Cities: Skylines

Cities: Skylines

Natural Lighting
37 Comments
MrPapaBear 17 Jul @ 5:38am 
Sorry for not being more specific. Yes I use ACME and Sun Shafts are Visible during the day. What I meant was that I didn't play with time running because I just started a new City. Also I am still working on the perfect re-shade settings. :steamhappy:
Bomret  [author] 14 Jul @ 2:59pm 
@MrPapaBear I'm using the ACME camera mod. It allows the camera to be moved around much more freely. I specifically implemented the feature to only be active, when the sun is visible and am using a highly optimized shader.
MrPapaBear 13 Jul @ 7:56pm 
Sun Shafts so far didn't have a real way of testing/ seeing it, but at least FPS don't change with it enabled. The og Mod would tank FPS. The other new effect chromatic aberration is nice for Pictures. So the light drop in FPS is not Important.
CreatorOfWorlds 13 Jul @ 2:08pm 
💪 looking forward to trying it.
Bomret  [author] 13 Jul @ 9:55am 
Sun shafts and a subtle chromatic aberration effect have been implemented. The chromatic aberration effect is disabled by default. Go to the mod settings in the game's options menu. There you can enable/disable everything.
Bomret  [author] 13 Jul @ 1:01am 
@CreatorOfWorlds I’m currently testing an options sun shafts implementation. Stay tuned.

@Baldovino I’d need more information about the error you get. What’s the error message? Which other mods do you have active?
CreatorOfWorlds 15 Jun @ 1:39pm 
Would it be possible to add sun shafts as a feature but with an optional toggle?
Baldovino Trevisano 15 Jun @ 10:05am 
Hello; the mod is giving me an error when i start the game but it does not say [or at least i did not understand] if it is incopatible with the mods i'm using. Can somebody help me?
person 13 May @ 9:04am 
Lol it looks like someone remove the mexico filter
Bomret  [author] 2 Jan @ 12:01pm 
@darcula2000 Natural Lighting basically does the same thing as Softer Shadows. What do you miss?
V_Cred 5 Dec, 2024 @ 6:36am 
Nice work, It is good to know that it is dependence-free. I'll check it later.
darcula2000 30 Nov, 2024 @ 6:44pm 
Daylight Classic + Softer Shadows + Dynamic Resolution + Real Neutral LUT,Thank you, these four mods are still valid until December 2024.

I respect and thank every mod creator, but I have to admit that after 9 years, the simplest and most effective mods in terms of light and shadow effects are still those from 8 years ago.

this 4 mods combination still cannot be replaced, such as' Render It! ',' Lumina ', and' Relight '. Although these complex mods are more flexible and free, they require patience to adjust the values. Most players just want to achieve a simple and beautiful light and shadow effect.

