Stationeers

Stationeers

T.U.B.E.
91 Comments
KuroSun 6 Jul @ 1:00pm 
oh , ok. so no solar tubes for me in near future. so squares it is :D
WIKUS  [author] 6 Jul @ 10:53am 
Hey yea that is a pretty old bug that I wasn't able to fix when I made this... so basically a skill limitation :D I will check it out when I update this mod soon.
KuroSun 5 Jul @ 2:17pm 
Hello, after making tunel noticed that window tube to not let solar panels beneath work (top half of 2x2 tube), is this a bug or limitation?
WIKUS  [author] 1 Jul @ 3:25pm 
Hey there thanks for letting me know. I will check it out these days while I update some stuff for this mod.
[ Aris Knight ] 1 Jul @ 3:20pm 
Hello! I've noticed that some walls of T.U.B.E, like the 'base' ones, don't return anything when you remove them with the Angle Grinder MKII. I don't know if this is a bug or not.
TTD 7 Jun @ 7:32am 
I have subbed to the mod and although I play mod free atm to mentally prepare for when most mods break when the next major patch with the new terrain comes out, I am loving the looks of this mod in the screenies. I hope you continue to support this and I'm willing to try it out as soon as possible. Keep up the good work!
WIKUS  [author] 28 Dec, 2024 @ 1:27am 
Yep you can post the file on the StationeersMods discord if you like so we can have a look.
Kastuk 28 Dec, 2024 @ 1:11am 
Console log of BepInEx is needed.
WIKUS  [author] 28 Dec, 2024 @ 12:50am 
If that is all correct then the BepInEx version might be too new. Whats your version number there?
WIKUS  [author] 28 Dec, 2024 @ 12:48am 
That usually means something in the installation process of the StationeersMods framework went wrong. Just tested v1.0.22.0, v1.0.25.0 and v1.0.27.0. They all work for me so my guess would be that you perhaps downloaded a different zip file. StationeersMods.zip is the only correct one... if yours has any other name then that is your culprit.
starqueen 28 Dec, 2024 @ 12:32am 
ya i don't see any errors, and i do not know if this will help but they also do not pop up on the creative menu
starqueen 28 Dec, 2024 @ 12:25am 
i will check
WIKUS  [author] 27 Dec, 2024 @ 11:53pm 
Let's see what might cause this. Are there any errors on console when you try to use the mods?
starqueen 27 Dec, 2024 @ 4:42pm 
i cant get any of your mods to work any more WIKUS even on v1.0.22.0, any thing i can do?
Kastuk 16 Dec, 2024 @ 9:45pm 
StationeersMods framework got updated with new config menu system and no more inventory errors.
WIKUS  [author] 11 Dec, 2024 @ 5:05am 
❗ For anyone having issues with StationeersMods framework on current stable branch.
Reverting back to v1.0.22.0 should get you going until this is updated to v1.0.25.0.
https://github.com/jixxed/StationeersMods/releases
WIKUS  [author] 4 Dec, 2024 @ 4:35am 
Thanks my pleasure. I hope to expand some of my mods quite a bit still incl. this one. Waiting for some major updates currently and then I can combine some work which might help me with the overall process.
bn_Doug_Tha_Thug 3 Dec, 2024 @ 12:34pm 
Nice work WIKUS.

Adds some nice diversity to building.
Thank you for making this.
Kuzako 3 Oct, 2024 @ 10:36am 
Awesome! I look forward to seeing it!
WIKUS  [author] 3 Oct, 2024 @ 10:27am 
Tube doors will be added. Already have something in the works but have to bring it into the engine.
Kuzako 3 Oct, 2024 @ 7:51am 
I really like the idea of a tubular design for a base, but I'm really struggling to find a good way of attaching any kind of doors to the tubes and not end up with clipping. Any suggestions? Maybe I'm missing how certain pieces interact with doors.
Geo 23 Sep, 2024 @ 2:09am 
Awesome, i'll keep my eye out for it when it drops :)
WIKUS  [author] 22 Sep, 2024 @ 10:41am 
Absolutely... currently the plan is to wait for the terrain rework to hit so I can see if there is a way to get all the structures from the old save into a new one. If this works then I want to upload two versions of it... if it doesn't I will build something new. First version will be just the husk of the base with as little devices as possible so players can utilize the spaces to their liking. Then when and if we get the ability to create some kind of scenario down the line I want take it in this direction and share it here as well.
Geo 22 Sep, 2024 @ 4:08am 
That base looks amazing, any chance you can post the world save up on the workshop
WIKUS  [author] 12 Sep, 2024 @ 8:39am 
The StationeersMods plugin currently does not work on a dedicated server... or so I have been told. Steam P2P however might work.
Zeddycus 12 Sep, 2024 @ 8:36am 
Hello, I can't get it to run from a private server even though Belpnex is installed.
WIKUS  [author] 27 Aug, 2024 @ 10:24am 
Thanks... been able to reproduce this. Currently no idea what might be causing this though :KSad:
Renski 26 Aug, 2024 @ 1:57pm 
Great mod, but just want to report a bug. basic solar panels laid flat two round window pieces sometimes wont generate power. This seems to only be the case when the curved roof/wall is to the south of the panel.
WIKUS  [author] 8 Aug, 2024 @ 9:48pm 
Thanks I too love building with tube parts. Not very experienced with shaders though... putting this into my notes. Perhaps the sun lens flare will be visible with backface culling for the pane or something but might have to sacrifice glass reflection for that.
Cadef 8 Aug, 2024 @ 4:12pm 
Great mod! Makes so many interesting designs possible beyond squares and rectangles, especially when combined with MoreCladding.

