Space Engineers

Space Engineers

Consolidation Firearms
147 Comments
Raynor 27 Jun @ 7:54pm 
sweet
Foltast  [author] 27 Jun @ 8:33am 
Acherion try to re-download the mod
Raynor, we configured all the settings required for this in a previous update. NPC should be able to use weapons
Raynor 18 Jun @ 5:33pm 
Is there any way I can have these spawn with npc for EnableAI?
Acherion 15 Apr @ 4:37pm 
I have an issue which everytime I use the rocket launcher kirrum, it crashes my game and tells me that my graphics card has an issue, but this mod worked before. Plus, my graphics card is up to date and everything else is too.
Foltast  [author] 3 Apr @ 2:46pm 
Yeah, we've sent bug report for it and waiting for fix
jamstraz 24 Mar @ 5:19pm 
I also have a reload thing...It will read 0 or I waste magazines
Foltast  [author] 14 Feb @ 2:39pm 
ksenev25 can you send a game log with crash on our discord server?
ksenev25 14 Feb @ 1:55pm 
The update is broken. After the update, I can't create a new world with this mod and old saves won't load.
Aquila27 13 Feb @ 3:54pm 
that was my conclusion too... I did not want to get rid of WC but giving how much I end up using firearms I might try without it, if it fix the problem
Foltast  [author] 13 Feb @ 8:01am 
I tested the mod in new world (only Firearms + WC) and have this issue. But I found that the same problem is happening with other weapon mods (without Firearms) so I think the problem on the WeaponCore side. I'll contact the developers about it and we'll see what can be done

Fix for weapon naming will be published very soon with new patch, that also will bring some balance tweaks.
Aquila27 13 Feb @ 3:03am 
I do have that reloading problem in SP, with other hand held weapons mod too. but the most annoying problem is the zoom, once I get zoomed in it wont go away, even when getting inside a grid seat im still in zoom mod. I does that with other weapon mod too, I google for a while and did not find any fix that work for me, except restarting the game but its obviously not very efficient, at that point I should just be playing withtout gun mods. Im thinking I must be doind something wrong, I tryed changing the mod load order and deleting scope framework but the same happen. Im playing with weapons core, my next step would be to try to get rid of that but its an important mod in my collection. though Id ask around here see if anyone have had the same issue and found where the problem is.
Foltast  [author] 9 Feb @ 12:08pm 
Commander Brisk is the problem with reloading happening on the server or in private (offline) world?
Foltast  [author] 8 Feb @ 2:42pm 
We'll check it, thanks for notifying
Lells 4 Feb @ 6:07am 
I'm also having an issue with the gun running out of ammunition despite not firing it. If I log out of the game with a fully loaded weapon, and log back in (player still alive), then the gun is now empty. I can't speak to if it does damage or not yet, as I've been lucky enough not to have enemies after me yet, and I have friendly fire turned off. This is on a dedicated multiplayer server, if any other info would be helpful, please let me know.
Commander Brisk 13 Nov, 2024 @ 5:35pm 
ive seen to have the issue of the guns needing to reload almost every time i select them which can waste mags and also they all seem to have name issues haing like OPC_(weapon name)_display name
Voda 29 Oct, 2024 @ 11:18pm 
Guns cannot interfere with target dummies, means dummies didn't take any damage from those guns
[82DK] wyomingwolf 28 Oct, 2024 @ 5:09pm 
say that now, but if the bots ever get their hands on these you might be asking for a nerf lol
Airplane ;) 22 Oct, 2024 @ 11:07pm 
hey the pistol's base firerate is unusably bad. should be at least double to triple that what it is.
[82DK] wyomingwolf 22 Oct, 2024 @ 7:04pm 
awesome and apologies if I sound needy. Want to give enemy bots a "fighting" chance against me :D
Foltast  [author] 21 Oct, 2024 @ 9:20am 
Rohen can you send us a copy of log files (including WC logs) via our Discord server?
[82DK] wyomingwolf, hmm, it should work, I'll check what could go wrong
[82DK] wyomingwolf 20 Oct, 2024 @ 7:04pm 
So I noticed the mod has AIEnabled support yet the bots still never spawn with them. Talked with JTurp and he mentioned this:

