Dominions 6

Dominions 6

Snerdryn
21 Comments
[CPC] Pymous  [author] 19 Oct, 2024 @ 9:36am 
Thanks, yes I got experimental version with cave layer, but lack time to focus releasing it :x
MartialDoctor 7 Oct, 2024 @ 9:48pm 
Your maps are just spectacular! I've also begun using this one, as well, in our RP multiplayer game.
Have you considered adding small cave sections in?
GAMEPOD 44B1 9 Jun, 2024 @ 11:29pm 
Very cool
Ddraig Lleuad 19 May, 2024 @ 8:04am 
Yep, that seems to have worked fine, I just tested it with debug mod, no monastery's in sight. You're clear to patch your other maps :)
[CPC] Pymous  [author] 19 May, 2024 @ 2:56am 
@Draig Lleuad and @All: I tried to fixed the Monastery of Light holy site spam issue in Mountains provinces with the help of @JBrereton script. Hopefully it seems to work, please don't hesitate to confirm so I can fix my others maps. Thanks again for the report and JBrereton for his amazing script!
Ddraig Lleuad 17 May, 2024 @ 7:04am 
Any hope of fixing the bug with mountain terrain and holy sites? I was reminded of it recently and after checking it still seems to be active. More details here https://steamhost.cn/steamcommunity_com/app/2511500/discussions/0/8059829743280160458/
Ulthar 15 Mar, 2024 @ 4:54pm 
would someone make Cradle of Civilization from Dom4?
Adrift40 27 Feb, 2024 @ 10:21am 
do these not use weather?
Gilded Fire 29 Jan, 2024 @ 1:39pm 
Does this support terraforming?
Industrial Revolutionary 28 Jan, 2024 @ 4:28pm 
I see Pymous, I click subscribe
[CPC] Pymous  [author] 28 Jan, 2024 @ 2:34am 
Thanks Mathusalm and Sturm! :D
@Ogey: good job ;)
[CPC] Pymous  [author] 28 Jan, 2024 @ 2:09am 
Thanks Frenchkiss ! :)
Frenchkiss 28 Jan, 2024 @ 1:44am 
Awesome port!
Mathusalem 28 Jan, 2024 @ 12:11am 
beautiful map !
Sturm 27 Jan, 2024 @ 11:29pm 
Nice to finally have this available in dom6 as well!
Ogey 26 Jan, 2024 @ 5:47pm 
Ok I got this to work without wraparound. I think there is an issue with the Dom6 Map editor in game. If you remove Horizontal/Vertical in the editor, it will look ok in the editor, but once loaded in game its wrapped again. The trick is to remove the #wraparound line in the .map like you mentioned, then copy it to your user folder so you can edit it in game. Then load it in game and remove the wraparound neighbors and resave it. Now it will load without the wrap being drawn and wont have neighbors.
[CPC] Pymous  [author] 26 Jan, 2024 @ 10:27am 
@Ogey: making a "nowrap" version would need some serious rework/repaint . But if you want to make the modification, you need to remove the #wraparound line in the .map file (maybe it's also possible to remove from the map editor).

@Gatorbate: sure, and... here it is for Biddyn! :) enjoy: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3147711030
Hajduk 26 Jan, 2024 @ 8:28am 
Very nice, thank you for your time and labor.

I hope you will have time to also convert/upload your maps Biddyn and Edowyn. Those are by far my most played maps in Dominions 5.
Ogey 25 Jan, 2024 @ 3:20pm 
Any chance for nowrap? I tried editing it manually and removed the wrap neighbors and vertical/horizontal wrap, but it still renders as an infinity map in game once started for some reason.
[CPC] Pymous  [author] 25 Jan, 2024 @ 2:00pm 
@Jaak3L: thanks. It's strange you cannot open it in the editor, just tested it works. Maybe try to move the folder localy?
Jaak3L 25 Jan, 2024 @ 7:23am 
Awesome!! Love the map. It fails to load in the map editor though(I was looking to add a cave system)