Project Zomboid

Project Zomboid

Better Bites
38 Comments
Hans-Landa 8 Jun, 2024 @ 9:51am 
I want to report that i seem to have the same issues as everyone else, i ended up with bites even tho the original wound was simply a "deep wound" not only that but the health viewer also claimed that the injury was immediately infected.
Maru Whilby 15 Apr, 2024 @ 7:42pm 
Same bug as everyone else. Deep wounds are being replaced by bites after being bandaged.
Tommy 9 Apr, 2024 @ 2:58pm 
This mod is either very misleading or very broken. I've done countless tests with only this mod active, nothing changed. Every time, without fail, a zombie would attack me 1-3 times, no negative moodles and 1% chance for every condition, and yet a bite would always show up exactly the same way as it does in vanilla. Hell, I made the chances 100% and 0% in one case, no difference, still random. (in the case of the 0% tests I got a bite on the very first attack, lol)

So what's the deal with this mod? Does it work at all? Am I the only one with this problem? Everything is the same as the normal game, with the exception of bites now showing up as infected deep wounds for some reason. What's happening?
shamuvomited 31 Mar, 2024 @ 12:41pm 
how to configure, wont pop up in my admin menu for server
shamuvomited 31 Mar, 2024 @ 1:39am 
dose work or no ?
Wolbobus 30 Mar, 2024 @ 11:00pm 
yup, it be doing these things
Boomities 26 Mar, 2024 @ 12:18pm 
The issue other people are mentioning below just seems to be the default currently. On testing, I see deep wound pop up and I bandage it. When I take off the bandage, it is now a bite. I also tested getting deep wound, bandaging and then never removing the bandage. Game is treating it like you're bitten, and you turn anyhow. I have no first-aid affecting mods.
Ozhol 17 Mar, 2024 @ 5:34am 
très important d'avoir des BITES de qualité. :)
Aether 16 Feb, 2024 @ 10:17pm 
Same here. Deep wound then later turns into a bite.
sprya 16 Feb, 2024 @ 6:38pm 
i dunno what the deep wound bite bandage problem may be, the only other mod i have that affects first aid is braven's first aid overhaul @Dustin
jjmainboii 11 Feb, 2024 @ 9:49am 
made my game not work
SchokkER 9 Feb, 2024 @ 12:42am 
Nice mod, but I don't think it works for me. The zombie gave me a deep wound, I bandaged the deep wound. An hour later I removed the bandage and the deep wound turned into a bite and then a fever began. Is this supposed to work like this?
Dustin  [author] 6 Feb, 2024 @ 6:04pm 
You'll have to tell me hehe. That said this mod doesn't replace any functions, so it at least can't conflict in that way.
Ryan 6 Feb, 2024 @ 4:28pm 
any incompatibilities?
Dustin  [author] 6 Feb, 2024 @ 7:09am 
Also just a friendly reminder to make sure you're on the latest version of the mod. Not sure if steam has a way to disable workshop updates or something like that, but it could explain why some of you are seeing the mod activate from tree injuries and glass and stuff.
Dustin  [author] 6 Feb, 2024 @ 7:05am 
Thanks for reporting.

After each of these comments, I open and review the mod's code, which is fairly short and simple.

We need to be careful blaming this mod for things you see but don't expect.

All this mod does is switch a bite to an wound-infected wound, or an injury into a bite.

If you're infected without bite, etc, that can't be explained by what this mod does.

If you're infected but not turning, that can't be explained by what this mod does.

This mod only activates when there are attacking zombies and you are in the "being bitten" animations.

If something happened in your game that didn't occur precisely during a moment like that, it can't be explained by this mod.

I could be wrong of course, the game is complicated system. But I'm not currently able to think of how this mod's logic could be activating by removing bandages or walking through trees, if you are not simultaneously in a being bitten animation with an actively attacking zombie nearby.
sprya 5 Feb, 2024 @ 3:52pm 
knox infection* :steamhappy:
sprya 5 Feb, 2024 @ 3:50pm 
so same bug that the people below have been mentioning happened to me, but its not converting me into a zombie, my character's stuck with the level 1 sick moodle. I think its because i treated the wound and ate before sleeping, so im forever stuck with the zombie virus lol
Walrus 29 Jan, 2024 @ 3:42pm 
I'll try to replicate this again<3 This is a dope-ass mod I'd love to see it fully functional
Dustin  [author] 29 Jan, 2024 @ 3:30pm 
Hmm I've done about an hour testing in debug mode and I can't seem to replicate this.

