Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Doc's Unit Chatter
20 Comments
Яндекс.Warhammer 22 Jan @ 8:09pm 
Russian. There no belarussian loc, if you not use mod. They use english because Gladius normal game and use original localithation that using if mod have your language localithation.

And Ok, doed "An idle scout is bad scout" your quote or original?
Doc  [author] 22 Jan @ 4:03pm 
So, to be clear, the units are "barking" in English using my quotes, not the original game's quotes, correct? I'm just curious, but if your localization is in Russian? Belarusian? then how does it use my English words? Excuse my ignorance.
Яндекс.Warhammer 22 Jan @ 1:08pm 
Yes, used. Playing right now. Can say, because my game not in English localithation, but units use barks in English, that wasnt in vanilla game
Doc  [author] 22 Jan @ 12:24pm 
Hah, hah. Let's fix that typo.

I'm not even sure it works, though, because I'm not sure my text is overwriting the base game. Can anyone verify that my chatter is being used by the units in game? I would love a screenshot!
The way the .xml is coded may prevent new text lines from this mod from being added. It's really hard to verify because the chatter occurs randomly.
Яндекс.Warhammer 22 Jan @ 10:24am 
May 2026 - Added Orks, Necrons, Astra Militarum, Adeptus Mechanicus.

Txh from update from future
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 13 Dec, 2024 @ 3:49pm 
tyvm
Doc  [author] 13 Dec, 2024 @ 1:33pm 
Fixed!
Doc  [author] 13 Dec, 2024 @ 1:28pm 
Thanks!
scip 13 Dec, 2024 @ 11:52am 
Hey @Doc! I was narrowing down a CTD on turn end in my load order and stumbled over an syntax error in your mod: Line 3894 <entry name="Orks/GargantuanSquiggoth:Idle#7" value="Miss Squiggy! Gimme back my lunch!."> misses the "/" at the end. I'm sure, this is not the reason for my CTD, but I wanted to give you a heads up. Thanks for your great mods!
Doc  [author] 9 Jul, 2024 @ 7:30am 
Are you asking if all of my new voice lines are fully voiced?
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 7 Jul, 2024 @ 7:28am 
is this compatible with TMV?
Doc  [author] 26 May, 2024 @ 5:52pm 
Updated to add Necrons, Astra Militarum, Adeptus Mechanicus, Orks, and some Chaos. This includes units which previously 'shared" barks with others.

I'm not sure when I'll do more of these, since I'm more into custom model creation these days.
Nasarog 19 Apr, 2024 @ 9:44am 
Slaneesh player here, so all's on point.
Doc  [author] 19 Apr, 2024 @ 7:37am 
Thanks Nasarog, although with your reaction, I may have overshot the mark :)

Kidding...I'm glad you like it.
Nasarog 18 Apr, 2024 @ 8:22am 
Very sexaaaaaay. Keep up the good work!!!
Doc  [author] 21 Mar, 2024 @ 7:08am 
That is very helpful feedback. Thank you.
Flame-kun 21 Mar, 2024 @ 4:30am 
Yes, it is currently overwriting the vanilla barks.
Doc  [author] 20 Mar, 2024 @ 6:49am 
Thanks for the feedback. Can you confirm if the "mod barks" overwrite the barks developed by the studio? It may be that the only way to truly replace the barks is to copy over the game file; I'm not entirely sure.
Flame-kun 20 Mar, 2024 @ 4:12am 
They added an update for Drukhari barks which is... somewhat lackluster (probably they'll add more in the future). I found this mod fills the void for the unit barks.
Doc  [author] 16 Jan, 2024 @ 4:59pm 
I've been told that the Drukhari were given barks in a recent patch, but I still don't see them in the game's "Barks" file; either way, my additions should add quite a few additional lines to the mix.