Door Kickers 2

Door Kickers 2

Double Trouble
3 Comments
thin_mint7  [author] 29 Jan, 2024 @ 6:06pm 
@Kezza

I'm glad you enjoyed the map!

Also, thanks for pointing out those problems, they should be fixed now. I'll have to use that pointer on the lights, that'll make things a bit less tedious next time I make a night map. I've decided not to change it on this map since I don't see it causing any problems but it is appreciated.
Kezza 28 Jan, 2024 @ 2:11pm 
I'm digging the layout of this map, the tight corridors with multiple approaches really keeps you vigilant, great attention to detail also.

Just a heads up though, the fusebox for disabling the lights on the right-hand house isn't working properly; it turns off the lights but the house remains a 'detectable' area. I noticed you have a trigger for damaging the lights individually - you don't have to do that, just link the fusebox trigger to the roof node and it automatically disables all lights under that roof when enabled. Hope that helps!
Ganjirah 27 Jan, 2024 @ 11:12am 
Really fun map : https://youtu.be/5fh17bYml6g