Garry's Mod

Garry's Mod

LABORATORY_SINGLEPLAYER_HORROR
11 Comments
Bence  [author] 20 Apr @ 7:19am 
I understand, and thank you
bad335028 20 Apr @ 6:45am 
I already tried two of them and it was incredible, though it still had same problem such as minimal light source and the black fog darkness. Im not really a fan of that because my eyes couldnt perceive darkness really well.
Bence  [author] 20 Apr @ 6:08am 
bad335028 20 Apr @ 6:02am 
Yeah, i always want to see cry of fear campaign maps in garrysmod, but i guess it is not the time yet.
Bence  [author] 20 Apr @ 4:21am 
Thank you for your reply. I am not planning making new maps soon, but who knows what life gets for me :D Thank you for trying it, even if it isnt finished
bad335028 20 Apr @ 4:15am 
it was really good in my opinion, but if you are continuing this or making new maps again pls remove those black fog because they are annoying af and please add lamp or some light source in some area because i couldnt see shi
ZARTH THE WOLFITO 29 Jan @ 7:29am 
the firematch is usless
even with the cry of fear lantern is way better dude :spycon:
Bence  [author] 17 Nov, 2024 @ 4:07am 
Hello, thanks for your reply, i 100% agree with you, you are fully right. The problem is that my life changed and i dont have time anymore for making and finishing my maps. When i was making this project i was working together with one of my friends. But we are not freinds anymore so i actually stucked with the project, and after one month of hesitating i uploaded it, so the work that we put into this piece wont go into the trash. But thanks for the reply, you are 100 % right.
GrockStudio 15 Nov, 2024 @ 5:16am 
The map itself is good... BUT YOU CAN'T EVEN PASS IT. matches don't help at all, you can't see shit at all, so they also go out all the time. custom NPCs are cool, the plot also has good trimmers! I especially enjoyed running from those monsters in the lab. The first appearance of the monster in the mine is scary. It's quite unexpected to see NPCs with cry of fear instead of the usual hl2 NPCs
GrockStudio 15 Nov, 2024 @ 5:16am 
This is the main feature of this card. the idea is that after the player's death, forcing them to go through the entire map is a pretty bad idea. 80 percent of the players will just leave, it's better to respawn them on those parts of the map where they were. at the end of the map, when you go out into a courtyard filled with corpses, there is a dead end. There is no ending to the map, just a dead end. it is not clear what to do and in general the map is not finished. the door that will lead into a courtyard full of corpses does not open (I found the code for the door). the map is good, but it needs to be completed and the mapping in some places corrected and a normal flashlight installed
Gen. Al@n 25 Jan, 2024 @ 3:37pm 
lol he used models from Grey Rebirth too, sadly I quit Garry's Mod a while ago but maybe some time in the future.