Portal 2

Portal 2

Temporal
26 Comments
mentallentil 28 May @ 4:18pm 
Masterpiece. I enjoyed figuring out the uses of the area around the portal surface behind the cube climb. Also, the lighting is really cool and unique! Faved :love_seagull:
NLuziaf 4 May @ 11:53pm 
I like how you respawn the cube for n times with each respawn has to be done creatively.
Nobody No-One 13 Mar @ 3:24pm 
Really nice map!
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 31 Jan, 2024 @ 11:49pm 
@SHOOD Thanks for playing! I usually spend at least 2 weeks on a map while my harder maps may take me 3-4 weeks. This map was closer to 3 weeks, mainly because the decoration took me a while to make.
SHOOD 31 Jan, 2024 @ 7:04pm 
I did the same as Shaggiell in the end. I did not consider what bullfrog did when playing.
SHOOD 31 Jan, 2024 @ 6:56pm 
That was seriously good. I do not know how long it takes you to sus out these ideas but they are tip top puzzles.
SHOOD 31 Jan, 2024 @ 3:53am 
I am stumped. Ran in circles for at least an hour. I will come back later and take my revenge.
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 29 Jan, 2024 @ 11:14am 
@ShaggieIII ah gotcha
@Aneonen thanks for playing
Aneonen 29 Jan, 2024 @ 8:01am 
Very fun cube-funnel jaunt! I particularly liked collecting the cube towards the end from above rather than auto-respawning it, which wrenched me out of autopilot.
ShaggieIII 27 Jan, 2024 @ 11:07pm 
Nothing unintended but I did toss the cube from the landing onto the button so rule breaking but not puzzle breaking.
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 27 Jan, 2024 @ 8:41pm 
@shaggielll bullfrog solved it intended, did you find something unintended?
ShaggieIII 27 Jan, 2024 @ 2:40pm 
Solved it much like @bullfrog except where he used the funnel to cross over the gap I didn't do that. Prob because it looked suicidal. Big thumbs up! Cheers.
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 21 Jan, 2024 @ 10:24am 
@bullfrog All intended this time, thanks for coming back to the map:steamthumbsup:
bullfrog 20 Jan, 2024 @ 11:42pm 
Good update, which I believe now forces your intended solution ?
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 20 Jan, 2024 @ 12:17pm 
@ComandrTNT Thanks for playing. Seeing how you put a 'thumbdown' in 'jailbar' I believe thats enough justification as to why I did not use them.
ComandrTNT 19 Jan, 2024 @ 9:30pm 
kinda funny how you could just replace the entire cube trigger setup with a jailb:steamthumbsdown:ar, cool m:steamthumbsup:ap still
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 18 Jan, 2024 @ 9:29pm 
@sloi Thanks for playing!
Sloi 18 Jan, 2024 @ 8:33pm 
Nice one, as usual :)
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 18 Jan, 2024 @ 12:35pm 
@nerdlingnation Thanks for playing!
nerdlingnation 18 Jan, 2024 @ 11:10am 
Nice puzzle. I think I found the intended beginning sequence that bullfrog missed, but other than that, my solution was pretty much the same. I really like the evil styling.
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 18 Jan, 2024 @ 9:21am 
@bullfrog Thanks for playing! It looks like your beginning sequence is a bit different from what I intended, but I think it should be an easy fix. Good thing too because I was planning on updating this map to improve a couple other things.
bullfrog 18 Jan, 2024 @ 2:08am 
Excellent puzzle, definite :steamthumbsup: and also added to favourites. In the following video, the moves at 3:21 and 4:37 took me the longest to see: intended solution ?
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 17 Jan, 2024 @ 11:53am 
@Rooke I'm not sure why but I do have a 3070ti and an i7, so maybe those help. Also I use the fast compile when exporting through beemod.
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 17 Jan, 2024 @ 11:49am 
@jandlml @Rooke Thanks for playing!
Rooke 17 Jan, 2024 @ 10:47am 
Beautiful map, architecture and lighting! :steamthumbsup:

How is it under 30MB? Got no idea either... What I wanna know, is how do you even get it compiled? It's got way more resources than most of my PeTI maps and most of them are almost redlining.
jandlml 16 Jan, 2024 @ 8:33pm 
ok im pretty sure i solved this map. but this happened https://steamhost.cn/steamcommunity_com/profiles/76561197998387666/screenshot/2274947880834848391/ excellent map!!! i got a couple unintended, i like your little messages