What I most want to adjust is the part of the building that faces away from the light. The latest Mod [Natural Lighting] can replace [Daylight Classic], but still cannot fully replace [Softer Shadows]
Bomret  [author] 23 Nov, 2024 @ 4:02am 
@Cloud Breaker that is strange. The mod only changes some internal values for calculating the in-game lighting. And it only changes them once when you 1. enable/disable the mod and 2. change the settings. According to tests and user feedback there is has been no noticeable change to FPS.
Frost King 17 Nov, 2024 @ 5:07pm 
When I enable your mod it seems my fps degrades by about 20%.
diamondback1980 17 Nov, 2024 @ 5:13am 
BEAUTIFUL. Thanks a million for this mod. Looks great!
Royal Raven 21 Sep, 2024 @ 4:14pm 
Thanks for this! Replaces my dated Daylight Classic and Softer Shadows.
wy38192 21 Aug, 2024 @ 7:48am 
Yes, keep working on it, but I hope the creators can work on a new cubemap replace.
m0LTEN 15 Jun, 2024 @ 6:20am 
Top!
Bomret  [author] 7 Apr, 2024 @ 11:24am 
Tranks a lot, MrPapaBear! Glad you like it.
MrPapaBear 26 Mar, 2024 @ 4:33pm 
Well reading your description I was thinking big talk properly gonna be disappointed. :steamfacepalm: :steamhappy: You so proved me wrong, this mod is genies, the Game looks better then ever without playing around with a million settings and old mods. Thank you, take my Points.
PhazezGova 4 Mar, 2024 @ 2:35pm 
Thanks, for your answer :)
Bomret  [author] 4 Mar, 2024 @ 2:27pm 
@PhazezGova Natural Lighting does not touch anything that is related to Dynamic Resolution. You should be good to go!
PhazezGova 3 Mar, 2024 @ 5:59am 
What about the dynamic resolution, do you know if it is compatible? It's similar to render it.
Bomret  [author] 4 Feb, 2024 @ 4:49am 
@Zattom Thanks so much 😊
Zattom 2 Feb, 2024 @ 2:48pm 
It looks so nice, the best visual ever.
Bomret  [author] 29 Jan, 2024 @ 10:27am 
Version 1.2.1 removes the incompatibility warning with Theme Mixer 2 and 2.5.
Bomret  [author] 29 Jan, 2024 @ 1:42am 
@TheCehapeliCay thanks! I’m a bit hesitant about the no fog option at the moment as there already are a number of other mods that do this but I’ll think about it.
Bomret  [author] 28 Jan, 2024 @ 6:29pm 
Just released version 1.2.0 including the "Enable anyway" mode. In that mode Natural Lighting will apply its settings and possibly override the settings from the incompatible mods. This will not result in crashes but may result in the game's lighting becoming a mix between Natural Lighting and the other mod(s). However this might give you an interesting starting point: You can for example activate Natural Lighting in conjunction with Render It! or Lumina and use these mods to then fine tune the game's visuals to your liking. Recommended only for players who have more experience with the aforementioned mods.
Bomret  [author] 28 Jan, 2024 @ 3:51pm 
I just released version 1.1.0 of Natural Lighting which adds the option to use the dedicated and now built-in Natural Lighting LUT. It's on by default, but you can switch this option off at any time and use a LUT of your choice.
Bomret  [author] 28 Jan, 2024 @ 3:44pm 
@gpa1090

Yes, Theme Mixer also changes the lighting configuration so it is marked incompatible as well. I'm currently thinking about an "I know what this means, enable anyway" mode for Natural Lighting which would apply its settings regardless of incompatible mods as "Compatibility" here only means that all the mentioned mods can change the lighting and not crash or anything.

But thanks, I updated the docs here to reflect the situation with Theme Mixer 2 and 2.5.
gpa1090 27 Jan, 2024 @ 8:21pm 
Hi, I use Skyve and deactivated Daylight Classic plus Lumina. Skyve show no other incompatible mods. However, Natural Lighting still deactivate itself in game due to conflic with Theme Mixer, which is not mentioned as incompatible in this mod page.

In the log file, this line is found: [NaturalLighting] Detected incompatible mods Theme Mixer 2.5.

Grateful if you can clarify the compatibility situation of this mod.
Bomret  [author] 25 Jan, 2024 @ 2:09am 
@Shomudi thanks a ton! That was the intention of this mod 😊
Shomudi 24 Jan, 2024 @ 4:59pm 
@Bomret Its certainly much better than the vanilla looks. Recommended to anyone that does not want to mess for a few hours with the graphic settings in Render It or Lumina.
Bomret  [author] 24 Jan, 2024 @ 11:07am 
@后裔枝独秀

Can you please take a look at your debug log file? See this guide on how to find it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=463645931 (scroll down to "Finding the log file"). Inside that file look for a line that starts with "[NaturalLighting] Detected incompatible mods [...]". Paste that entire line here, please. It will contain the names or steam id's of the incompatible mods.
后裔枝独秀 24 Jan, 2024 @ 6:25am 
I don't subscribe to Daylight Classic,
Soft shade
Make it!
lumen
How can still detect incompatibilities
Bomret  [author] 23 Jan, 2024 @ 6:07am 
Cool! Please tell me what you think afterwards 🙂
Shomudi 22 Jan, 2024 @ 7:22pm 
I'm using Render It! but I'll give this a try (will deactivate Render It!) first.