Caves of Qud

Caves of Qud

Tiles Extended
22 Comments
turkler 8 May @ 12:32am 
awesome mod
Mosni 2 Apr @ 11:14am 
small but important mod
Fernando 3 Jan @ 12:42pm 
Yeah, upon further testing I'm pretty sure this mod isn't the culprit. Sorry about that.
A Blessed Feline  [author] 3 Jan @ 1:58am 
@Fernando @onion Are you two sure that it's this mod that's causing the issue? Because the only map changes it makes are in the Stilt and Yd, it shouldn't impact Kyakukya or Mamon's village. I've done a full playthrough with the mod enabled and seen no errors like the ones you're describing. I also booted up a fresh save and checked out the outskirts of Kyakukya, and there were no errors on my end
Fernando 1 Jan @ 4:40pm 
This mod is absolutely beautiful, but it's causing some generation errors. It seems Kyakukya is hit particularly hard - it fails to generate the outskirts entirely, generating only blank tiles, and it also generates two Mamons once you reach the goatfolk village.
onion 25 Dec, 2024 @ 5:05pm 
Very pleasing mod and one of my favorites! However, I have encountered an issue in recent builds where having this mod enabled leads to "rooms taking a long time to generate" errors, and occasional crashes on entering a new room. I'm not skilled at modding qud myself, any possibility of an update for this mod soon? Thanks in advance and your work is greatly appreciated!
Smaug 29 Nov, 2024 @ 8:52am 
Very pleasing mod.
Wander 13 Aug, 2024 @ 11:36am 
Needs to be integrated into the base game as soon as possible, great work!
Kinasin 20 Jul, 2024 @ 12:56pm 
ty
Tetra 9 Jun, 2024 @ 2:32am 
Thanks for the update!
turkler 8 Jun, 2024 @ 6:49am 
thanks for the update
Hi_Voltg3 17 May, 2024 @ 5:31am 
This and your furnishing one are excellent. Well done, it all really adds to the world in a great way!
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ 13 Apr, 2024 @ 11:09pm 
Awesome!
Solar frogs 10 Mar, 2024 @ 12:55am 
goes from looking bad to reminding me of old school Pokemon graphics. nice!
Thighs 4 Mar, 2024 @ 12:15am 
Very nice work!
Mr Gripp 4 Feb, 2024 @ 7:58pm 
adds so little, yet so much. Thank you
turkler 31 Jan, 2024 @ 11:50am 
I really like this mod, thank you
A Blessed Feline  [author] 22 Jan, 2024 @ 1:33pm 
@Art I used the same system that the game uses for fences and pipes currently, where they each have 16 different sprites, depending on whether there is or isn't another fence or pipe on each side of them. But since the stairs only care about whether there's another set of stairs to the right and/or to the left of them, I only needed to make three sprites for each set of stairs, and include the current ones for when stairs have no other stairs to the right/left of them.
PapilloNoir 22 Jan, 2024 @ 12:17pm 
Another lovely mod from you!! I'm always happy to see something new from you and this is no exception ^-^ thank you for putting this together! the world looks much smoother now
Art 22 Jan, 2024 @ 6:21am 
How did you fix the stairs?
Scornelius 21 Jan, 2024 @ 6:50pm 
Damn i like those stair tiles
Wakko 21 Jan, 2024 @ 4:58am 
Yeah