RimWorld

RimWorld

Steve's Doors
47 Comments
Sanakara 23 Jul @ 8:52pm 
@scurvyez yeah, I also would like to see, that this mod would get some adjustments. but real life first. wish you the best. thx for your mods.
Bast 21 Jul @ 9:06pm 
TY For the heads up! I miss my high tech doors
ferny 21 Jul @ 7:10am 
Can confirm works perfectly in 1.6
Refly 18 Jul @ 4:07am 
What a Odyssey life
Scurvyez  [author] 16 Jul @ 9:04am 
@ferny Thank you kindly! And thanks to everyone else for the awesome words on the mod. I'm currently in the process of selling my house and pretty much everything I own and moving across the country so bear with me when it comes to updates. I WILL get back to updating my mods. Just gonna take a lil bit of time.
Randall Boggs 14 Jul @ 8:12pm 
Just letting everyone know that this mod functions 100% on 1.6

Was testing it before I forked it. 0 errors, everything is as intended.
NFSNOOB 12 Jul @ 7:11am 
<3
ferny 14 Mar @ 1:57pm 
Made another hefty patch if anyone's interested, beautiful doors man
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3294950875
ferny 12 Mar @ 5:28am 
I was gonna patch it myself but you'd probably wanna rename TEST DOOR to double portal glass door or something
Poptard 26 Nov, 2024 @ 8:54am 
This is a great mod, but it doesn't seem to be able to help me unload my ship's cargo? Is this intended?
cerhio 29 Sep, 2024 @ 4:27pm 
These doors are so cool that I want to use them but they're so fucking OP. Can we make these doors cost a lot so they're just used for special occasions?
Echo Ichor 25 Aug, 2024 @ 7:26pm 
All I truly know is I pray to every dark god there is in the hopes of a Perspective 2 patch, but I imagine that is far too hard--especial for the awesome laser doors. I miss you, laser doors...
arkai65 10 Aug, 2024 @ 3:18pm 
@Ninjaxas @Scurvyez building on that suggestion there could be variants that are stronger or weaker with different recipes.
Scurvyez  [author] 19 Jun, 2024 @ 6:22pm 
@Ninjaxas Solid input. I will look into it.
Ninjaxas 17 Jun, 2024 @ 8:52am 
Really aesthetic mod. Love it. However, would suggest adding a balance fix. The current material per door HP ratio is ridiculously low compared to vanilla auto door. Building them in the front-lines feels like cheating.

I suggest either requiring 40 plasteel to make it, which would also make sense given how glittertech it looks, or, if you wish to keep it accessible in the early game, reduce its HP and require more steel to make.