I've hard-coded the bite chance to 100%, added all sorts of various wounds, bandaged them, and then removed the bandage. It never results in a bite.

Strangely, the latest version has code to only graduate an injury to bite if there's at least one attacking zombie, and you are currently in the bite-reaction animation.

Is it at all possible that you're running an old version of the mod somehow?

If you would be able to link to a GIF or video of this happening, that would be huge. Big I ask though, I know.
Dustin  [author] 29 Jan, 2024 @ 8:51am 
I'll see what I can do.
Walrus 28 Jan, 2024 @ 6:12pm 
Same bug as Eden and Your True Queen
Eden1914 28 Jan, 2024 @ 5:41pm 
As Your True Queen said, it seems to be broken right now. The infected deep wound displays, but once bandaged and unbandaged, it turns into a bite again. I was in single player when it happened to me, so it's not just multiplayer where this is occuring
Walrus 28 Jan, 2024 @ 4:43pm 
Thanks for making this mod, great addition. Rated 5 stars because why is it only rated 3? The hell.
Your True Queen 28 Jan, 2024 @ 12:15pm 
Hi, it does not seem to be working properly on multyplayer. I was attacked, bitten sound at all, but:
1- i went to check how bad it was, it was only a Deep Wound, I put some poultice and bandaged it
2 - the other player reminded me that deep wounds need to be sultured, and so i removed the bandage to do it and he did a medical check on me at the same time
3 - the deep wound was now a bite, as soon as the bandage came out the status changed, on the other player screen as well
konte1m 27 Jan, 2024 @ 11:43am 
it's actually pretty realistic imo
Fetz 25 Jan, 2024 @ 5:43pm 
very nice :) :steamthumbsup::steamthis::steamthis:
Dustin  [author] 24 Jan, 2024 @ 2:10pm 
@Matchuchuc, haven't had time to test but wanted to respond - It should? Damage is apparently handled client side, so each person with the mod should see the new mechanics.
Matchutchuc 23 Jan, 2024 @ 4:56pm 
Does it work in multiplayer?
TheMitu97 23 Jan, 2024 @ 12:04am 
I can confirm that everything works as it should now, clever workaround. One tiny thing though. the promoted bites will still play scratch sound instead of bite sound. Can be a bit misleading in some occasions, but I am not sure if it can be adjusted.
Dustin  [author] 22 Jan, 2024 @ 11:11pm 
@TheMitu97, great find. After reviewing the Lua, I think I've come up with a workable solution.

The mod will only promote an injury to bite if:
- There is at least 1 nearby attacking zombie
- The player's currently in a zombie attack reaction animation

It's a shame that the game's Lua API is not more robust, but I think this should be fairly robust. I tested some scenarios and it seems to work as expected.

Regarding the missing sliders, I worked with the author of Easy Config Chucked and we resolved the issue on their end. The sliders should be working now.

Let me know if you run into anything else!
TheMitu97 22 Jan, 2024 @ 1:36pm 
Also, found an oversight. You can receive a bite from sources that are different than zombies, for example going through trees, or getting knocked over a fence, or smashing windows.
minami26 22 Jan, 2024 @ 4:54am 
are the default values for bite chance based on the level of the moodle? or is it when your chara is slightly thirsty they get the 15% chance right away?
TheMitu97 22 Jan, 2024 @ 1:07am 
Really great concept, that will prevent RNG ruining player's playthrough if players keep track on their moodles. I want to point out that configuration doesn't work, at least for me. In options menu I can only tick "Mod enabled" option, there's no value tweaking options appearing. Yes, I have Easy Config Chucked enabled.
Helikopterek 21 Jan, 2024 @ 8:10am 
cool that this mod makes zombies able to do deep wounds now i wish there was a special infected mod and some of them could give fractures and bullet wounds since you almost never see those
ElGranCristianYTOfficial 21 Jan, 2024 @ 6:00am 
Can I give you a mod idea? , a mod that when you hit an infected person, it has the same effect as when it is pushed with your arms, it gives more intensity and movement to the combat, ideal for playing with runners or the last of us infected mod, I would be very grateful (pushing is still useful since pushing is faster than hitting with long or hand weapons) thank you very much for this mechanic
ElGranCristianYTOfficial 21 Jan, 2024 @ 5:57am 
WOW I certainly hadn't thought of this mod BUT I NEEDED IT!!!! THANK YOU SO MUCH GENIUS!
JOMBi 21 Jan, 2024 @ 4:55am 
this looks interesting, thanks for sharing it