RimWorld

RimWorld

Ancient mining industry
255 Comments
Mikara 3 hours ago 
Throwing errors...or not working @ILoki...
lloki 10 hours ago 
Not working on 1.6, throwing errors.
cyber foxvx 4 Jul @ 7:57am 
Does anyone know if this works on 1.6?
Sephiroth361 27 Jun @ 3:24pm 
Could this be added midsave?
SadPlastic 21 Jun @ 6:08am 
It would be nice if the settlers could restore that technology back to something that could be used as a building in mine 2.0 mod, no matter how op it is, it's more weird that mining technology is so limited in the industrial age.
«PeGaS» 11 Jun @ 2:09pm 
But you can just open your maps in game with KCSG generator, if I understood you correctly
mo  [author] 11 Jun @ 1:43pm 
It is difficult to convert old maps to frameworks because those archives have long been lost
«PeGaS» 11 Jun @ 1:08pm 
1.6 includes new blueprint system. Do you have any plans to use it over KCSG?
Scarlet Sade 9 Jun @ 4:56am 
For peoples having trouble with the ore dressing machine not registering stacks of stone chunks, Stack Gap helps. I made several 1x1 stockpile zones around the machine and set the stack limit to 1 chunk each. The machine accepted it. Hope that helps.
StockSounds 14 May @ 1:02pm 
Nevermind I'm gonna start using this again, because eventually my later colonies really need mining technology.
Vesper Lord™ 29 Apr @ 7:39pm 
Having a problem with the tunnel boring machine- it doesn't change where it's trying to tunnel when I reinstall it somewhere else. It's not throwing up any errors in the console or anything to indicate why it's doing that
Alpharius 28 Apr @ 6:49pm 
stock, it sounds like that's an average furry L
StockSounds 25 Apr @ 1:21pm 
I'm not using this mod anymore, because I get SO SO MANY mining complexes, and I never go to them.
That may be my own caravan hating fault.
does the ore dressing machine not work with stacking mods for chunks?
Spam On A Plane 20 Apr @ 12:10am 
any chance we can get a config for this mod to let us lower the chances of chunks from the drill? having a ton of chunks is fine and make sense but I'm getting to the stage where there are just too many to handle.
BLAZE_WRAITH 17 Apr @ 8:36am 
question, with this and the farming one, will there be "Z-levels" like in the urban ruins one
~Nols~ 17 Apr @ 2:41am 
@Pyro if you interested, Rimfactory contains conveyor belts
The Dutchman 26 Mar @ 8:44pm 
Definitely something wrong with the auto drilling rig. Just gives chunks. No reason to use it over the vanilla drill currently
Pyro 21 Mar @ 6:24pm 
Is it a possibility to make the conveyor belts not just decoration and be able to set them up like a pipeline of sorts similar to something like oil lines from rimfeller. For example setting up a belt from the automatic drilling machine to the ore dressing machine if it's digging up chunks it can send it down the pipeline/belt to the dressing machine. I'm just wondering if this is even possible to more streamline the process. Unless I'm missing something because it seems a bit slow to set up a zone around the dressing machine and have people and bots transport chunks around.
Derp pup 19 Mar @ 5:15pm 
just tried using the ore dressing machine but i also noticed a isuue with it not aceppting from stacks of chunks i'm using deep stack so i can change the stack size but would be nice if it could draw from stacks.
NotReally Λlex 17 Mar @ 8:02pm 
Greetings there, love the mod. but having trouble with the Ore dressing machine as I'm using tweaks galore, with the setting that allows chunks to be stacked to 5, I noticed the ore dressing machine only works with the chunks stack to 1. Is it possible to make a patch or perhaps make use of the conveyors to sold a single stack of stone chunk?
Mrtncore 8 Mar @ 11:24am 
same as below, the mining rig does nothing but chunks, tried it over different ores.
mo  [author] 6 Mar @ 6:03am 
Mining is fully automated, so there is a chance to produce stones, but it will always exhaust the resources and is usually faster than manual labor
Padawhat 5 Mar @ 1:26pm 
As far as I can tell the Automatic Drilling Rig putting out nothing but chunks after the first extraction is intentional. Tested it, left one running on a blank colony, and it just filled the area (11x11 cube around it) with chunks. For the resources you have to put into making one just to get a glorified chunk generator its well and truly not worth it.
