Total War: WARHAMMER III

Total War: WARHAMMER III

Hanyu Port | A custom Siege Map
61 Comments
KidouKenshi22 21 Apr @ 5:12am 
ps. is it normal that the castle shoot like 6 rapid fireballs at once instead of only 1 like in the video? Or is it cuz another mod ?
KidouKenshi22 21 Apr @ 5:08am 
or make them much weaker
KidouKenshi22 21 Apr @ 5:07am 
Great mod, but PLEASE remove the fireball emplacements. They are extremly op and annoying..
LaidBackGamer 28 Jul, 2024 @ 4:37pm 
love the map, but the fireball emplacements are op. It would be nice to see them as actual emplacements that can be destroyed. Its a fun map to defend but when it comes to attacking, its nearly impossible to take later game unless you have mass artillery, an op lord, a 10 turn siege, or a combo of the 3.
METHODIUS 28 Apr, 2024 @ 7:56am 
Goddamnnn this is so coollll , but kinda have a little bug where enemy taking too long at the gate.
bushez 3 Mar, 2024 @ 2:42am 
Is there any way to change all the default siege maps of Cathy to this one? Because they have really bad siege maps
progamer78 24 Feb, 2024 @ 1:33pm 
First of all, this map is sick. Every map you've made is sick. But tbh in my opinion this map is not a good as some of the others like couronne. The whole map just feels kind of empty, and not like the hustling trade center it actually is. I think the problem is just how empty the entire landscape is. I think to improve it in the future you can keep doing what you do on some of the other maps like couronne were there is a bunch of houses outside the playable area.
Pious Skeleton 22 Feb, 2024 @ 9:35pm 
Absolutely love the map. Thanks for the amazing work! Is there any chance you or anyone are working on any custom maps for Kislev's major cities?
Brokkolys 22 Feb, 2024 @ 11:53am 
La map est bien en soi, même si les murailles deviennent totalement obselètes vu la hauteur du reste de la ville, mais surtout, les canons cachés dans les murs qui tirent régulièrement rende la défense beaucoup trop avantageuse
Dominik 20 Feb, 2024 @ 3:38am 
No problem man ! Thank you for your Amazing work and thank you for the fixes !
<<FSF>>Ranger  [author] 20 Feb, 2024 @ 3:14am 
@Dominik: Ok thank you for your report. It should not crash anymore.
Dominik 19 Feb, 2024 @ 2:12pm 
It happend twice now on a custom battle to check the map. But me as a Player used Zhao Ming with 8 Celestial Dragon Guard against 19 Peasents from Bretonnia
<<FSF>>Ranger  [author] 19 Feb, 2024 @ 8:49am 
@Dominik: Hi. What Units does the Enemy have? It seems that every Army reacts differently to Sieges. This is really frustrating because I cant check all possibilities. Ill try my best.
Dominik 19 Feb, 2024 @ 7:22am 
Hey! I LOVE your Maps but unfortunatly this map (Hanyu Port) Crashes for me as soon as the attackers breach the first wall and the Big Cannons on the Second Layer wall start to open up. Any idea what could be the possible cause for that ?
<<FSF>>Ranger  [author] 16 Feb, 2024 @ 10:12am 
@Fear: Hi. Its cliche but it takes mostly over 100 hours. Finding out how Siege Maps are working (Without the help of Frodo45127 there would be no Maps) took way longer.
Fear 16 Feb, 2024 @ 10:01am 
how long it takes you to make a map like that ?
Dragon32 14 Feb, 2024 @ 11:10am 
@doypops
Re-read the Description
doypops 13 Feb, 2024 @ 7:40pm 
is it available for campaign map? thats so amazing map
Phuck Yiu 11 Feb, 2024 @ 3:34pm 
Minas Tirith, City Of Kings.
Dizzy Ioeuy 7 Feb, 2024 @ 8:15pm 
The units look like x0.5 scale ants in their settings...
Fear 4 Feb, 2024 @ 5:47pm 
do you think you could made a Great Bastion that is not weird ?
Allen 2 Feb, 2024 @ 11:19pm 
harry porter
GreenBeen 17 Jan, 2024 @ 2:02pm 
one problem: siege battle
Bog 16 Jan, 2024 @ 11:52pm 
The only other one in Cathay that needs this is Miao's starting city, as its supposed to be super well defended as well.
[NC] Will Francesco 15 Jan, 2024 @ 12:41pm 
This finally makes Cathay feel alive
mieyas 15 Jan, 2024 @ 5:40am 
@Skavendom The unit caps system of SFO is from 【Tabletop Caps: Shadows of Change】,You can use 【Tabletop Caps: Shadows of Change】+【SFO】+【MCT】to fix it.
n.pedrazalis 14 Jan, 2024 @ 10:05pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1617897364 Hello please make the capital city of the dwarfs again this is the best mod from warhammer 2 along with other cities of the dwarfs
BloodW0lf 14 Jan, 2024 @ 10:38am 
wanted to circle back and say your mods are amazing for Campaign. thank you so so so much!
[OS] Raknar 14 Jan, 2024 @ 7:17am 
I am running SFO and unfortunately, MCT isn't entirely compatible with SFO. The only thing that it takes away from SFO is the unit caps system that you can enable via SFO. Does anyone know if I'm just not looking in the right direction?
Serious Lee 14 Jan, 2024 @ 1:02am 
I am loving those cannons firing down from the ledge
sarumanthecursed 13 Jan, 2024 @ 3:39pm 
another great one, you should compile them. we have waka making great land maps and now you making great siege maps!
Gabba 13 Jan, 2024 @ 3:16pm 
baller
Ananas Legion 13 Jan, 2024 @ 1:20pm 
Now we need a Ganyu port submode.
Mask of Eclipse 13 Jan, 2024 @ 7:13am 
So happy to see quality custom maps releasing for Wh3, there's far too few for this game. This is great.
Mr.Hmm 13 Jan, 2024 @ 6:57am 
Damn...
Admiral Spyre 13 Jan, 2024 @ 4:20am 
such a great mod, keep the great work!
MobileSteve 12 Jan, 2024 @ 2:10pm 
YEEEEEESSS! You have channeled the arcane powers of Tzeentch and blessed us with this map! Thank you!
ByPiros 12 Jan, 2024 @ 11:39am 
It´s pretty cool, but I hope for your next maps you make the cities a bit more open, with more paths. I tried to make a map of a wood elve´s forest, but I gave up because I don´t know how to upload it. There was a famous guide, but it didn´t help much. Did you follow it?
Cronomaster 12 Jan, 2024 @ 8:44am 
Just tried it, epic map !
Spam 12 Jan, 2024 @ 7:23am 
Thank you man, these maps you have made are awesome, hope to see more.

