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there are 15 stones that you have to give to the head "Feed me with the children of the mountain one by one", then it works.
So happy to find it!
Thanks for the message, I hope you will not be disappointed. Have fun :-)
I am almost certain you missed the ore in the "junk room" in the Azure Tower 4 level.
You have to feed it 10 stones I think. If you don´t have enough, there is an area nearby with an alcove that will turn your food into a stone.
I am actually stuck at Temple 2 private chambers, in front of an altar where you have to put "strange things"... I already put my 2 ores but nothing happened. Seems like I need a 3rd one but where can I find it?... Thanks in advance!
makes fun to play but I stuck a little bit in Silver Tower 2.
There's this pressure plate with the inscription "Each had a favor to ask. If fulfilled, you will be allowed to pass."
I've given all the heads the corresponding items, but the one with the inscription
"Feed me with the children of the mountain one by one" keeps asking me for more stones,
no matter how many I give him. Is that how it's supposed to be?
now I've got everything right. I had already recognized the missing scrolls and spells, but not in which order you have to use the diamonds.
(x marks the placement of white diamonds on the grid)
Enchant Fire Arrow - NW corner
xxx
x00
x00
Poison Bolt - SW corner
000
xx0
xx0
Ice Shards - SE corner
000
000
00x
Shock Shield - NE corner
00x
0x0
000
Is there another scroll I missed to give a hint?
This area is one of two extra places that differ from the original EOB2 game. Hope it does not spoil your nostalgia. If you have any other questions, feel free to post them here. I will definitely post an answer. Enjoy.
both of your questions have pretty much the same answer.
When you killed the first red and blue clerics, one of them had a scroll with the hint for this puzzle.
If you have it, you can solve the passcode yourself. If not or you would like to know the solution for this, read on.
To enter the "Darkmoon Research center", place the 4 white gems into positions 1,2,4,8. In the area you can solve the potion puzzle.
Eventually you get to other passcode wall with another 4 gems. Place them into positions 3,5,6,7. This will get you to the Library where the last puzzle is.
Just two questions.
Is there a list of spells available somewhere? I have a mage on the team who specializes in air spells, among other things, but all spells after Shock don't work?
And what is this Level 17: Catacombs 3 Prison wall for with the diamonds you can put in there?
you probably didn´t find the second Strange ore. You found the first and the third. The second one is hidden in the "Junk room" almost at the end of Azure Tower 4.
Here you can watch another player finding it eventually:
https://www.youtube.com/watch?v=lnApO-1vylw
1:08:10
If you don´t want to go back, you can use the console to spawn ore with this command:
spawn("ore")
Then you have to go to Temple Level 2 and place all three Strange Ores on an altar that is behind a door that can be opened by a golden key (the one you can find in Azure Level 2).
I hope that helps. Let me know please if you managed to get to the next tower. Thanks
I actually found out that it is a bug.
I solved it by recovering an old save, even if I had to recover 1 hour of gameplay.
I managed to find the six shields and went up to the upper floors.
Enable and run the console and enter this command:
azure_temple_door_ornament_27:open()
You can simply copy and paste it (CTRL-C, CTRL-V) You don´t have to write it manually.
https://www.youtube.com/watch?v=CzCzdKjmy-g
I am in the Azur Tower, Level 3.
I link a map of EoB 2 to make it clear where I am:
https://www.gamebanshee.com/eyeofthebeholderii/walkthrough/azuretower-3.php
I am in the square south of 13, before the door (beyond the door there is the platform that shoots fireballs). I had already passed the door but going forward I realized that I did not have all 6 shields so I had to go back.
The problem is that I can no longer go back through door 13 to the north, because when I return I find it closed and the switch south of the door no longer opens it.
Am I stuck here forever?
Healing is useful and once you meet requirements for healing (concentration 16), you get access to another two super useful spells as well. But you should be able to complete the game with almost any build. There are plenty of tomes, that give you extra skill points, so if you invest some of them into your mage, you´ll be able to cast every spell there is. Feel free to ask more questions here. I check this comments section regularly so I will find them and then post an answer.