Claus 24 Feb @ 11:36am 
I have a Automatic Drilling Rig over plasteel vein, but only the first mining from the drill produces plasteel. After the first extraction, it starts spitting out stone chunks. Is this intended?
SilverWolf347 19 Feb @ 2:10am 
This doesn't seem to be compatible with Vehicle Framework. Trying to drive to one of the mining sites just makes it disappear and trigger a quest failure.
Barbatos 6 Feb @ 11:33am 
Looks really cool, but it doesn't even show up in my mod list.
Vanquisher02 12 Jan @ 2:02pm 
will you add more giant mine type soon ? right new we have steel, plasteel and uranium, and i would like too see more mining site of rare ressource like compoment, jade and maybe the most dangerous and valuable one : gold (5 stars difficulty)
FIRENZE 8 Jan @ 12:25am 
CE的40X311R BUCK的標籤丟失,無法製造和儲存
lunatic_TH 5 Jan @ 10:03pm 
Can I add it to midsave?
GVLT 19 Dec, 2024 @ 4:40pm 
I have the same problem as @Raven. Mine and Farm quests are too frequent.
Raven 14 Dec, 2024 @ 1:04am 
is there any setting to adjust the frequency of this mod quest? I tried using "Incident Tweaker" and "Vanilla Events Expanded" setting but cannot find the frequency (probably it is under another name?)
ChopSushiii 26 Nov, 2024 @ 9:51am 
Can this be added to preexisting save?
mo  [author] 22 Nov, 2024 @ 2:16pm 
卸载它然后重新安放
2453077560 22 Nov, 2024 @ 4:49am 
盾构机挖到泥地等地方停止后就无法再开启了,一直显示地形不支持
Mark Bobaba 13 Nov, 2024 @ 2:35am 
If this works with VEF is there any special interactions between VFE-mechanoid automation and the automatic rig or ore processing plant?
zyzyhasl 8 Nov, 2024 @ 9:02pm 
好吧,是我不会用,钻机中心点需要在矿脉上才行-_-|||
zyzyhasl 8 Nov, 2024 @ 8:08pm 
嗯,没红字,应该是mod冲突
zyzyhasl 8 Nov, 2024 @ 8:07pm 
奇怪,我只有原版的深钻井能采地下矿脉,自动钻井不识别了,只钻岩块
gobelieve 3 Nov, 2024 @ 4:07am 
大佬,请问可以加个选项禁用研究,让玩家只能靠下副本获得么,或是整一些特别的关键零件才能建造采矿设备,感觉只靠高级零部件就能造的话,雪球滚得太快了
sneakwolfhond 28 Oct, 2024 @ 7:38am 
so how do we destroy the carriages?
i cant seem to destry them
Eisblume_2000 21 Oct, 2024 @ 1:52pm 
Warning for everyone: Mod can't be removde, Safe files won't even load, even with mid save safer
remissdam 14 Oct, 2024 @ 11:38am 
whats the name of the site in the 4th image? the one with all the broken mortars and stuff? and also how would i go about spawning it with dev mode?
Device 11 Oct, 2024 @ 12:27am 
盾构机出现贴图错误怎么办,启动时盾构机上会出现一个重叠的半个盾构机贴图 https://ibb.co/JC2Pnpb
TheDragonborn47 24 Sep, 2024 @ 8:13am 
@Hundred Acre Morning Wood
Do you have Vehicles Expanded and Rimworld of Magic by chance? I think there was a compatibility issue occasionally with using the vehicles and traveling to locations as such, causing them to be lost to the void. I had a similar issue with other location types but haven't used this mod so..
mo  [author] 23 Sep, 2024 @ 6:17am 
Without an error report, it is impossible to reproduce
Hundred Acre Morning Wood 21 Sep, 2024 @ 2:16pm 
If I visit the Mineral Screening Station, after a brief moment after arriving the location will disappear along with my pawns.
Dust 20 Sep, 2024 @ 5:30pm 
I can't research ancient mining and its not saying why. Does it require a multi-analyser, or tech print or anything?
Captain Murasa 20 Sep, 2024 @ 9:56am 
更新后黄字,Ancient mining industry contains 4 missing symbols
青葉摩卡咖啡 30 Aug, 2024 @ 9:38am 
废弃采矿点的地图刷不出来,进去都是空的 :rwromg: