Left 4 Dead 2

Left 4 Dead 2

Director Intensity Graph Enabler (Default HUD)
26 Comments
Interneted  [author] 21 Apr @ 7:50am 
@T626
That add-on replaces the pause main menu by adding a button to fix the third person, so it will conflict.

@Anby Gaming
Well, the only way is to merge them by yourself, and I won't be making separate particularly for this reason .

VScript actually can do this, but it's out of my interest.
Alya-san 15 Apr @ 10:30pm 
I really wish this had other HUDs support like Tomaz's HUDs or SCHISM HUD (I'm using PDTH Styled HUD by tomaz), or either a Sourcemod plugin that also enables this function
T626 9 Apr @ 8:49am 
@Interneted it conflicts with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3239153087 . Just wanted to let you know.
스나오 17 Mar @ 10:48am 
Aww darn :MaterialGirl_expression4:
I've also looked through relevant files and I also couldn't find, although I'm still hopeful haha.
Thanks again for looking through! I really appreciate it.
Interneted  [author] 17 Mar @ 8:33am 
I am not sure about that, so far I looked through the localization/resource files (not all of them) and still found nothing regarding the elements.
스나오 17 Mar @ 3:51am 
Also thank you in advance!
스나오 17 Mar @ 3:49am 
Hello, I'm sorry for the random question, but I was wondering would it be possible to edit elements of the intensity graph? (ex: change the text such as BUILD_UP or PEAK_FADE to a different text just like how you can edit text in-game for other things like credits, captions, or survivor names + visual elements like background and bar to a different image)

I have been trying to figure it out although I don't have many resources I could find so I thought I would try asking just in case :ninjasmile:
Interneted  [author] 16 Feb @ 8:00pm 
@aeiou
It still works on official server, I've just tested it, but I can't say that it works for every cl flagged cvars.

And for everyone asking if I will make a version with other HUDs, I am afraid no, for more clariffication, you can see one of my replies in the pinned discussion.

I have no idea steam unsubscribed me from this item for whatever reason.
aeiou [DFS] 16 Feb @ 6:02am 
i mean clientside by cl, by the way
aeiou [DFS] 16 Feb @ 6:01am 
i can't even execute the clientside convars that were used for cheating, was this patched?
CullD'Mekk 17 Jan @ 10:48pm 
Are you going to make a version without hudlayout.res? because maybe some need it like me who removed the hudlayout.res script to be compatible with SCHISM hud
Nescius 9 Aug, 2024 @ 8:04am 
I find it funny how you have an addon to prevent a simple fast switch melee but also one that allows clients bypassing a cheat flagged cvar on servers
apollo-13 10 Jun, 2024 @ 1:07pm 
It somewhat does work with other HUDs altough further testing is needed. I started singleplayer w this enabled and my HUD mods disabled. Returned to menu. Switched the mods and next time I entered a game I was using both til I quit. So yea it is possible.
Alya-san 3 May, 2024 @ 3:27pm 
Do you plan on doing this as well as with other HUDs such as SCHISM HUD (the one that I use) or InfectionHUD or similar HUDs?
诚宝 23 Mar, 2024 @ 2:37am 
Hi, Interneted, Has there been any progress in the submission repair? This bug is too bad, it completely messes up the realistic mode, and people can see the outline through ingamemainmenu.res with sv_disable_glow_survivors or director_debug_scavenge_items or r_drawothermodels. There are other even worse ones, such as shooting without a recoil.
idksomething 16 Mar, 2024 @ 3:05pm 
i like this mod as it lets me see how the game works, very interesting and lets you know who the ai directors hates very very much
诚宝 9 Mar, 2024 @ 3:18am 
Thank you so much for taking this to Tsuey and for offering to help test. I really appreciate your effort to address the issue, even if it turns out that VScript can't handle the fix. Knowing that you're willing to look into it means a lot. Thanks again for your support!:Speech_Love:
Interneted  [author] 9 Mar, 2024 @ 2:57am 
I can report this to Tsuey and help him test the beta before the next update, but that is more likely to be a c++ fix, and VScript cannot do much, so don't get your hopes up.

And by the way, looking at your plugin syntax, you might want to be check too if the server has sv_cheats set to 0, otherwise you will kick the person using the command even if the server has cheats on. Not quite sure tho, since I have little knowledge of sourcemod, other than that, pretty cool.
DRIVING IN MY CAR AFTER A BEER! 7 Mar, 2024 @ 8:00am 
This is pretty fucking cool dude; I love the game design in L4D2; but I was too lazy to sv_cheats 1 my local server to see how the game would function when I play with my friends. Awesome add-on for looking at the knit and grit of core mechanics
诚宝 6 Mar, 2024 @ 5:02am 
QueryClientConVar(client, "mat_fullbright", ClientQueryCallback_mat_fullbright);

void ClientQueryCallback_mat_fullbright(QueryCookie cookie, int client, ConVarQueryResult result, const char[] cvarName, const char[] cvarValue)
{
if (StringToInt(cvarValue) != 0) KickClient(client, "ConVar mat_fullbright violation");
}

This is the temporary solution I am currently using plugins, which can only query a single CVAR. I hope there is a way to prohibit all ingamemainmenu.res changes
Interneted  [author] 6 Mar, 2024 @ 3:19am 
After a few tests and the limit of my vscript knowledge, there's neither a way to check each client's convar value and kick them when necessary, nor blocking the resource file. However, it's possible to set everyone's "cl" and "cheat" flagged convar to the 'sv_cheats 0' default value when they are abusing this exploit.
senzawa 15 Feb, 2024 @ 6:55pm 
I wonder if you can use it to execute arbitrary commands i.e. hurtme, or is it just limited to editing cvars
[ᴬᴾ] ℬ я α и ∂ y ☣ 31 Jan, 2024 @ 9:50am 
This method hasn't been patched since L4D2 exists, haha, I've known it for many years, and I'll make a video about it. You can check my screenshots, and you'll realize XD
Stredø 24 Jan, 2024 @ 6:44pm 
Wow! thanks Lois Griffin from family guy.
UnfunnyUsername 24 Jan, 2024 @ 1:00pm 
Intensity is what the AI director uses to dictate infected spawns so knowing current intensity is quite useful
Pepe on my Balls 24 Jan, 2024 @ 12:25pm 
what does intensity graph display anyway?