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since it was updated much more recently
I am having a problem in the campaign; after I abdicate, my new character's siblings are all titled as "Prince of ---". Is this a common issue?
hidden_effect = {
any_artifact = {
transfer_artifact = { from = ROOT to = FROM }
}
}
Beware, abdication makes previous ruler landless. Some artifacts have "has goverment" can be permanently ruined.
and I would love the Features to have some more flawors. one been something I see my rules doing and thats more or less the exact same thing as the mountain king.
https://en.wikipedia.org/wiki/King_in_the_mountain
the rules one days leaving the trone (announced or just gone one day). heading some where secluded and just sleep (probebly a dead trigger whit the character been set to be able to maybe respawn if there is no more dynasty memeber maybe) just "kill" them would be good.
Best I can tell it's to prevent someone who has retired from ruling to return as your heir. It's probably trying to prevent endless loop of 2 character retiring and ruling (if your dynasty has only 2 members, though not checked). If you want you can remove it, along with pointless FROM = { clr_character_flag = abdicate }, because it's not used in any way. You can't spam it the decision, because you have to fulfill certain conditions like not have gavelkind, have and not have certain traits etc and "wants_to_abdicate" flag will prevent spamming the decision by at least 3 days. But other than that you can spam the decision as long as you want - possibly even to give all of your dynasty member the flag = has_abdicated_throne so you can't use the decision anymore. As a ruler you can't really do anything if your retired ex-ruler is re-elected to rule, so excluding them from re-abdicating seems pointless to me.
Or does it implement a legislative choice to allow or forbid it with a bonus/malus like changing successions laws ?