Now questions, do I need any particular spell later in the game? Can't decide how to develop my mage, healing maybe?
the missing spells have to be derived using the given spells and have to be all marked by white diamonds correctly before the secret door is opened. The correct solution is this:
(x marks the placement of white diamonds on the grid)
Enchant Fire Arrow - NW corner
xxx
x00
x00
Poison Bolt - SW corner
000
xx0
xx0
Ice Shards - SE corner
000
000
00x
Shock Shield - NE corner
00x
0x0
000
Thanks a lot! With your help I managed to move on further. Hope that I will be able to manage with further puzzles on my own
I realized after watching Mael´s playthrough on YouTube, that you can simply solve the puzzle by just being quick enough. So I tried to modify a puzzle a little bit. However I couldn´t replikate the usage of the "Sticky paper" from the original. Therefore I placed a secret corridor opened by a secret button in the area the items are "moving away" from you in each step. The button itself is in the middle of one of the walls there and is a little more pink in appearance than the rest of the wall. Once in the secret corridor, inspect the walls carefully again and the solution might become obvious. Please let me know, how it went.
At the moment, I would like to clarify one riddle that I cannot solve on my own. Crimson Tower, corridor with escaping coins and a key. In the original EotB II, this was solved with the help of sticky paper, the author of the long-play you mentioned passed this corridor simply by quickly picking up objects, but, apparently, the current version of the mod has changed this riddle, and now the objects lie out of reach through one cell in each iteration. What needs to be done here?
I am in the early stages of my mod, so not really ready for publication. I was having an issue with the floor levels and it was causing all my thrown or missile weapons to not fire. So I tested it by publishing it, but was unable to figure out what I was doing wrong and had to rebuild the level. Still a bit of a newbie at this.
BTW: how far did you get with your Grimrock 2 mod? I am not very familiar with Heroquest but I am just curious ;-)
I appreciate your kind comments and I would be glad if you could give this mod one more try with the new files I prepared. Please let me know, if you are up to it.
3. Silver Tower: There are 4 hidden plates that activate the same script that open the passage to spiders but the script also destroy the plates that activate them. The reason is that some players might not follow the path marked by lights but go in the straight line just like MaeL did and the wall has to open only once, so no matter which hidden plate is activated, it has to remove every other plate including itself. But this causes the crash for you.
2. Catacomb passageways: This one you explained yourself correctly. There are two entrances to the secret area and two hidden plates. Each one, when pressed causes the crash because they both activate the script telling them to destroy itself and the other plate as well as announcing the secret.
I have gotten pretty far into the mod with only the three crashes, but this last one did not allow a work around. Bummer. Thanks so much for your work on this, I absolutely loved this mod and was very impressed with your creativity and expertise. It is not the end of the world that I could not finish it, but it would have been fun. So I guess I will go watch our friend MaeL's long play and live vicariously through his adventure. Thanks again. Hope you do more mods, you certainly have a talent for it.
The possible reason why you are unable to export the dungeon even after some editing of the areas you already visited is this: there are unfortunately a lot more scripts down the road for disappearing walls and pressure plates that will probably render the whole mod unplayable.
Since I have no experience with Macs, I would be grateful to anyone reading this that played this mod on a Mac, if they could share any ideas worth trying here.
It definitely could be my Mac. I had an issue with a crash in a Grimrock 2 MOD called "The Princes of Pale Moon" wherein there was a loud explosion and even if I was out of the room where the explosion occurred the sound seemed to trigger the crash. In the MOD discussions I saw that other Mac users were experiencing the same issue. Fortunately for me I just watched the long play to see what essential object was in the room past the explosion and spawned it using the console, but I hate having to cheat like that especially when there was a really tough boss that was guarding the gem and I did not get a chance to defeat him.
I am going to play around with the editor and see if I can delete and then replicate your design in the passageway level. Not sure I can figure out how to do the other two as I am just starting to play with the if/then aspects of Modding in this game.
The second occurs in the Catacombs 2 - Passageway. 23 over from the left and 10 and 11 down. If I try to enter the false wall from the west or south it crashes. Everytime after that I would save whenever I encounter a false wall, but that problem never occurred again in any of the other false walls.
The last occurs as I told you in the Silver Tower four plates in all across that row. Whether or not I follow the blue lights: which by the way is such a cool puzzle piece!
One other thing, when I am test playing the levels with issues I get this message at the top of the test play window: Calling dialog.activate() with wrong number and/or type of parameter.
I went to the three locations in the editor and they would crash just like in the real game when I played in test mode. In the pressure plate room in the Silver Tower, if I removed the all of the elements on one of tiles in the fourth row (second of the complete four rows) it would not crash, but then the wall would not open where the spiders are.
Not sure what the issue is, but willing to keep trying.