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Yeah sure! hmu on discord
amine_alkaline
Some suggestions for future addition:
-Integration of new resources into focus trees
-Energy resource: Energy was a resource in earlier hoi titles and could fit well into this mod. Coal works as a decent stand in for energy but adding it as a proper resource would provide more flexibility since as a coal alternative some states could hydro power and in the later game perhaps reactors could produce power?
-Steel mils/Aluminum refineries: Expensive buildings that consume energy/coal and boast the steel/aluminum production of the state by some percentage
If that's an oversight, it's in the file "RK_costs_et_limits_on_actions.txt"
It has exceptions that declare:
grain_needed_by_people = 0
for
CHN,
DED and
NCH
but not for CCN (Harmonist uprising in CHN)
I looked around the map for tiles with those farms (was painful as heck)
Where do you think shall have more food (I also base myself on lore and feedback)
Changed the coal shortage and grain shortage icons to better fit the style of eaw
1. For the Events they are so many, ill leave it for now
2. Right now, for every 100 batallions you have, they cost 1 additional food resource. I can make growing grain less efficient or maybe consume more food (for consscription laws in accordance to the percentage of population conscripted and for economy, going from the base civilian goods and for every decrease make more grain demands) to simulate less efficiency
Sounds good ?
Thank you bro, always