Company of Heroes 3

Company of Heroes 3

(4) CO-OP - Geneva Convention
25 Comments
[CN]突击队队员 6 Mar @ 1:46am 
mission 3 fired but it need atleast 1 HQ building on the map or team 2 still auto dead before mission 3 fire.
Shadowphreak  [author] 4 Mar @ 4:00am 
Mission 3 should be fixed now. I added markers on which targets to destroy.
Shadowphreak  [author] 3 Mar @ 6:42am 
CN, thanks, interesting. I'll take another look through... im still trying to figure out what Relic changed in the previous patch that changed playbills... once I find that, it will speed up a lot of these errors... as none of these maps had issues before then.
[CN]突击队队员 3 Mar @ 6:20am 
mission 3 still failed to fire.
need atleast 1 HQ building or this team will auto dead.
looks like you using starting MG bunkers.
Shadowphreak  [author] 27 Feb @ 4:00am 
Updates, rebuilt, cleaned up playbills... should work fine now. let me know.. thanks!
[CN]突击队队员 27 Feb @ 2:36am 
test from today : no update is needed
bug : mission 3 didn't fired , gameover as winner.
Shadowphreak  [author] 18 Feb @ 1:05pm 
Got it thanks. I'll look at this map soon as the patch is released. thanks
[CN]突击队队员 18 Feb @ 9:43am 
at game start.
Shadowphreak  [author] 18 Feb @ 9:41am 
Yah latest patch has really messed up some of my maps. Once the new patch is released next week (?) I will revisit and republish all of these.

[CN] - At what point or time did it crash?
[CN]突击队队员 18 Feb @ 8:16am 
SCAR ERROR
YSMZ 115 26 Oct, 2024 @ 7:54am 
Civilians dead by bombers at mission 3
Shadowphreak  [author] 26 Sep, 2024 @ 4:04am 
UPDATE,

- Fixed crashing issue. Spawned troops were using a ability upgrade that is no longer available since last relic patch. Removed upgrades. Map works fine now.
Shadowphreak  [author] 26 Sep, 2024 @ 3:27am 
Latest relic patch/hotfix im getting reports or crashing on this map. I'm testing to determine why.

Reminder: Tuning Packs usually do not work in these type of maps, if you're using them.
Shadowphreak  [author] 24 Jan, 2024 @ 4:51pm 
Update,

- Made it a touch brighter.
Shadowphreak  [author] 24 Jan, 2024 @ 9:55am 
Thanks Death_or_Glory - I'll make it lighter in upcoming version tonight. :)
Death_or_Glory 23 Jan, 2024 @ 10:09pm 
Great map but to dark
Shadowphreak  [author] 23 Jan, 2024 @ 8:29am 
Thanks CommanderTP! :)
Shadowphreak  [author] 23 Jan, 2024 @ 8:29am 
Sosje, this has been fixed, the civ wont enter the far side anymore :)
Sosje 23 Jan, 2024 @ 2:09am 
well the thing is. they seem to walk towards the right. and as all of the player were their with their army we tried to support the allied assault. only for the civvies to turn around and take another path.
CommanderTP 22 Jan, 2024 @ 8:12pm 
Great map! ...............I enjoy the coop and the different objectives. Please make some more, maybe day time also. Thanks!
Shadowphreak  [author] 22 Jan, 2024 @ 7:04pm 
Updates,

- Art pass, added textures, cover, other items around map.
Shadowphreak  [author] 22 Jan, 2024 @ 3:40pm 
Updates,

- Some visual tweaks throughout.
- Increased loop timer on mortar barracks from 20 seconds to 60 seconds.
- Tweaked civilian walking path, now enter final battle in the middle.
Shadowphreak  [author] 22 Jan, 2024 @ 10:49am 
Ill slow the mortar attacks at the beginning. I'm trying to avoid players being able to sit back and max out armies early :)
Shadowphreak  [author] 22 Jan, 2024 @ 10:48am 
Thanks Sosje, civilians arent brightest bunch. yah. the trick to the last final battle is basically have to sacrafice your army when they walk into it. :)
Sosje 22 Jan, 2024 @ 9:39am 
cool map.. the mortar spam at the start is FUCKING MENTAL.. and eventually we lost cause the civillians walk into the enemy final battle instead of behind the allied tank collumn