Dominions 6

Dominions 6

Halfling Havoc
12 Comments
USEC_OFFICER  [author] 6 Aug, 2024 @ 7:08am 
I have goose and parrot riders planned, if that counts.
Dylancd 6 Aug, 2024 @ 7:05am 
Also some rooster riders!
Dylancd 6 Aug, 2024 @ 7:04am 
Lovely mod, hoping for a few EA factions at some point
Lordlynel 5 Apr, 2024 @ 9:47pm 
Great!
USEC_OFFICER  [author] 5 Apr, 2024 @ 2:33pm 
@Lordlynel: They do have Spellsinger. The ability doesn't show up until you recruit them, for whatever reason. Probably something to do with them only having a random magic path.
Lordlynel 5 Apr, 2024 @ 2:22pm 
I think Vanlaw halfling skalds are missing spellsinger?
USEC_OFFICER  [author] 7 Feb, 2024 @ 6:12am 
@TeaDrinker: I should have labelled them better. Right now they're identical. In the future, 3.1 will be a static version while the other will be continuously updated any new nations I add. As silly as it is, I'm trying to follow best practices with multiple .dm files.
TeaDrinker 7 Feb, 2024 @ 5:59am 
2 files show up in the in-game mod menu. Which should I be using? "Halfling Havoc" or "Halfling Havoc 3.1"? Which is the most up to date?
[-[tRiX]-] 5 Feb, 2024 @ 4:21pm 
Messes up with Sombre Warhammer wood elves and high elves.
USEC_OFFICER  [author] 4 Feb, 2024 @ 9:22am 
You'd have to ask them yourself. I'm just using the tools they made.
Alien 4 Feb, 2024 @ 7:34am 
Is genmod coming to dom6?
USEC_OFFICER  [author] 24 Jan, 2024 @ 7:59pm 
Updating stuff for Dominions 6 was a lot because I am too wordy for my own good. Please let me know if I missed any changes or something seems wrong.