Europa Universalis IV

Europa Universalis IV

Rise of Civilization
196 Comments
Seelenwolf 30 Jun @ 9:43pm 
the bronze age farms are not buildable due to the icon missing and not beeing clickable.
IronWolfGaming101 9 Jun @ 1:08am 
The discord link doesn't work
IronWolfGaming101 9 Jun @ 12:56am 
I think the inflation mechanic has been overbuffed and it is annoying that the threshold for estates to coup the government is 60% power
mclaw 2 Jun @ 2:52pm 
Gotcha. Cool mod, having fun with it!
ChaffyExpert  [author] 2 Jun @ 2:27pm 
Partly balance, partly because this is based on a very old mod called Liberation and Liberation+ which did the same thing. and because that makes it a 4X and this is basically a 4X
mclaw 2 Jun @ 12:52pm 
Ah cool! What's the reasoning on that if you don't mind me asking?
ChaffyExpert  [author] 1 Jun @ 4:56pm 
Yeah. that's not a bug btw it's intended gameplay
mclaw 1 Jun @ 4:30pm 
Started as Egypt and my culture became Bengali. Babylon's became Lokono (Caribbean)
Dionevi 11 Dec, 2024 @ 5:45pm 
I will check this out and if it is as cool as I think it is, an I don't forget, I will come back and talk about it. Huge potential!
ChaffyExpert  [author] 28 Nov, 2024 @ 6:01pm 
Hey if you want rebel mechanics like this for vanilla EU4 check out my other mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3373143262
epicgamer 9 Nov, 2024 @ 3:17pm 
cringe
Shakesoften 8 Nov, 2024 @ 8:36am 
Free Palestine from the rive to the sea
ChaffyExpert  [author] 30 Oct, 2024 @ 4:53pm 
Because i haven't worked on it and don't know how the GFX stuff works really.
chicken nugget consumer 30 Oct, 2024 @ 3:43pm 
why do the religions have buggy icons, like slavic having the alcheringa icon? did steam not download the files properly?
ChaffyExpert  [author] 26 Oct, 2024 @ 3:31pm 
@Jayvanniserio28

I might add an event around 1000 for that.
jayvanniesarlo28 22 Oct, 2024 @ 3:29pm 
can you add the american civilizations?
Vladimir Putin 19 Aug, 2024 @ 1:16pm 
Looking forward to the next update!
ChaffyExpert  [author] 14 Jun, 2024 @ 3:27pm 
Mostly balance reworks and some bug fixing.
Xx_FlashBlaster_xX 14 Jun, 2024 @ 11:08am 
Any cool things with the newest update yesterday?
Alice 14 Jun, 2024 @ 2:38am 
yeah i agree im not having any problems with the mod
ChaffyExpert  [author] 9 Jun, 2024 @ 5:03pm 
Hmm i think you're the only one with that problem, First, look at which playlist it says it is running and double check it's the one without any other mods. Then if that doesn't work, try verifying the files or uninstalling and re-installing.

I haven't been playing in a while though so i don't know if Paradox made an update but i don't think anyone has that problem.
Brotherhood of Shills 9 Jun, 2024 @ 4:52pm 
I removed all other mods but it keeps crashing whenever I open the game? not even opening a previous save file
shoobers 23 May, 2024 @ 4:11pm 
I think the bronze farming icon not being displayed to build with is because there's not a bronze_farming.tga nor is there a proper entry in the building_icons.gfx file.
Tested: This worked, though I did find out the hard way one shouldn't remove the default entry from the building_icons.gfx file. I'm sure there's something similar for the flags that's making the civilization one fail in the building menu ( pink ! ).
shoobers 22 May, 2024 @ 11:57am 
Feedback - Plague Mechanic.

It's either Too Stronks ( early on if you accidentally go above the threshold, it's very hard to manage ) but semi easy to play around ( don't go above the dev threshold ) or barely noticeable once you are wide enough and start devving through the roof as you can afford to quarantine.

It's somewhat hard to give feedback in how to properly balance but i highly recommend not having the modifier factors be so ridiculous for the plague's spread in their scaling. just one "not quarantine" can see the plague spread through half the empire very quickly completely neutering your progress when you've been trying hard to avoid your hard work getting reset.
Dark Helmet 9 Apr, 2024 @ 2:01pm 
I colonized almost all mediterranea and part of europe as Egypt, didnt collapsed or anything, after 500 years I was bored and left.
SoNemesis 21 Mar, 2024 @ 3:11pm 
Estate mechanics make this mod a fucking pain in the ass to play. The plagues and shit suck but I can deal with them.
ChaffyExpert  [author] 21 Mar, 2024 @ 3:08pm 
I don't know what the issue with it is actually. Also why nerf dev cost, what's wrong with 120 dev, you still need to support it, and it's the span of all of human history.
Sargon2k01 21 Mar, 2024 @ 5:33am 
ok I looked into it and I think the button in the building interface (the right one) is not there
Sargon2k01 21 Mar, 2024 @ 5:26am 
soo, everything good so far (nerf dev cost pls I have 120 dev in my capital in 250 without other mods) but once i hit admin 10 I can't build the new building for bronze farming (and the image is missing?), also I can't upgrade it from provinces. (Does it still need to be added?)
ChaffyExpert  [author] 19 Mar, 2024 @ 3:27pm 
Since they have one culture (aside from sub-cultures) one religion, and no foreign nations.

