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Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.
Since the core mod demoted already, I don't update this mod until 1.6 version is readied.
I searched all your defs with " Grimworld.Core">Backpack " but it simply don't exist. You only call for Ceramite and altough I don't try to remove it it just don't make any sense
So I tested to spawn a raid of Sororitas and they all come with their backpacks, looking functionnals and red errors for each one of them. But the game contniue so I will just ignore it.
I would probable didn't fint this error without Character Editor, trying to add a backpack
Hope every of this can help you !
<ApparelLayerDef>
<defName>EMWH_Backpack</defName>
<label>backpack (MIM)</label>
<drawOrder>397</drawOrder>
<modExtensions>
<li Class="MIM40kFactions.ApparelUtilityLayerExtension">
</li>
</modExtensions>
</ApparelLayerDef>
This is Grimworld :
<ApparelLayerDef><!--It's the same as CEs so they will act interchangably-->
<defName>Backpack</defName>
<label>backpack</label>
<drawOrder>220</drawOrder>
</ApparelLayerDef>
Maybe the draw order ?
I posted the error on their discord but I'm really worried because I'm certainly not the only one trying to use both collections but I didn't saw any anteriority.
Here's my log : https://gist.github.com/HugsLibRecordKeeper/b02c44398ab331d73073ffa49482d0e3
The modlist : https://rentry.co/gizyhfdu
Last line of the logs :
Failed to find any textures at Things/Item/Apparel/AdeptaSororitas/BloodyRose/PowerPackPalatine/EMAS_PowerPack_Female while constructing Multi(initPath=Things/Item/Apparel/AdeptaSororitas/BloodyRose/PowerPackPalatine/EMAS_PowerPack_Female, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
I do tests with Character Editor so yes the texture exist but when I try to equip them, I receive errors of missing textures for each body
But there are still some errors