Noita
Scrolls of Forbidden Knowledge
19 Comments
Lim 9 Jul @ 8:32am 
@Robyn after checking Noitool myself with the same question, it seems to be worm blood?
RobynTheDevil 26 May @ 4:23pm 
what is leanium?
Dingus  [author] 27 Jan @ 1:38am 
If you mean the fungals one, it just changes each time you shift
MrHocotateFreight 24 Jan @ 4:00pm 
"all thats left is to kick us alive" kicked it nonstop, nothings happening
Dingus  [author] 26 May, 2024 @ 1:51am 
whoops! thanks for the heads up
Sirius Oculus 25 May, 2024 @ 9:31pm 
One of the two recent updates about the scorching-hot clump causes it to appear to the left of spawn every time the world is loaded. I assume this is left over debug code, pls fix thank thank
Dingus  [author] 1 May, 2024 @ 1:15pm 
I like the mystery >:^)
Chillblain 30 Apr, 2024 @ 11:32pm 
Seems to be a lot of new scrolls, might be time to update the mod description a bit?
Dingus  [author] 12 Apr, 2024 @ 12:04am 
thats been bugging me since before I uploaded the mod but its thankfully fixed now
The Creep 8 Apr, 2024 @ 5:18pm 
I can't confirm this is still happening, but the tablets added by this mod tend to respawn/duplicate on saving and reloading an existing run. This was a couple weeks back, so maybe one of the beta updates broke the check to see if it's the first time they've been spawned or not?

It's not the biggest of issues, unless you're save scumming a bunch and then find 5 tablets shoved into a very small space lol.
Dingus  [author] 2 Apr, 2024 @ 10:09am 
check the mod menu, there's an option that switches the script to that of the beta
Gob Gobbler 2 Apr, 2024 @ 9:46am 
I tried using the tablet showing fungal shifts, but it shifted something different from what was written. I was playing on beta branch so maybe that was the problem, but the first shift worked
Dingus  [author] 30 Mar, 2024 @ 10:27pm 
you just gotta kick the scroll
Chillblain 30 Mar, 2024 @ 10:21pm 
What does "the fungus demands to be kicked" mean? This is still a little too cryptic for me, I guess. I assumed this mod gave the recipes and told you what your fungal shifts were likely going to be before you did them.
Ankrow 19 Jan, 2024 @ 2:50pm 
Great mod, this is something that should have been in the game by default IMO. So do I need to hit the "restart with mods" button every time I encounter one of these in order to reveal the text? Is that a technical limitation that you could overcome?
Tirnos 18 Jan, 2024 @ 8:07am 
I had literally been considering this sort of thing. May I suggest adding the High Alchemist's room as a possible spawn location? Seems to me like he might have some ideas on strange alchemical formulae :D
pudy248 16 Jan, 2024 @ 7:42pm 
For the record, LC/AP aren't affected by mods as they're in-engine. You can make the fungal shift tables mod-compatible with dofiles, unless a mod entirely replaces the fungal shift logic (which would probably be incompatible for other reasons)
Wandering Stars 16 Jan, 2024 @ 10:19am 
i love drinking leanium when that lean hit
Sirius Oculus 14 Jan, 2024 @ 6:18pm 
I love this
I've wanted a mod like this for so long
I considered making one but didn't know a good way to
Thank you for your contributions fren