VTOL VR

VTOL VR

Revo's Ultimate MP Co-op
8 Comments
LimyChitou 30 May @ 4:11am 
I need more of this
Frix 18 Nov, 2024 @ 1:46pm 
A lot of people are playing this map, ive done it a few times but i find the missions to be extremely lacking in enemy air defences and fighter squadrons i regularly do 60+ target kills on this mission with zero deaths and im not that experienced of a player.

I hope you add some MAD-4s MW and CIWS systems and more enemy fighters to make it less of carefree bombing for the entire match and having to strategically do SEAD and CAP to overcome positions for bombing runs.
GeepTank Mk.2 18 Aug, 2024 @ 2:45pm 
Can you add enemy fighters or reccomend another one that is the same
Strieken 28 Jan, 2024 @ 3:22pm 
For some reason as host I have intense frame loss, and it doesn't go away -- even in an empty lobby with no other players (I tested w/ a password)... I have a pretty beef comp (2080 super, 32gb ram, i9 cpu...) and have ran other missions without issue, so not sure what it might be other than the sheer number of enemies etc?
If there's any way to optimize, I'd love to host this, but I can't currently.
Revo  [author] 27 Jan, 2024 @ 1:26am 
Just changed the A2A enemies to be scaled to player count. Should be more fair now.
Revo  [author] 26 Jan, 2024 @ 11:59pm 
Currently the mission does not scale with player amount, yet. Planning to do this soon. There is some level of randomization though.
Completing the entire mission with 2 players might take a while, but is possible. Objectives vary in difficulty yes, but most of them are designed to be tackled with multiple people at once.
georgeandtonic 26 Jan, 2024 @ 9:10pm 
Would this be good with two players? Also, do the objectives vary in difficulty? Would be awesome if there were some easy, beginner friendly targets and then they ramped up after that.
StillGalaxy 26 Jan, 2024 @ 2:49pm 
Does it scale with number of players, or how many players are recommended?