Stellaris

Stellaris

Planetary Diversity - Planetary Habitats tweaks
13 Comments
djvandebrake 9 Aug, 2024 @ 11:02am 
Just curious, has anyone checked if this works with the "Planetary Diversity 3.11 Legacy" mod?
reshuram05 19 Apr, 2024 @ 1:52pm 
Could you also decrease the cost of upgrading the habitats?
reshuram05 19 Apr, 2024 @ 10:55am 
This mod has been blessed by the God-Emperor of Mankind
Eri  [author] 18 Apr, 2024 @ 2:33pm 
This mod should be after PD and PD - planetary habitats. There was a bit of an indescribable problem, but it really should work now.
Commander Lotus 18 Apr, 2024 @ 11:20am 
whats load order for it to work, as its not working for me
Eri  [author] 18 Apr, 2024 @ 2:39am 
Thank you for enjoying the mod, I appreciate it :)
Hereward 18 Apr, 2024 @ 2:31am 
I did try to tinker myself but it all comes down to time. Still, I was pleased to come across your mod and that you were thinking along the same lines as myself. Thank you.
Eri  [author] 18 Apr, 2024 @ 2:05am 
Yea, I would probably have made the AI only build on planets that have these special modifiers, and also probably limited the amount they can build in general (either a hard cap or something dependent on empire size?)
Unfortunately, since this relies on Planetary Diversity, this mod would just become outdated as the new version comes out, as the devs plan to completely rework the habitat system. As such, I am not gonna invest more effort into something that will eventually stop working. It is kinda unfortunate that I already did invest this much effort, but oh well.
Hereward 17 Apr, 2024 @ 9:09pm 
Looking forward to your AI capability. I love the original mod but stopped using it when the AI was switched off.

We would colonise our solar system well before going to far away systems and yet in the game it is easier to colonise Alpha Centauri than it is to put a base on Mars or an asteroid. That's just wrong.

Looking under the hood I see your scripted triggers that use planetary modifiers. Seems like the sensible way to go. One would only go to the trouble of building a base if there was a good reason to do so and positive planetary modifiers give that reason, whilst curbing the AI spam.
Eri  [author] 10 Mar, 2024 @ 4:06pm 
Thank you so much for the kind words <3
I am glad people are enjoying this :3
renren 10 Mar, 2024 @ 10:03am 
Thanks!! And thank you for your hard work on the mod C:
Eri  [author] 10 Mar, 2024 @ 8:25am 
I am pretty sure it should work ok for 3.11, as the update didn't change anything related, I will update the in game version for it :)
renren 10 Mar, 2024 @ 7:16am 
Hi! I love the idea of this mod, absolutely think it's needed. Does it work for 3.11? I saw it was updated recently but I wanted to make sure since it's still listed in the launcher for 3.10 c: