Dominions 6

Dominions 6

Vanilla Sprite Overhaul
155 Comments
Sturm  [author] 10 May @ 1:00pm 
Yeah that is fine, as long as you credit me for it in the mod description.
Gravenwitch 10 May @ 12:26am 
Can I get your permission to use palette swaps / kitbashes of some of the sprites in this mod for my mod LA Pangea+?

Thank you for this incredible mod, it is a great improvement over vanilla sprites!
Mormacil 30 Apr @ 10:57pm 
Mods can't be added to existing saves, period. Mod list is baked in on game creation.
Baleur 30 Apr @ 8:05pm 
Sorry im new to sprite update mods.
This works in existing savegames right?
Sturm  [author] 24 Apr @ 2:09am 
Potentially yeah. I will get back to work on this as is in a couple of weeks, I'm just porting the last remaining dom5 nation i made at the moment.
the warhammer mod
Sturm  [author] 5 Apr @ 2:58am 
It would remove quite a few but i could, yeah. Is there anything in particular this conflicts with at the moment?
is there any shot you could make one without ID claims? i don't care if it'd lose some sprites
Sturm  [author] 19 Mar @ 2:47pm 
I think some people had some frame drops with it but its not something I ever had to deal with on my end. Regarding the sprites though, there's the same number of pixels in these as the vanilla ones, its merely a matter of shading.
Aten 18 Mar @ 9:53pm 
@Sturm - Any performance differences using this? Only ask as they seem far more detailed! Fantastic re-sprites.
Signis Kerman 25 Jan @ 4:14pm 
To answer our question Sturm, i don't know the total number. And to a relativelly small extend (like giving enkidu a hat or LA tien-chi light cavalery a buckler). But i think you need to analyse SCBM to know if this is doable). Also i'm very eager to see what you have in stock for the news nations.
Fellow Human 20 Jan @ 3:52pm 
It seems the Armored Serpent (MA Pythium) uses vanilla sprite when no rider. Same for EA Arco's Wind Rider horse.
Vulpes_Inculta 13 Jan @ 10:53am 
You must be kidding mr. Bone, because this overhaul is masterful and well styled.
Sturm  [author] 10 Jan @ 2:10am 
@Signis Kerman How many sprites would need changes for that? And to what extend?
SugarBone 9 Jan @ 9:04pm 
Terrible sprites with no sense of style. How does this thing have 5 stars is beyond me.
Signis Kerman 6 Jan @ 2:48pm 
A cool idea if you (or anyone that see that comment) have the time could be making a summon that tweak sprite that need it slightly to allign with the modification of SCBM (like giving enkidu a hat or MA Tien-chi horsemen a buckler). Only unit that gain a piece of equipement or drastically change gear could be changed to diminished the time required to do the submod
Garfield 4 Jan @ 4:37am 
The load order decides which sprite is loaded for each unit. Load this mod last to have it overwrite all other mods that make changes to the sprite of the same unit.
DANCE 31 Dec, 2024 @ 12:58pm 
Sturm u rock so much
Sturm  [author] 30 Dec, 2024 @ 4:13pm 
Thank you, i hope you have a good one too. I know i keep saying this a lot but there will be an update to this someday. Stuff just keeps me busy at the moment XD
Flow 29 Dec, 2024 @ 8:15pm 
I just want to thank you for your amazing work, Sturm! I hope you have a good year.
Sturm  [author] 26 Dec, 2024 @ 1:27pm 
That is sadly not something I can influence
Signis Kerman 26 Dec, 2024 @ 11:02am 
also could be good to give priority to this mod when loading sprite over all other mods activated (if possible)
Sturm  [author] 4 Dec, 2024 @ 8:50am 
Planning to! Just got my hands full with studying,porting mod nations and a little secret project atm.
Signis Kerman 4 Dec, 2024 @ 5:50am 
Hello and thank for porting this mods. I hope you will have the time to add the new untis of the news nation one day.
Xerberus86 23 Nov, 2024 @ 5:59am 
ah, thanks for the quick answer and thank you very much for the great mod. have a nice weekend!
Sturm  [author] 23 Nov, 2024 @ 1:32am 
Hey there, nothing stupid about the question, don't worry!
You should use version 1.2. I Usually leave old version in there for a couple months so existing games don't get screwed.
Xerberus86 22 Nov, 2024 @ 4:03pm 
Hi, Stupid question: when i want to enable your mod in the games settings it shows me two versions: 1.1 and 1.2. Do i only need to activate one or both versions?
ChaosCrash13 26 Oct, 2024 @ 10:10am 
Thanks) It will only be necessary the next time I am attacked by an attack of modeling, not to jump to a new topic (I want to use them for the results of alchemical experiments and mercenaries)) Otherwise, I still can't insert dinosaurs into the mod, since I first jumped to cities, and then to cultists)
Sturm  [author] 26 Oct, 2024 @ 6:21am 
Definitely! Do please mention where you got them from but feel free to use them.
ChaosCrash13 25 Oct, 2024 @ 11:18am 
One indiscreet question: Can I use your sprites for modding?
Sturm  [author] 15 Oct, 2024 @ 1:51pm 
Will be getting to it soon(tm). Still porting mod nations atm but that will change in a while.
Saint Morning 14 Sep, 2024 @ 8:15pm 
Beautiful sprites! Excited to see what you'll do for the rest of the new nations (in time of course!)
Fellow Human 16 Aug, 2024 @ 3:32pm 
I'd love to have only sprites mod, with vanilla flags though.
Rat Bastard 16 Aug, 2024 @ 1:33am 
Cool
Sturm  [author] 15 Aug, 2024 @ 6:11pm 
Hey there, glad to hear you like the feminie sprites! I'm planning to overhaul pyrene and nidavangar eventually, but fir now am still occupied with porting mod nations from dom5 to 6. Can't give you an estimate when i'll get around to it, since it largely depends on how busy work keeps me.