The only (slight) issue I've noticed is some lighting issues with the curved windows. At least on Mars, the sun looks much dimmer viewed through the curved window compared to the built-in windows. Looks like maybe lens flares aren't working when viewed through the curved window. Very minor issue, and I love having all these building pieces overall.
WIKUS  [author] 18 Jun, 2024 @ 9:47am 
I want to add all the edges to more cladding mod but without collision check so you can place them everywhere. For now you can use creative freedom mod by Kastuk. Does the same thing but for all the structures. Highly recommend.
BouncingHippo 18 Jun, 2024 @ 3:13am 
the corner piece on the image in in the mod it has that round egde going a bit past blocklimit. add a rounded edge on on side of a normal squared wall.. and on a normal window so the edge goes past it's blockrange. Bad example link https://imgur.com/a/kM3ex5F
WIKUS  [author] 17 Jun, 2024 @ 8:17am 
Not sure I understand. You mean a flat wall with curved edges all around yes?
BouncingHippo 17 Jun, 2024 @ 7:02am 
link is probably going to be removed but also a ordinary window with the same.. that would be AMAZING think a lot of people would use those blocks just to get rid of the ugly corners https://imgur.com/a/1plFMjH
BouncingHippo 17 Jun, 2024 @ 6:57am 
ok so i dont know why my link was removed since it shows the problem... wall corner 1 (large blocks) the block that kills me..
BouncingHippo 17 Jun, 2024 @ 6:54am 
it would be amazing if you guys made a large blocks the "wall (panel 2)" the curve. but as a square with that edge going out on one side. kinda like a roof edge pointing out from the building
WIKUS  [author] 16 Jun, 2024 @ 1:08pm 
@BuncingHippo most likely a collider that slipped into a blueprint. Did you notice what blueprint exactly is doing that?
WIKUS  [author] 16 Jun, 2024 @ 1:06pm 
@starqueen For some reason asset mods won't show the proper names inside of the printer menu... it worked before though. Do you mean that or the tool tip names when you look at items?
starqueen 16 Jun, 2024 @ 12:47pm 
oh its just for the smol tubes
starqueen 16 Jun, 2024 @ 12:45pm 
still good, but the names are buged like <EN> things, plz fix, thanks
BouncingHippo 16 Jun, 2024 @ 12:19pm 
mod is killing me... so when i try and preview the placement.. if im in the green shadow of the block then it kills me.. so im not placing a block im only in preview.. also im a droid if that makes an difference.
Grendel 16 Jun, 2024 @ 7:44am 
Working again! Thanks for the help Wikus!
Grendel 14 Jun, 2024 @ 4:24pm 
Same as the Letters mod. blocks I had built and stacks I had in storage all disappeared and the recipes no longer show in the printers.
WIKUS  [author] 14 Jun, 2024 @ 6:03am 
Works fine here.
What kind of errors are you getting?
You can also share information here if you are using discord:
https://discord.gg/UcgUk7tj26
Grendel 13 Jun, 2024 @ 8:05pm 
appears to be broken after the Brutal Start update
Poobler 9 May, 2024 @ 3:21pm 
So after troubleshooting it seems I installed the wrong "StationeersMods" folder (source code instead of release) and the mods are working and look great.

Thank you anyway for your quick response and attempting to help! :steamthumbsup:
WIKUS  [author] 8 May, 2024 @ 5:40pm 
What folder are your Stationeers Mods dll files in? I got them located at bepinex plugins without StationeersMods folder in between. If that isn't it you could try to delete your steam Stationeers folder manually then verify game files via steam client. Then reinstall bepinex and stationeersmods.
Poobler 8 May, 2024 @ 5:22pm 
I've installed the newest BepinEx version as well as Stationeersmods and still can't seem to use this mods, as well as MoreCladding and BaseLegs. I've gone into creative mode and none of the objects appear in game. I'm at a complete loss...
WIKUS  [author] 27 Apr, 2024 @ 9:05am 
Thanks for the kind words :ss13heart: the building mechanic in this epic game is very inspiring. Still plenty of room left for future mods to take walls to the next level.