(Also please do a dwarf one someday maybe, I am a huge dwarf simp)
<<FSF>>Ranger  [author] 12 Jan, 2024 @ 6:27am 
My Castle Drachenfels Siege Map now has Campaign Map support: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2868353150
LooseLeaf 12 Jan, 2024 @ 5:58am 
and did I mention its great to siege a port that is actually a port for once!!
LooseLeaf 12 Jan, 2024 @ 5:57am 
thanks for taking the time to do these! in wh2 with GCCM I was actually excited to siege a settlement but with wh3's really small selection of repeated villages combined with the weird morale and seige stuff theyve beacome pretty sad on wh3 and really breaks the immersion for the game. every little (or proud tall and imposing) custom city made for wh3 brings a little bit more excitement for something unique out there :D
sigmars_disciple 12 Jan, 2024 @ 4:33am 
Merging works much better if
- the merged items are of the same type / structure, as it is here
- the merged items are rather small (exception are visual mods,it doesn't really matter with them)
- the merged items don't get tons of updates or if they do, it doesn't really matter for functionality

So English translations for Chinese mods are the perfect merge item, for example. Or reskins or any visual mods where load order matters (you can 'bake" the load order into the merged file). Translations also can't crash, they don't require the main mods to be present etc.... And they save the max. number of small fiddly items

If you don't use WH3MM: START USING WH3MM!! :)
sigmars_disciple 12 Jan, 2024 @ 4:31am 
@Quickstraw If you use WH3MM, you can make your own compilation mod already by just activating the 3 custom maps and the asset replacer mod and merging them into one. Success rate whether the .pack file will work is relatively high and it'll cost you just a few moments to try it.

Activate the merged mod additionally, and if WH3 launches, you have a winner. You can then deactivate the otherr 4. Merged packs can be re-merged if there was an update to a contained mod by right-clicking them.
Agent Tower 12 Jan, 2024 @ 1:33am 
Great work, the video was a fun showcase. Hope to see more in the future
Azaghâl 11 Jan, 2024 @ 3:08pm 
This map is dope! please consider doing something like this for Middenheim!
BloodW0lf 11 Jan, 2024 @ 1:14pm 
Thank you for campaign maps, they are so needed so thank yo!
Quickstraw 11 Jan, 2024 @ 12:29pm 
I really like your maps. They make the campaign feel more varied and alive. If you ever make some more campaign maps, would you make a map compilation mod?

Anyway, good work! :B1:
GLaDOS_cz 11 Jan, 2024 @ 11:59am 
Incredible.