
Baalrog  [author] 1 Feb, 2015 @ 9:09pm 
It should be a workshop world
Kam Solastor 1 Feb, 2015 @ 1:31pm 
Is this an empty file or something? There's nothing added to my game when I subscribe to this - not a blueprint, not parts... I've triple-checked my mods list, and that I'm subscribed,and it doesn't seem to add anything..
Pure_Diamond 24 Jan, 2015 @ 4:37pm 
Someone please make a mod with similar functionality to this!
Poduchen 4 Jan, 2015 @ 6:38am 
Good mod :B1:
Useful for building Serpent Ships. :ralphsmile:
S U B M E R G E 7 Nov, 2014 @ 8:09am 
hey guys could someone please do a tutorial on how this s actually built I'v been trying for ages and still can't manage to replicate it (even whilst looking at it on the same world)
I have so many good ideas for this but can't actually make them
Enigma Machine 4 Nov, 2014 @ 4:44pm 
i cant make this... at all... its bullshit idk how he got it together but its not possible
Enigma Machine 4 Nov, 2014 @ 4:03pm 
its a pain to try to make this in survival i wish someone would make a video on how ot make them instead of what im having to do is take screen shots and keep alt tabbing
BLUNT 17 Oct, 2014 @ 10:35am 
Excellent! Love using them on stuff :D:
super.aardvark 17 Oct, 2014 @ 12:44am 
Is it possible to make these in Survival?
Poke 笨雞 11 Oct, 2014 @ 2:47am 
can you make a tutorial video whenever i make it it just explodes
Keeva Jazz 7 Oct, 2014 @ 10:19pm 
oh ok.thanx.but enyways love it it works beautifully.love it
Amazingzmyster 6 Oct, 2014 @ 3:26pm 
can you plz turn this into a blueprint?
elementalblaze79 25 Sep, 2014 @ 2:05pm 
Epic, Swapped out the grinder for a conveyor block & 6 gatling guns! Turret Snake anyone?!
SpectreOne 21 Sep, 2014 @ 9:36am 
I know this is probably a lot to ask, but is there any way to convert this over to a mod instead of a world so it would be survival viable? (I love this mod by the way)
Amity 20 Sep, 2014 @ 8:59am 
By far the most odd yet most impressive workshop item ive seen to date
You have earned a rating and favorite ^^
HerrZoldat 19 Sep, 2014 @ 9:32am 
JUST! GREAT! JOB!
Closet Pankin 18 Sep, 2014 @ 7:17pm 
THANK YOU BASED KEEN FOR MODDING API

THANKS BASED BAALROG FOR FLEXI-FUCKING-BLE CONNECTOR TUBES
DuDCo 18 Sep, 2014 @ 10:43am 
Very very cool stuff!!