Avorion

Avorion

[2.5.2+] Xavorion: eXtended Faction Packs
8 Comments
LM13  [author] 13 May, 2024 @ 6:51am 
@andyevans

This mod depends on full Xavorion overhaul, which replaces spawn system and galaxy generation to allow arbitrary faction packs. I see two possible issues you may have:

1. Some core part of Xavorion has been disabled, there are probably errors in console/log
2. You've enabled it on existing Xavorion save file, and factions you meet have already been generated at this point - so they still use vanilla procedural designs. New factions, far away in galaxy should use your enabled faction packs instead.
andyevans 11 May, 2024 @ 3:18am 
I am having trouble seeing any of the factions from my enabled faction packs in-game. I have a lot of packs activated and have contacted perhaps a dozen different factions and no packs have shown up as yet. Am I missing something?
LM13  [author] 11 Apr, 2024 @ 3:11am 
@Runswithfoot

Any faction pack works
Runswithfoot 10 Apr, 2024 @ 11:57pm 
Does this only work with Brankor faction or does it support others too?
LM13  [author] 26 Mar, 2024 @ 6:50am 
@kirbcake

Thanks, there's not much I can do about that ship, but missions can be tweaked.
kirb 22 Mar, 2024 @ 2:44pm 
A little bug report: One of the ships from Brankors pack 5 is not able to survive existing in a Xavorion environment due to lacking enough energy for any ship systems like life support or thrusters, and thus will always die when spawning in any circumstance.
The ship in question: https://imgur.com/kOp2gmK
This one's from the lady adventurous mission but I've also gotten it in a couple ship transfer missions and seen a few military spawns that obviously got stomped by pirates.
Enlonwhite 17 Jan, 2024 @ 4:45pm 
I was concerned on the idea of a Iron faction spawning in a non-iron area, then I remembered how sector tech lv works, and how crazy things are in general.

I dont need to worry the Progression system is just different in Xavorion Extended.
Deviantz 15 Jan, 2024 @ 11:35am 
Thaaaaaank you.