Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
週末に調査するので 問題が発生しているセーブデータ と Player.log を頂けますか?
Player.logはここ
C:\Users\ OSアカウント名 \AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
セーブデータはここ
C:\Users\ OSアカウント名 \AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves
今回特に困っているのはこちらです。画像と、勧誘前後のログを添付します。
・徴兵ボタンが表示されない:データのセーブ&ロードで解消
・欲求欄が食事、睡眠、娯楽、心情の4種しか表示されない:解決できず
・扉を開閉できない:解決できず
セーブ&ロード、および徴兵、他のポーンによるダウンおよび殺害蘇生では解決できず。解放されている扉は通ることができ、通れる範囲ではベッドや娯楽施設利用、その他仕事等通常のコロニストとして振る舞います。
もし気が向かれましたら、精査いただければ幸いです。
1.教育担当者が対象の前でスタックする
2.勧誘後、コロニストとして正常に動作しない
1
一人を教育する間に3度ほど発生しました。攻撃せず、精神崩壊、徴兵等の行動キャンセルまで対象を追い続けました。
https://gist.github.com/HugsLibRecordKeeper/c457c52cc38964a998496a8b9185cb8e
Ver.1.5.4409(64-bit)
A: There is a risk in hiring amateurs with low skills or people with distorted personalities as instructors. It's safe if you have skill level 10.
It is clear that education needs to be stopped so as not to go too far.
Colonist who lack the required skills or have distorted personalities often have accidents.
2. If you are not a special race, the strength of the race does not matter.
Q: An accident occurred due to a failure in education.
A: There is a risk in hiring amateurs with low skills or people with weak personalities as instructors. It's safe if you have skill level 10.
There are a couple of I've come across that might be worth noting:
1. This mod seems to be incompatible with Gloomy Dragonian Race. The 'Unwavering Loyalty' condition on the health tab doesn't appear for them. If I had to guess, it's due to them having a 'Regeneration' ability that quickly cures health issues. So it might be 'curing' the status this mod afflicts upon the prisoner, thereby making them unbreakable even with via this mod.
2. Xenotypes or races that have abnormally high base melee damage are extremely likely to down, cripple, or even kill wardens that try to break their spirit. I don't consider this a flaw of this mod, because this risk can help discourage players from trying to 'convince' every unwaveringly loyal prisoner to join their colony instead. It is, however, something that should be stressed as high risk.
I was unable to reproduce your problem on my PC.
I have made some improvements to this mod to improve error checking, so please retest if that has resolved the issue.
The latest version of this mod is Ver1.1.3.0. Here's how to force update it:
1. Unsubscribe from this mod
2. Wait a while and then resubscribe to this mod
Please let me know if your problem has been resolved.
"Exception while generating pawn group: System.NullReferenceException: Object reference not set to an instance of an object"
Log below:
https://gist.github.com/HugsLibRecordKeeper/169b2c5d028aadfbfaf9e33209b76954
This means that...
But I cannot find any useful mod,can you list some Recommended Mod?
I tried Beat Your Prisoners,just donnot work
Guess what it links to.
The "education" this mod provides is just one of the means.
Where are your HugsLib logs? What version of Rimworld are you on?
If necessary, a captive can always be enslaved, and later, when his loyalty is tested, he can be converted into a colonist using the "Simple Slavery Collars" mod, or a ritual from the "Vanilla Ideology Expanded" mod.
Might be outside of your wish but have you considered making some of them truly 'un-breakable'. We've seen plenty of films where there's that one who despite any sort of treatment, they laugh manically through blood soaked teeth.
It's literally breaking someone's will. They refuse to join, so you hurt them until they can't take it anymore. We're the baddies.
Makes sense given the prisoner is often unconcious due to high pain. So I just need to update the mod now? :)
The cause of the trouble was not a bug.
I set this mod as a condition for the prisoner to be "not down" to complete the removal of unwavering loyalty.
In this save data, this prisoner was always down due to injury, so I was never able to complete it.
Therefore, I relaxed the condition to "not unconscious" and changed it so that the removal of the prisoner's unwavering loyalty would be completed even in this save data.
Thank you for your cooperation in brushing up the mod.
Uploaded it to drive as it was too big as a text file
There were no errors in my mod recorded in that log, and I couldn't figure out the cause.
Please upload the save data you are having trouble with.
I can't fix it unless I reproduce the problem myself.
https://rimworldwiki.com/wiki/Save_file
I run about 30 mods and havent had any issues thrown at me
Ive changed the pawn off education in the last 2 days to give him a chance to heal. he was on educate for about a year and a half at this point and on 0% for the last 2 quadrums at least at a guess.
Since you hide HugsLib's error logs and save data and only talk about fragments of what happened, I have no way of knowing what is causing such irregularities.
If inaccurate speculation is acceptable, the reason why the notification remains 0% forever is that the prisoner is a Pawn with corrupted data, and this mod cannot complete the process properly.
If you have less than 100 mods installed in your Rimworld and you upload your save data, I will investigate the cause in good faith just for you.
However, if you have a junk Rimworld with hundreds of mods and full of red errors, I won't support it.
I am creating a mod that works as normally as possible even in junk Rimworld, but it is impossible to guarantee perfect operation.
If a prisoner's unwavering loyalty is reduced to 0% through the normal procedure, the unwavering loyalty will disappear within one hour of in-game time and you will receive a notification letter.
If unwavering loyalty is set to 0% by illegal means, the next time the percentage changes, it will be corrected to the correct value and will no longer be 0%.
After receiving reports of similar bugs from other people, I fixed a bug where the mod was processing thoughts received while eating, which caused an error that would disturb eating.
I think your problem will probably be resolved as well.
I apologize for not discovering the bug in the mod during your report.