Stellaris

Stellaris

Better Reactor Boosters for NSC3 [3.*]
11 Comments
Bluetail 13 Jun @ 11:56am 
I have no clue I think this mod doesn't work on 4.0 since I go to build a ship design and the UI says "Missing required ship part" despite having everything.
LauraTons 10 May @ 4:09pm 
One or multiple of your better - series of mods for nsc causes the nsc explorer science ship to not be allowed to be built.
Felalot  [author] 29 Nov, 2024 @ 2:54am 
havent tested it in a while, perhaps I can look into it on weekends
Lowstringer 28 Nov, 2024 @ 1:18pm 
I'm having an issue where the icons to slot the components in ship designer aren't showing is this still compatible with the latest NSC3?
Felalot  [author] 24 Jan, 2024 @ 5:27pm 
It should be fine
the least toxic bugdiver 24 Jan, 2024 @ 9:48am 
So I assume that something like this doesn't play nice with, say, ACOT?
Felalot  [author] 22 Jan, 2024 @ 9:39am 
Found the problem its because shield regen only cares about shield max hp so if you have 1800 shields and 100% shield regen it gives additional 18 regen per day or 1/100 of total shields. I think I am just gonna replace % regen with a flat one for each ship size
xDanilor 22 Jan, 2024 @ 8:42am 
i see. Thanks for the info!
Felalot  [author] 22 Jan, 2024 @ 8:21am 
If you look at shield components they have base shield regen value like for example small psi shields which give you +2 shield regen per day for each, having 5 of them would give you 10 daily shield regen per day.
Though looking more into into it I found what 100% shield regen instead of making it to 20 shield regen a day, which I wanted, gives you 28 regen per day or 180% percent in actuallity, basically twice as worth..., so I might reduce the regen by half to match the intended values.
xDanilor 21 Jan, 2024 @ 12:31pm 
How's the balancing with this mod? The shield regen percentages sound really powerful but i might be wrong
gableHETA 16 Jan, 2024 @ 8:44am 
Thank you!