Basically, after the first 4 river civs fall is when the true "game" begins.
ChaffyExpert  [author] 19 Mar, 2024 @ 3:26pm 
Yep i plan on eventually adding that type of stuff and making it better. My focus was to get the culture spawning and religions to work and spawn in a natural way first and get the early eras done. I want to lessen the events, but the first civilians have to expand slowly because they didn't grow all that large in real life (their importance is the building of infrastructure.) and they also need tons of negative events, because they don't have any factors that would naturally cause normal instability.
ranixcz 19 Mar, 2024 @ 11:32am 
this mod has great potencial but for now i see it as BETA at best this mod still need better tech,more ages, fixed religions(most religons are broken in some way especialy modded ones) but having negatives events is great way to destroy empires or punish players if you want diversitity you need punishment and while i was thinking that at start i can hardly beat natives in early game this logic unfortunetly makes sense. you did great job and please continue
ChaffyExpert  [author] 18 Mar, 2024 @ 5:24pm 
That's only because there isn't any opposing cultures and such, and there won't be until an empire breaks up. Most of the events you are getting are likely just for the initial 4 civs.
Wężu 18 Mar, 2024 @ 2:36pm 
So the mod is just you being permanently spammed with negative pulse events (famines and plagues every other month, even if you contain them), and punished for everything. Also Estate taking power spams you with +10% influence so you get into a disaster no matter what. Also you get punished for RNG (ruler stats).
The mod looks fun, but currently playing it is like dragging your crotch on a cheese grater.
migueldeunha 10 Mar, 2024 @ 1:21pm 
Not working here neither, after restarting Discord even. Perhaps may be expired?
ChaffyExpert  [author] 10 Mar, 2024 @ 12:48pm 
It should work, you may have to exit out of discord and then enter it again.
Thistle and Rose 10 Mar, 2024 @ 5:08am 
Does the discord code still work?
ChaffyExpert  [author] 9 Mar, 2024 @ 11:53am 
No problem! this is something i wanted to do, to bring back the Liberation mod that i loved and used all the time to the modern version of EU4, along with new mechanics and a system for breaking countries up.
Xx_FlashBlaster_xX 9 Mar, 2024 @ 7:52am 
Great mod my man. I've said it before, I'll say it again! Thanks!
ChaffyExpert  [author] 6 Mar, 2024 @ 3:15pm 
It's already pretty quick, too much and it becomes too easy to colonize harsh terrain provinces and the ones with winters.
Endercrasher117 6 Mar, 2024 @ 2:49pm 
could you make it quicker to colonize
farrier.archer 3 Mar, 2024 @ 6:23pm 
Does anyone know how to manually download this mod? The one on paradox mods doesnt seem to work.
migueldeunha 1 Mar, 2024 @ 1:02pm 
The discord link don't seems to work :/
ChaffyExpert  [author] 1 Mar, 2024 @ 11:26am 
CN's always see their starting region regardless of tech, it's hard coded that way, normally you see nothing.
ChaffyExpert  [author] 1 Mar, 2024 @ 11:18am 
What's the problem? did you make a Custom nation?
see two 1 Mar, 2024 @ 10:58am 
ok this mod is trash
ChaffyExpert  [author] 1 Mar, 2024 @ 10:32am 
Yeah i can take a loot and add it, but it will also require it's own events.
migueldeunha 1 Mar, 2024 @ 4:20am 
hey, I've a cultures file done with historical bronze age cultures, from hurrians, urartians, akkadians (babylonians, assyrians, marionites), eblaites, canaanites of all sorts (ugaritic, phoenician etc.) to pre-indoeuropean anatolians (hatti, kaska) and aegean pre-indoeuropean, as well IE anatolians and hellenic. If u are intersted I could send u through a discord for the mod
see two 1 Mar, 2024 @ 2:50am 
i can see a lot of land for some reason as nomadic. Also, why are steppes harder to colonize and have same food as deserts??
Pavalineox 28 Feb, 2024 @ 8:56am 
Plutocratic coup my beloved