Arma 3
Operation: Provide Support
108 Comments
ultimã†é»  [author] 28 Oct, 2024 @ 12:05am 
@Mon0wav3 I tested and had no issues, the tanks are T-140 Angaras, so make sure you have that installed, you don't need to own the DLC. Otherwise I would recommend disabling mods, as I am running vanilla for dev and test.
ultimã†é»  [author] 25 Oct, 2024 @ 11:52pm 
Will take a look on the weekend @Mon0wav3
Shopping 24 Oct, 2024 @ 4:27am 
I found a bug where the convoy moves to the end of the town/city and just start shooting randomly at the fields where the tanks are supposed to be, but the tanks aren't there so you're just stuck there. Restarting doesn't help.
ultimã†é»  [author] 30 Jul, 2024 @ 4:50pm 
Thank you for your feedback! Glad you enjoyed it.
Komodo 30 Jul, 2024 @ 4:35pm 
very challenging mission, for a jet noob like me at least

enjoyed it, ty
ultimã†é»  [author] 7 Jun, 2023 @ 8:33pm 
new update see changelog
e_bergstrom 29 Jan, 2023 @ 2:01am 
AMAZING mission!
ultimã†é»  [author] 1 Dec, 2022 @ 9:43am 
I appreciate the feedback, its good to hear. Thank you!
ChrisFromNowhere 1 Dec, 2022 @ 3:36am 
I've played the earlier version of this (there's only the A-10 that time) and now I just finished the updated version. I highly recommend it if you like CAS missions. Thanks for the scenario!
ultimã†é»  [author] 23 Oct, 2022 @ 12:38pm 
Scenario rework has been published! I'd highly recommend a revisit.
ultimã†é»  [author] 18 Oct, 2022 @ 5:14pm 
Some updates on progress:

Broad changes:
Linear progression of required objectives only - can no longer do them out of order
AA/SAM system rebuilt - actual difficulty is now present
Player can select between F35(2 loadouts) and A164 (mission will scale resistance depending on selection)
Creation of second phase and 3x more major objectives
Audio guidance for player via 'radio messages' - in progress

A remake of this mission is almost ready, list of changes so far:
First objective (airbase) - redone, actual lockable targets only (with a purpose for why)
Intercept - reworked, improved
Artillery - minor adjustments
AA - highly dependent based on player choice - difficulty standardized and increased
"optional vehicles" (non objective) removed - phase 2 created

I wont spoil what contains in phase 2 - but you will get to have a lot of fun killing things
LSDarbuz 12 Sep, 2022 @ 3:32am 
very cool missions :steamthumbsup::steamthumbsup:
ultimã†é»  [author] 30 Aug, 2022 @ 10:04am 
If I do end up revisiting this, I will more than likely add the F35 as an option, potentially increasing the difficulty to compensate for the ability of the plane. I am thinking of having the airbase objective directing the player to laser guide a cluster cruise missile to make it useless, killing most enemies in the process and eliminating the annoying mechanics of forcing the player to systematically eliminate every single AI in the area. If I proceed with that, I will more than likely make the enemy vehicles/convoy a mandatory to complete objective. (Loadouts on the plane(s) will be modified to compensate).

Any suggestions would be welcome.
(2/2)
ultimã†é»  [author] 30 Aug, 2022 @ 10:03am 
@JohnyyOneHand

Thank you for the feedback. I built this mission when I was in 8th grade iirc, so the files are long gone. I believe there is a way to unpack scenarios however, so When I have some time here shortly I'll be able to look into it.

Regarding the vehicles having engines off and being non-targetable: I'll look into this, in the case of artillery it is intentional as they were prevented from moving specifically for the use of the guided bombs.

The AA is an optional task and was designed to be completed out of order, as it will never be assigned automatically.

The artillery mission trigger verifies that the vehicles are destroyed, and it didn't make sense at the time to delay the spawn of artillery/make them invulnerable prior to the airbase objective.

