RimWorld

RimWorld

MIM - WH40k Order of the Bloody Rose
15 Comments
emitbreaker  [author] 5 Jul @ 10:02am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.

Since the core mod demoted already, I don't update this mod until 1.6 version is readied.
emitbreaker  [author] 5 Jul @ 8:53am 
@lyonsnightshade Right clicking them give you additional function to change power armor color, if there is no bills in queue. But if you've added queue to the bench, you could see the normal interactions as well. Or just use bill configurator button to set bill to the workbench.
lyonsnightshade 2 Jul @ 9:38am 
Not sure if I'm missing something, but when I try to interact with the Sororitas workbench, it says "no power armor to color"
Comton 18 Oct, 2024 @ 2:16pm 
So for what I found : In a way or another your backpacks inherit Grimworld's defs and I'm totally unable to understand why.
I searched all your defs with " Grimworld.Core">Backpack " but it simply don't exist. You only call for Ceramite and altough I don't try to remove it it just don't make any sense

So I tested to spawn a raid of Sororitas and they all come with their backpacks, looking functionnals and red errors for each one of them. But the game contniue so I will just ignore it.

I would probable didn't fint this error without Character Editor, trying to add a backpack

Hope every of this can help you !
Comton 17 Oct, 2024 @ 2:22pm 
I tried 220 for both but no, it's not that - end of my investigations for now
Comton 17 Oct, 2024 @ 2:14pm 
If I'm correct : there is MIM's code for backpack Aparel Layer Def :
<ApparelLayerDef>
<defName>EMWH_Backpack</defName>
<label>backpack (MIM)</label>
<drawOrder>397</drawOrder>
<modExtensions>
<li Class="MIM40kFactions.ApparelUtilityLayerExtension">
</li>
</modExtensions>
</ApparelLayerDef>

This is Grimworld :
<ApparelLayerDef><!--It's the same as CEs so they will act interchangably-->
<defName>Backpack</defName>
<label>backpack</label>
<drawOrder>220</drawOrder>
</ApparelLayerDef>


Maybe the draw order ?
Comton 17 Oct, 2024 @ 2:01pm 
Ok so I have a temporary fix and maybe a solution by removing the Backpack Tag from Grimworld in the Apparel Layers (trough Character Editor) and keeping the one added by MIM
Comton 17 Oct, 2024 @ 1:49pm 
So the error is more vast. Grimworld Core Imperialis blocks every Backpacks of your mods (I don't try your Astartes).
I posted the error on their discord but I'm really worried because I'm certainly not the only one trying to use both collections but I didn't saw any anteriority.


Here's my log : https://gist.github.com/HugsLibRecordKeeper/b02c44398ab331d73073ffa49482d0e3

The modlist : https://rentry.co/gizyhfdu

Last line of the logs :
Failed to find any textures at Things/Item/Apparel/AdeptaSororitas/BloodyRose/PowerPackPalatine/EMAS_PowerPack_Female while constructing Multi(initPath=Things/Item/Apparel/AdeptaSororitas/BloodyRose/PowerPackPalatine/EMAS_PowerPack_Female, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Comton 17 Oct, 2024 @ 11:06am 
I'm seeing this : https://ibb.co/VvCFkDs
Comton 17 Oct, 2024 @ 10:49am 
Hi ! I can't use the powerpacks because Rimworld don't find the texture.
I do tests with Character Editor so yes the texture exist but when I try to equip them, I receive errors of missing textures for each body
emitbreaker  [author] 1 May, 2024 @ 7:18am 
@RodyYami What kind of? I haven't seen error at my local 1.5 play through w/ 220+ mods for a while.
RodyYami 1 May, 2024 @ 6:03am 
Really great
But there are still some errors
emitbreaker  [author] 21 Feb, 2024 @ 8:27pm 
@avali gaming You'll get bunch of errors, and NPC pawns' won't come up with any weapon. But I think still playable. However, when a modder set it as a dependency, you'd better to follow it - otherwise, all risks are yours.
avali gaming 21 Feb, 2024 @ 8:18pm 
what happens if you don't enable the weapons mod with this?