Arma 3
[AI] Efficient Info Share
25 Comments
pumpkinator 27 Feb @ 8:00am 
compatible with anistasi ultimate?
LegendWood  [author] 10 Apr, 2024 @ 11:42pm 
@No One
There should be no compatibility problem.
No One 10 Apr, 2024 @ 6:31am 
Is it compatible with lambs?
Keanu Steeze 29 Mar, 2024 @ 9:02pm 
@VKBO I believe the description is pretty self explanatory but anyway.
AI will share information with each other at certain intervals, the information I assume, is: enemy position,enemy type.. things like that.
VBK0 28 Mar, 2024 @ 5:25am 
Can someone explain this to me? I'm kind of a brainlet
LegendWood  [author] 7 Mar, 2024 @ 8:03pm 
@LifeChoice430
of course
Big Boss 6 Mar, 2024 @ 2:34pm 
does this mod work on emeny ai?
Alexander 19 Jan, 2024 @ 11:33pm 
Following on from my last post, if you essentially wanted to disable this feature for everyone during game-play, you could execute.

All_Radio_Nets = allgroups
All_Radio_Nets spawn eis_blacklist_s_add;
All_Radio_Nets spawn eis_blacklist_r_add;
Alexander 19 Jan, 2024 @ 11:24pm 
For those wanting to add spawned units to the IS list during game-play, you can use a repeatable trigger or execute a script in order to update this.

For example if you wanted to add all current opfor groups, you could use:

O_Radio_Net = groups opfor;
O_Radio_Net spawn eis_EisApp;
LegendWood  [author] 19 Jan, 2024 @ 5:01am 
@Alexander
Communication among different IS-teams is beyond the scope of this mod. 🥱Also it's time to wrap up this project. Future work will focus on potential bug fix.
Alexander 19 Jan, 2024 @ 3:54am 
The last feature this mod needs is the ability for communications between individual IS teams to be commenced, paused or stopped by the way of one or more conditional values. This could be used to simulate a commander issuing a sit-rep command to their subordinates, or receiving temporary communications interference from an EMP source, for example.
LegendWood  [author] 19 Jan, 2024 @ 12:37am 
Sender delay feature and radio facility synchronization feature have been added. Check out the change notes for how to use them as well as cautions.
LegendWood  [author] 17 Jan, 2024 @ 11:46pm 
@ d.omeron

This feature is still under development.
d.omeron 17 Jan, 2024 @ 11:23pm 
Hi! Can this mod be connected to a communication center, so as long as it still functional all units can communicate and share their info, and when the enemy destroy or capture this communication center this side losing this ability?
LegendWood  [author] 17 Jan, 2024 @ 7:55pm 
@Ace
EIS and VIS only help AI squads share information and don't affect their behavior or decision making after enemy spotted.
LegendWood  [author] 17 Jan, 2024 @ 7:53pm 
@Anarsim
I was also considering the delay feature you suggest. It should come out soon as a configurable option in addon settings.
Ace 17 Jan, 2024 @ 7:02pm 
The question I'm sure a dozen people have already asked.

How does this and VIS behave with LAMBS?
Anarsim 17 Jan, 2024 @ 5:00pm 
This looks like a feature that should already be the game, great job! My only suggestion is to add a delay in the time that it takes to relay information to other squads to add immersion. What Alexander said seems like an awesome idea as well, hope you can get that to work.
LegendWood  [author] 17 Jan, 2024 @ 3:54am 
@Alexander
I evaluated your advice and found it's feasible. I'll check out how to make it into a zeus or 3den module.
Alexander 17 Jan, 2024 @ 1:17am 
You should consider making a module to be able to sync units and objects to. With the use of triggers, you could create units or objects, that once destroyed, would cease all radio communications, causing a blackout. This could be used to simulate command posts, radio transmitters or recon elements that would then become high value targets.
LegendWood  [author] 16 Jan, 2024 @ 5:43pm 
@BERSERKER
Currently you can only achieve adding new info sharing teams during a mission via executing the code as introduced for mission makers.
Mason Redux 16 Jan, 2024 @ 9:58am 
Is it possible to manually determine which units share data in Zeus mode?
LegendWood  [author] 16 Jan, 2024 @ 8:05am 
In most singleplayer missions, VIS and EIS have similar effects, if you don't look into details.
LegendWood  [author] 16 Jan, 2024 @ 5:55am 
@Alphy
VIS: share with nearby squads only.
EIS: share with any squads you specify, ignoring distance limit.

If you don't know when and where to make a wise use of EIS, VIS is for you.
Sam 12 Jan, 2024 @ 8:35am 
Nice N2