Hearts of Iron IV

Hearts of Iron IV

[Temporarily Paused] Better Mechanics : Resource Wars (EAW)
35 Comments
Amine Alkaline  [author] 28 May @ 3:34am 
@Alex Jay Green
Yeah sure! hmu on discord
amine_alkaline
Alex Jay Green 27 May @ 12:19am 
Can we help?
medal Sonk 4 May @ 6:32am 
man this mod was peak i always liked the idea of resorces being a important thing especialy capturing more realistic gameplay since germany in vanilla basicaly has inf resorces exp for rubber,now its dying and that sucks.
Amine Alkaline  [author] 3 May @ 6:51pm 
Probably never
Alex Jay Green 16 Apr @ 3:00am 
When will you launch it again?
Amine Alkaline  [author] 18 Nov, 2024 @ 4:02am 
I know, give me some time
Anthony 18 Nov, 2024 @ 3:56am 
Wdym Paused?! The UI for the Construction is Outdated!
Amine Alkaline  [author] 13 Nov, 2024 @ 8:59am 
Mod Temporarily Paused
Skalitz eBoy 9 Oct, 2024 @ 12:58am 
Can you make these new resource on the top bar, so I can know which are abundant and which are deficient.
Magnoodle 26 Aug, 2024 @ 3:46pm 
THANK YOU!
portablewalmart 1 Mar, 2024 @ 3:09pm 
Very cool. Thank you for picking up the project.
StingiestHornet 18 Feb, 2024 @ 2:00pm 
I was wondering if you can make EaW: Tales of Griffonia compatible with this mod?
Amine Alkaline  [author] 9 Feb, 2024 @ 9:58pm 
I imagine not having people ACTUALLy living in your country is a doozy in so many ways, ill see
Sir Aroun 9 Feb, 2024 @ 2:08pm 
Yea didn't know where else to ask but can you create a mod to make Civ pop matter. As far as I can tell the only things that matter it total population and recruitable population, Civilian Population does nothing but a remainder and if you somehow got 100% Recruitable Population (not possible but still) it would have 0 effect on your nation
ColaKing 2 Feb, 2024 @ 11:14am 
Playing as Colthage and I'm not sure if its intentional or not but the 19 coal in Zebinop are taken by Wingbardy since they have resource rights in the state, this leaves Colthage with only 7 Coal which is well below their need even at game start.
ColaKing 19 Jan, 2024 @ 8:11pm 
Definitely one of the best mods I've played with in a while. It adds a surprising amount of much needed depth and strategy to the economy beyond civ/mil spam.

Some suggestions for future addition:
-Integration of new resources into focus trees

-Energy resource: Energy was a resource in earlier hoi titles and could fit well into this mod. Coal works as a decent stand in for energy but adding it as a proper resource would provide more flexibility since as a coal alternative some states could hydro power and in the later game perhaps reactors could produce power?

-Steel mils/Aluminum refineries: Expensive buildings that consume energy/coal and boast the steel/aluminum production of the state by some percentage
Sir Aroun 19 Jan, 2024 @ 1:29pm 
I think you can simplify things by just a non-select able "Magic Substance" ration level. also help communicate to the player that you don't need food
Amine Alkaline  [author] 19 Jan, 2024 @ 12:48pm 
Fixed
Amine Alkaline  [author] 19 Jan, 2024 @ 12:36pm 
@Martin will fix rn
Martin 19 Jan, 2024 @ 12:35pm 
Is there a lore-reason for why Chrysalis and Greneclyf don't need food but Thorax does?

If that's an oversight, it's in the file "RK_costs_et_limits_on_actions.txt"

It has exceptions that declare:

grain_needed_by_people = 0

for
CHN,
DED and
NCH

but not for CCN (Harmonist uprising in CHN)
Amine Alkaline  [author] 18 Jan, 2024 @ 10:35pm 
@Sir Aroun
I looked around the map for tiles with those farms (was painful as heck)
Where do you think shall have more food (I also base myself on lore and feedback)
Sir Aroun 18 Jan, 2024 @ 7:36pm 
How do you decided where to place resources? Also lol did you mean for Kiria to be suffering a massive famine (almost 300 a day dead!) , I know its mlp-china but still lol.
Amine Alkaline  [author] 18 Jan, 2024 @ 2:38am 
New update :
Changed the coal shortage and grain shortage icons to better fit the style of eaw
Sir Aroun 17 Jan, 2024 @ 7:12am 
thank you, your a good dev :D
Amine Alkaline  [author] 17 Jan, 2024 @ 12:37am 
I will make grenecly not require food too
Amine Alkaline  [author] 16 Jan, 2024 @ 11:44pm 
Right now, in theory, a 2400 battalion army (2million people) million army will require 24 food, which is the same as 24 million civilians !
Amine Alkaline  [author] 16 Jan, 2024 @ 11:20pm 
@Sir Aroun
1. For the Events they are so many, ill leave it for now
2. Right now, for every 100 batallions you have, they cost 1 additional food resource. I can make growing grain less efficient or maybe consume more food (for consscription laws in accordance to the percentage of population conscripted and for economy, going from the base civilian goods and for every decrease make more grain demands) to simulate less efficiency
Sounds good ?
Sir Aroun 16 Jan, 2024 @ 8:43pm 
It does not seem to interact with event and NS based food shortages. You forgot about Greneclyf (Eastern Griffonian Changelings). Economy/Conscription laws & army size doesn't seem to effect grain consumption, which was a part of why even nations like the US did Rationing. Minor: Human in the starving icon
Amine Alkaline  [author] 16 Jan, 2024 @ 2:25pm 
What are those things
Amine Alkaline  [author] 16 Jan, 2024 @ 2:25pm 
Please tell me more
Sir Aroun 16 Jan, 2024 @ 2:14pm 
did some playtesting, Good work for a baseline patch, but it does have some things that don't flush well with existing content.
Amine Alkaline  [author] 16 Jan, 2024 @ 11:55am 
Nope, I wagered that its better
thexenobox1997 16 Jan, 2024 @ 11:51am 
Does this include crystals as well (production and stockpiling)?
Amine Alkaline  [author] 14 Jan, 2024 @ 1:26pm 
@Sir Aroun
Thank you bro, always
Sir Aroun 14 Jan, 2024 @ 1:24pm 
thank you for always supporting EaW.