Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fuzzle's Scenarios+: Red Sky at Morning
8 Comments
williamberesnak 18 Mar, 2024 @ 6:01pm 
@fuzzle Since you're such a whizz at scenarios, I was wondering if you could make a mod that is a standalone copy of the pirate factions in the Pirates scenario?
dhaudaygeqy 15 Mar, 2024 @ 9:00am 
Fuzzle  [author] 13 Mar, 2024 @ 12:41pm 
They're on my to-do list but not a huge priority.
dhaudaygeqy 12 Mar, 2024 @ 8:25pm 
It's a beautiful scenario! The bots fulfill the victory conditions, but are very slow in reaching the shipyards.

+ At the moment, when you hover over a scenario, only its name is displayed, not a description of the victory conditions like other scenarios.

INSERT OR IGNORE INTO DomainValues (Domain, Value, Name, Description, SortIndex) VALUES ('JGP_ScenarioPlus', 'JGP_NAVAL_COLONIZATION', 'LOC_JGP_NAVAL_COLONIZATION', 'LOC_VICTORY_NAVAL_COLONIZATION_TEXT', 4);

+- Leaders with long names [example, Catherine de Medici (Magnificence)] make it hard to read who has how many shipyards and units.
Maple_Leaves 枫叶 17 Jan, 2024 @ 11:13am 
nice work! :steamthumbsup: i hope i can make a scenario like you do in the future
Fuzzle  [author] 17 Jan, 2024 @ 7:11am 
I'm open to suggestions as to gameplay changes. Let me know how the AI does with this as well.
Lucius, the Heavenly Dragon 17 Jan, 2024 @ 7:06am 
Exceptional Work Fuzzle!
Strudeler of the Tart Society 17 Jan, 2024 @ 6:32am 
Thank you Fuzzle, the game needs more scenarios.