The ultimate solution would be to make it partially stuffable.
Scurvyez  [author] 15 Jun, 2024 @ 12:17pm 
@Bast Thank you!! :D
Scurvyez  [author] 15 Jun, 2024 @ 12:17pm 
@HydroFrog64 Sounds like a super weird one-off issue. I nor anybody else has had this happen to them. Have you checked your log?
Bast 28 May, 2024 @ 4:42am 
these are the coolest freaking sci fi doors i've seen in rimworld and i live for it. I always complained about the lack of sci oriented doors and walls. Any plans for floors or non glowy walls in the future?
HydroFrog64 26 May, 2024 @ 1:27pm 
Anybody else not able to select the default glass 1x1 door after changing the selection to a new door, for an example the 1x1 laser door? When I restart the game it goes back to normal and I can build it because its there by default but once I change selections I cant bring it up again.
Scurvyez  [author] 26 May, 2024 @ 3:12am 
@Pain There are several 2x1 doors :)
Pain 25 May, 2024 @ 11:15pm 
Are there only 1by1 or go they bigger to means 2x1
Akio 12 May, 2024 @ 4:28pm 
@monsoon If the author wants you to know that they're updating it, they'll say so. No need to ask.
Barry 8 May, 2024 @ 9:35pm 
@monsoon you are why modders stop modding, what yall type is wack
Jean-Paul Sartre 5 May, 2024 @ 3:30am 
It's asked to understand if the mod will get an update or not so someone can revive it if needed. No one is putting pressure, it's just a question
Scurvyez  [author] 5 May, 2024 @ 3:15am 
It's been less than a month and I am busy with my last semester of college and life in general. Please, for the love of every god every written about, stop asking about 1.5. No modder likes hearing this question. It'll happen when it happens. I'm adding a whole bunch of doors as well which requires a ton of new code. It's coming. <3
Jean-Paul Sartre 5 May, 2024 @ 2:47am 
1.5 please?
Egirl-Vivan 16 Apr, 2024 @ 2:12pm 
you have probably been asked this already but are we getting a 1.5 update? i love this mod and your wall mod lol
Republic Navy Cruiser 16 Mar, 2024 @ 1:04pm 
Fallout vault time
SketchyGalore 11 Mar, 2024 @ 3:57pm 
I love the look of these, especially the angled sliding doors! They all fit in really well and add some much needed variety to base doors.
However, after experimenting with them, I did feel the need to tweak the xml values a bit. At present, they are about 2x the health of plasteel autodoors (about 6x of steel), require about half of the ingredients, and provide beauty and meditation focus, which no other doors do (to my knowledge). So I changed the stats to match plasteel autodoors in cost and function, since it seems like these are intended to be used as alternatives once autodoors are researched, and it seems like plasteel is the ideal material for fancy looking futuristic doors.
Still a great mod as is, just thought I'd throw out my suggested tweaks in case anyone is similarly obsessed with balancing!
Bast 25 Feb, 2024 @ 12:59am 
Thank you so much for the sci-fi looking doors, been using them with LTS furnishing (aka the modern walls) for the best way to have high tech looking bases.
Scurvyez  [author] 22 Feb, 2024 @ 1:31pm 
@Hazzikaze Everything about that is a walk in the park. Except for the > 1x1 bit. lol RimWorld's pathfinding does not play well with doors larger than 1x1 and I am not about to go dredge through that minefield just for a single door... or even multiple doors. lol I have another idea in mind though for that which is sort of a cheesy way but we'll see how it goes.
Hazzikaze 21 Feb, 2024 @ 2:40pm 
If the creator of this mod could make a Vault Gear Door from the Fallout series (with hit points in the 7+ thousands, and maybe even more than 1x1 size) that slides to one side while opening, that would be soooooo cool.
pphhyy 22 Jan, 2024 @ 7:17am 
well welll well look who decided to come back
Theodore Masters Peterson 20 Jan, 2024 @ 2:13pm 
doors so cool
Scurvyez  [author] 19 Jan, 2024 @ 2:48am 
@Valdrax Glad to hear it. I'll be adding more doors soon as well.
Valdrax 18 Jan, 2024 @ 9:32pm 
That does actually help. I suppose what I was thinking of was all 9 doors closed and all 9 open, but more than just the one is better. I like the laser door and the rolling vault door in particular, and that's enough to make me try it out. Thanks!
Scurvyez  [author] 18 Jan, 2024 @ 3:29pm 
@Deimos kai Aischylos Haha, thank you! I really appreciate it.
Scurvyez  [author] 18 Jan, 2024 @ 3:28pm 
@XxHyde840xX Lmao, thanks man! Hope you like them! Sorry the whole security feature isn't in here yet. Still working out some weird vanilla path finding stuff with that system.
Scurvyez  [author] 18 Jan, 2024 @ 3:27pm 
@Ciurrus That mod is a lot more complicated. It's in the works.
Scurvyez  [author] 18 Jan, 2024 @ 3:27pm 
@ferny @Valdrax There ya go, a few screenshots. They are literally just doors so I can only do so much. lmao Hope you like em. :D
XxHyde840xX 18 Jan, 2024 @ 11:34am 
STEEEEEEEEVE! YOU'RE A LEGEND! :D So glad to see this out homie, and I hope you've been doing well! Can't wait to see all the awesome fun stuff you've been working on.
Valdrax 18 Jan, 2024 @ 8:23am 
It could use a few more screenshots to show off what's in it.
Echo Ichor 17 Jan, 2024 @ 5:10pm 
I love these doors, a lot, but I love Perspective: Doors too much. Shall still give these the upvote they deserve and hope for a day a patch blesses us.
DuivelDraakje 17 Jan, 2024 @ 1:20pm 
Suddenly the glowgrid morphs into a Steve.
''He is here, the legend'' xD
kewl doors.
ferny 16 Jan, 2024 @ 6:51pm 
screenshots pls it sounds cool
Ciurrus 16 Jan, 2024 @ 4:23pm 
no fireflies? :(
Amethyst the otter 16 Jan, 2024 @ 2:24pm 
finally, some high tech doors