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So what's the deal with this mod? Does it work at all? Am I the only one with this problem? Everything is the same as the normal game, with the exception of bites now showing up as infected deep wounds for some reason. What's happening?
After each of these comments, I open and review the mod's code, which is fairly short and simple.
We need to be careful blaming this mod for things you see but don't expect.
All this mod does is switch a bite to an wound-infected wound, or an injury into a bite.
If you're infected without bite, etc, that can't be explained by what this mod does.
If you're infected but not turning, that can't be explained by what this mod does.
This mod only activates when there are attacking zombies and you are in the "being bitten" animations.
If something happened in your game that didn't occur precisely during a moment like that, it can't be explained by this mod.
I could be wrong of course, the game is complicated system. But I'm not currently able to think of how this mod's logic could be activating by removing bandages or walking through trees, if you are not simultaneously in a being bitten animation with an actively attacking zombie nearby.
I've hard-coded the bite chance to 100%, added all sorts of various wounds, bandaged them, and then removed the bandage. It never results in a bite.
Strangely, the latest version has code to only graduate an injury to bite if there's at least one attacking zombie, and you are currently in the bite-reaction animation.
Is it at all possible that you're running an old version of the mod somehow?
If you would be able to link to a GIF or video of this happening, that would be huge. Big I ask though, I know.
1- i went to check how bad it was, it was only a Deep Wound, I put some poultice and bandaged it
2 - the other player reminded me that deep wounds need to be sultured, and so i removed the bandage to do it and he did a medical check on me at the same time
3 - the deep wound was now a bite, as soon as the bandage came out the status changed, on the other player screen as well
The mod will only promote an injury to bite if:
- There is at least 1 nearby attacking zombie
- The player's currently in a zombie attack reaction animation
It's a shame that the game's Lua API is not more robust, but I think this should be fairly robust. I tested some scenarios and it seems to work as expected.
Regarding the missing sliders, I worked with the author of Easy Config Chucked and we resolved the issue on their end. The sliders should be working now.
Let me know if you run into anything else!