The airbase itself is quite wonky and due to it requiring an "all dead" trigger, the AI's movement is locked. If I end up revisiting the mission, the whole airbase will more than likely get rebuilt.
(1/2)
DiggyOneHand 29 Aug, 2022 @ 11:19am 
Pretty simple scenario.
Get in, blow up targets.

+You have large stock of missiles and boms
+Simple, get in, blow up, land

-A bit outddated, most of enemy vehicles have engines off, Cant use Macers against them
-Triggers are wonky. I've decided to complete tasks out of order (AA, arty, base). Only after base did enemy jet spawn and I was assigned already completed task (arty). Didnt stop from completing the scenario though, i just had to land

7/10
ultimã†é»  [author] 17 May, 2021 @ 8:02pm 
Thank you!
Dimike96 16 May, 2021 @ 5:10pm 
That makes sense, I'll keep at it and make sure I get all those pesky soldiers lol Good work on the mission btw!
ultimã†é»  [author] 16 May, 2021 @ 5:34am 
Airstrike task wouldn't complete because you have to kill every single CSAT soldier too, use a FLIR camera to find them, hangar wont complete until all primary non optional ones are done @Dimike96
Bob mr.taeti 16 May, 2021 @ 3:50am 
goood goood
Dimike96 15 May, 2021 @ 7:34pm 
At first it seemed like none of them were working but I got seek and destroy to work as well as the optional AA to register last play attempt. the airstrike task wouldn't complete and neither would return to the hanger. I'm gonna assume its from some sort of mod conflict somehow because I do use a ton
ultimã†é»  [author] 15 May, 2021 @ 2:32pm 
Which task @Dimike96
Dimike96 15 May, 2021 @ 2:29pm 
Can't get the tasks to register as completed despite killing everything, haven't tried it completely clean without mods yet though
Girl kisser 12 Mar, 2021 @ 7:07pm 
I imagine someone saying about the resupply: Have you tried turning your jet on and off?
Zhorix 7 Oct, 2020 @ 8:41am 
Спасибо! Было весело
semen tank 15 Aug, 2020 @ 8:26am 
Thanks for a simple yet fun scenario :D
.:Naraine:. UwU 2 Jul, 2020 @ 2:58am 
good scenario, 10/10 :steamhappy:
Muffin 20 Apr, 2020 @ 7:37am 
targeting camera doesent show and the plane has no panel
Chance Callahan 13 Mar, 2020 @ 11:36pm 
Excellent mission! Would fly again.
ultimã†é»  [author] 8 Feb, 2020 @ 11:33am 
try restarting
SkitaleC 8 Feb, 2020 @ 10:05am 
ugh after completing the first task, there is a save and my plane just disappears / is deleted. I parachute without transport
(GrB) IDAMAN 8 Feb, 2020 @ 12:15am 
Great mission! Had a bit of trouble with the two jets, but after i restarted and finished the objective closer to my SAMs i escaped. USE THE TARGETING SYSTEM!
ultimã†é»  [author] 27 Jan, 2020 @ 5:59pm 
@Michael Transactions i have made a multiplayer version, but idk if its updated to the JET DLC. Its linked. Please lmk if you would like an update to it.
Michael Transactions 27 Jan, 2020 @ 5:09pm 
Multiplayer pls
ThatOneFox 26 Jan, 2020 @ 4:31pm 
no, i had some QoL mods but nothing that affected AI skill or anything
ultimã†é»  [author] 26 Jan, 2020 @ 9:08am 
Do you have any difficulty mods?
ThatOneFox 25 Jan, 2020 @ 11:28pm 
yep, first thing i did in the mission was neutralize the tigris and the radar, and i would fly full throttle as low as possible and between as much hill cover as possible straight for the friendly SAM and radar, and i was consistently unable to avoid getting fucked on
ultimã†é»  [author] 24 Jan, 2020 @ 3:18pm 
@ThatOneFox have you destroyed the radar and are u flying low?
ThatOneFox 24 Jan, 2020 @ 1:27am 
i think there's one too many enemy jets that take chase, because the friendly AA take juuuust long enough to acquire them and shoot them down that the enemy jets get like four asraams off which are so unnecessarily hard to dodge. i'm well versed in evasive maneuvers and how to shake SAMs, and i can't outlast the shikras after running as fast as possible towards the friendlies. i've restarted maybe nine or ten times now, starting from destroying the base and just flying straight towards friendly SAMs, and i consistently get caught up to and shot down before they do. so either start the jets farther away or crank up the friendly AI manning the SAMs. otherwise though, really fun mission for the jet enthusiasts among us
