Rise of the Triad

Rise of the Triad

Deck 13 [DM-TDM]
12 Comments
Tex Murphy 25 Apr, 2015 @ 11:07am 
This level is awesome. Please recook! :-)
Tempus  [author] 12 Oct, 2014 @ 6:04pm 
No problem it gets all too confusing, in UT99 was Deck16 (with goo and smaller), in UT2004 was Deck 17 with lava and has more corridors and an extra room, they even mention that Deck 16 is it's neighbor so they are not the same maps, then in UT3 all becomes confusing, they kept the basic layout of Deck 17 but they addeed goo which was a feature from Deck 16 and they just call it Deck only.
Ninja Senshi 12 Oct, 2014 @ 5:59pm 
Oh, sorry about that then. I have hardly played UT99, I might have to start playing that more
Tempus  [author] 12 Oct, 2014 @ 5:58pm 
I dont remember any other area there but this map was mostly based on deck 16 from UT99, Deck17 from UT2004 has more areas, so what I did was to inspire myself in both and give it a different name hence 13, it's a remake but with some libreties.
But Thanks a lot to point that out :)
Ninja Senshi 12 Oct, 2014 @ 5:35pm 
The 2nd picture
Ninja Senshi 12 Oct, 2014 @ 5:35pm 
Where the Flak Cannon would spawn there is stairs that go down then curve left into the area with the boxes that has a double damage power up it's just blocked off for some reason
Tempus  [author] 12 Oct, 2014 @ 4:54pm 
Which Corner?
Ninja Senshi 12 Oct, 2014 @ 4:45pm 
Why is a corner of the map missing. :(
anton 3 Oct, 2014 @ 11:16am 
A map is fantastic.
btomasulo 3 Oct, 2014 @ 11:11am 
Your best map yet Tempus!
Tempus  [author] 15 Sep, 2014 @ 4:06pm 
Thanks for the comment
[ROTT] hackman 15 Sep, 2014 @ 2:16pm 
Hail to the uncrowned king of Rott maps!