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I might add an event around 1000 for that.
I haven't been playing in a while though so i don't know if Paradox made an update but i don't think anyone has that problem.
Tested: This worked, though I did find out the hard way one shouldn't remove the default entry from the building_icons.gfx file. I'm sure there's something similar for the flags that's making the civilization one fail in the building menu ( pink ! ).
It's either Too Stronks ( early on if you accidentally go above the threshold, it's very hard to manage ) but semi easy to play around ( don't go above the dev threshold ) or barely noticeable once you are wide enough and start devving through the roof as you can afford to quarantine.
It's somewhat hard to give feedback in how to properly balance but i highly recommend not having the modifier factors be so ridiculous for the plague's spread in their scaling. just one "not quarantine" can see the plague spread through half the empire very quickly completely neutering your progress when you've been trying hard to avoid your hard work getting reset.
Basically, after the first 4 river civs fall is when the true "game" begins.
The mod looks fun, but currently playing it is like dragging your crotch on a cheese grater.