Regarding separate flags, that can be arranged.
Sneaky 15 Aug, 2024 @ 2:56pm 
The feminie sprites are sick!!! Any idea when we might see some new sprites for pyrene?
Rat Bastard 15 Aug, 2024 @ 9:11am 
A seperate mod for just the flags would be cool.
Sturm  [author] 4 Aug, 2024 @ 7:04am 
Always glad to hear it! Fixed some minor sprite issues.
Oscar 29 Jul, 2024 @ 2:37am 
Absolute banger mod, very gorgeous. By no means am I saying the original art for dominions is bad, but I don't think I can ever go back.
Mormacil 17 Jul, 2024 @ 7:02am 
Well you can easily edit the mod to suit your tastes. Just disable the lines that change the new dragon sprites in a local copy.
Fellow Human 17 Jul, 2024 @ 7:00am 
I agree with the previous poster. Pretender dragons look weird.
Szperacz 12 Jul, 2024 @ 2:54pm 
Thanks for your nice work. (As someone has said, new pretender dragons are worse than default).
Sturm  [author] 8 Jul, 2024 @ 10:33pm 
You will however need to resownload the mod for it to take effect i think.
Sturm  [author] 8 Jul, 2024 @ 9:07am 
Fixed, thank you for pointing it out.
Moon Horse 8 Jul, 2024 @ 6:54am 
it appears that the justice_idle.png sprite isn't present in the sprites directory, that's probably the issue
Moon Horse 8 Jul, 2024 @ 6:50am 
getting a 'nagot gick fel - bad image file' error with sprites/marignonLA/justice_idle.png no idea what is causing it but it links to your mod
Sturm  [author] 5 Jul, 2024 @ 5:47am 
Fixed a bug with EA and MA C'tis.
Niki 22 Jun, 2024 @ 9:48am 
Absolutely love this mod. Thanks for the awesome mod!

PS: Not 100% in love with the new pretender dragon sprites though.
Sturm  [author] 18 Jun, 2024 @ 4:48am 
As Miko said. Left the previous one in so ongoing games wouldn't have any issues with it.
Miko 17 Jun, 2024 @ 6:25pm 
1.1 has no lizard changes, 1.2 does.