Dwarf Fortress

Dwarf Fortress

Better Creature Descriptions
11 Comments
Nactarune 23 hours ago 
It doesn't work with VSR - Regenerating Monsters , if you want it to work then you need to delete interaction_revised.txt
Aceituno 15 Jul @ 4:59am 
Fantastic mod. Unfortunately, mussels and oysters still don't seem to provide pearls
Virok the Red 25 Feb @ 9:06am 
The actual creature spell:
[CAN_DO_INTERACTION:REGENERATE_GOLEM]
[CDI:ADV_NAME:Reformation]
[CDI:VERB:reform:reforms:NA]
[CDI:USAGE_HINT:FLEEING]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:USAGE_HINT:DEFEND]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:5000]
Virok the Red 25 Feb @ 9:06am 
Hey, good mod. I noticed the golem creatures have a healing interaction that wasn't quite implemented. So I made one that does. It goes something like this:

[INTERACTION:REGENERATE_GOLEM]{+ Revision: an interaction to allow elementmen to regenerate during or after combat.}
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INGESTED]
[SYN_INJECTED]
[CE_REGROW_PARTS:SEV:10000:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:END:10:ABRUPT]
[CE_STOP_BLEEDING:SEV:10000:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:END:10:ABRUPT]
[CE_CLOSE_OPEN_WOUNDS:SEV:10000:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:END:10:ABRUPT]
[CE_HEAL_TISSUES:SEV:10000:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:END:10:ABRUPT]

It's not ideal, but it works, so far.
Great Lakes Wildebeest 11 Jun, 2024 @ 6:53pm 
As a Joke it would be hilarious to throw in dictionary humor for one the horse and borrow from the polish dictionary that once read "Everybody knows what a horse is!" instead of describing a horse.
Niteχ 14 Mar, 2024 @ 1:03am 
I was looking for a mod like this! My favorite part of Dwarf Fortress has always been how detailed everything is so this will be a huge improvement for me. :lunar2019piginablanket:
annaflyte  [author] 25 Jan, 2024 @ 5:48pm 
Thank you for the kind comments. The next mod is going to be porting Taffer's changes to animal people. Doing it without cut certainly takes longer but I personally get frustrated with mods like that.
anopiko 25 Jan, 2024 @ 4:02am 
Going to try it with the next fortress. Thank you for the consideration regarding the compatibility, tired of bunch of mods using CUT tags and not specifying anything about it. Good job!
Wight 24 Jan, 2024 @ 6:59pm 
Thank you so much! DF Revised has always been my favourite mod for DF, so I really appreciate you taking the time to bring it over. Thank you!
Damon 22 Jan, 2024 @ 10:03am 
Nice mod :)

here's how to add this mod into a current world if anyone's interested:
1) find the mod id (id=3143767330) in the url of the steam page
2) navigate to steamapps\common\Dwarf Fortress\mods and find the folder named the mod id
3) copy the mod id folder to steamapps\common\Dwarf Fortress\data\installed_mods
4) rename the copied mod id folder to better_descriptions (name is found in info.txt), keep the (1), thats the version number
5) open Dwarf Fortress, in the start screen click 'Mods' and you should see it installed in the list
6) continue your world
If unclear check out the guide on warm/damp icons

I haven't tested this with other mods that add/remove animals
Fae 20 Jan, 2024 @ 8:15pm 
Oooh my goodness! I'm so thrilled to see somebody take the mantle to port some of Taffer's wonderful Revised. I used it all the time. Thanks for taking the time to do this. Gonna add this right away. <3