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Also considering your total potential doesnt increase until "middle age", it would stand to reason your gonna be stuck with the starting limit for a loooong time.
+1 again for an update!
Do you plan to make a whole race, with villages and and population?
I so want to command a roaming band of Draconian Pyroknights in the conquest of the evil Myconian peoples. Their shroomy ways will have to end.
About settlements, I'll try looking into a simple implementation for settlements like you suggested.
Thank you!
Option 2 is to copy/paste settlement and blueprint structures from races that already exist in game. Humans or dwarves, most likely. These files need to be added to OP's mod in the same fashion as the first.
Just an idea :P
No need to update from my part. The mod is working normally with the caveat pointed in the mod description. Only the Sharp Claws passive should be working. Not being able to assign multiple racial passives is a base game limitation and must be adressed by the developer whenever he is able.
@GoingBatty Since I do these things on free time after work I won't go as far as promise anything, but foxes def sound interesting since I haven't done any of them yet in any of my little projects. I would like to flesh out Dragonkin more before moving to something else though. Villages for instance is something that could already be done for them, but I haven't taken the time to look into how to do it, it is very high up on the list of things I'd like to do though.