bebe981 23 Jan, 2020 @ 1:25am 
Not bad but it could be longer.
Rusty 27 Dec, 2019 @ 6:37am 
I see, I did try flying super low but they eventually catched on to me. I will try a different approach.
ultimã†é»  [author] 26 Dec, 2019 @ 3:17pm 
@Rusty- you have to hug the ground when you fly, worst case scenario try a different angle of approach on your last strike on the airfield
Rusty 26 Dec, 2019 @ 7:27am 
Idk if its a bug but I cant escape the fighters missle locks. I destroyed the enemies radar and im booking to my SAMs location but I cant shake the missles off. I basically use all my flares and trying to out manouver the missles but still cant shake em. Other than that its all good.
ultimã†é»  [author] 13 Dec, 2019 @ 10:21am 
@NOOTPOOT_ if you're having trouble surviving, the whole point of the fixed wings is to show you that while u can kill a stationary AA no problem, a CAS jet is no match for fixed wing fighters. That is why I put SAMs on the map father down south. There's a friendly radar put near the base that sees the fixed wings the moment they spawn, and that radar is data linked to the SAMs. The problem with the SAMs is that their range is somewhere around 14 kilometers which is insane, and why they have to be so far back. So to get past them you fly as low as possible and as fast as possible in the direction of the SAMs, and once you're close enough they will slaughter those jets. If you didnt take out the radar before task 1 I highly recommend you do so because if you dont that radar is data linked to the jets and they can fire missiles at you beyond line of sight. Hope that helps.
NOOTPOOT_ 13 Dec, 2019 @ 10:11am 
I dont understand how to get past the fixed wing jets chasing you after the first task
Grouper 23 Oct, 2019 @ 3:32pm 
Gotcha! That must've been the case. Great mission man :)
ultimã†é»  [author] 23 Oct, 2019 @ 2:57pm 
@  Waste of Spades   if you moved south fast enough, the SAMs take them out 10+ kilometers away. If you never looked back, you shouldn't see them at all, but if you hung around in the area you would get shot down really fast. (Thats the way it should work)
Grouper 23 Oct, 2019 @ 12:14pm 
Recommendations I have to take into consideration

1) That it could benefit from some more ground targets (Patrolling Convoys / MBTs / Infantry)
2) Potential reformat of the base allowing for more jets to be set up in spawn to use and may allow for the intercept portion to be taken care of by the individual player to also have a CAP situation (other than just high tailing South).
Example being: Black Wasp or Gryphons would allow for light CAS and CAP capability, but also allows for more opportunities to RTB for re-arming as they carry less CAS ordnance.

3.5/5 Solid, casual warm up mission or beginners mission for CAS Pilots using the Wipeout.
Grouper 23 Oct, 2019 @ 12:14pm 
Good mission. AA was not a burden and allowed for casual warm-ups and practice if you're new to CAS.
Many ground vehicles, but as a recommendation I would add more to allow for more practice with the ordnance provided.
Also the "intercept" portion did not occur for me, even though I diverted to the SAMs, I never had an interaction with any hostile fixed wings or rotaries. Unsure if they don't chase you or despawn once you make it there or get there too quickly, or died somehow other than by SAMs and myself. (Or possibly bugged)
STRONGHOLD 10 Aug, 2019 @ 6:56am 
really good mission.it is a very good practise .loved the mission
Wookiejedi 19 Jul, 2019 @ 8:40am 
Excellent mission! Tough , but fun