"That depends on how they are configured
Are they WC?
If yes, they need to have specific tags set to be usable (NPCSafe tags); if no, then they need to be subtypes of the current vanilla weapon types - pistol / rifle / launcher"

Is this a mod creator thing or can we alter these files? I have no knowledge of this so I am unsure where to look
Rohen 19 Oct, 2024 @ 2:38am 
Sigh, as I already wrote, all weapons can be produced, fired, disasembled, reloaded, they even have animation, but... they deal NO damage at all (except Kirrum). Also, they do live mafrk in the place of hit (bullet hole), but they do not leve any mark/animation on the point of inpact, so it looks like they are firng dumies and not bullets.

I tried everything, but no result at all. Mods; WeaponCore, this one and colorful icon.
Dercaixr  [author] 6 Oct, 2024 @ 1:00pm 
not sure what is a tool switcher
eaglegundam 6 Oct, 2024 @ 12:26pm 
are there possible issues with tool switcher?
Rohen 27 Sep, 2024 @ 2:28pm 
For me this mod works, except... weapons deal NO damage (exception Kirrum which works fine) and there is no hit marks at all.
Mog 6 Aug, 2024 @ 7:18am 
I have tried this mod several times, but every time the guns do not fire, cant figure out why
DraconicWolf 21 Jul, 2024 @ 7:06am 
i having trouble with the snipers i cant use the scope
Dercaixr  [author] 31 May, 2024 @ 5:00pm 
It has a charge delay for half a second, are you sure you are holding the fire button?
=VG= kiwirambob/killabot 30 May, 2024 @ 4:33am 
The plasma cannon , doesnt work :sefacepalm:
Dercaixr  [author] 3 May, 2024 @ 1:02pm 
There are no lcd packs, unfortunately, but thank you for the feedback!
Saint Khaos 3 May, 2024 @ 11:07am 
honestly the consolidation packs are what brought me over to weaponcore. elegant and sleek. is there perhaps an lcd pack that includes a logo? would love to add it to my base
Foltast  [author] 21 Apr, 2024 @ 6:05am 
I checked their mod and as I can see, they override vanilla weapons and that's why you can find npc with their weapons
I don't see any custom loadout settings, so I assume an additional mod would be required to spawn npc with our weapons
[82DK] wyomingwolf 20 Apr, 2024 @ 12:44pm 
Dercaixr  [author] 20 Apr, 2024 @ 10:36am 
I do not know honestly, bots can use weapons if you give it to them, but i don't know how to spawn with it
[82DK] wyomingwolf 20 Apr, 2024 @ 9:05am 
For AI bots to use them do we need to change something with game files or can they naturally spawn on bots in the wild?
Foltast  [author] 17 Apr, 2024 @ 4:35pm 
Fuzzinator23 try to reload the save, it should help
Fuzzinator23 15 Apr, 2024 @ 6:21pm 
The issue my friend and I ran into currently is that we can't move forward while using the weapons.
Qwertunchik 15 Apr, 2024 @ 11:49am 
Oh! The problem was caused by the controller) You need to edit p.2 in Known issues. I can move, i see shoot animation, but no damage and no sound.
Dercaixr  [author] 15 Apr, 2024 @ 11:24am 
Could you be more specific as to what other mods do you have, what world settings. Or better upload the world save and link it to us!
Qwertunchik 15 Apr, 2024 @ 10:01am 
Something strange. "Can't move, can't shoot - if you are playing using controllers, then you should wait "vanilla" version of the mod, as WeaponCore does not support controllers". I use controller but i can move and shoot.
But i have other problem. No sound! Absolutly nothing! All weapons in this mod don't make any sound! At all!
potatocat 10 Apr, 2024 @ 3:29pm 
the weapons are available for me in the basic assembler and i can craft it but when i go to craft it with all the matierials in the assembler it says that it doesnt have enough reasorces?
Foltast  [author] 9 Apr, 2024 @ 2:49pm 
Anomoly, weapons should be available in the assembling bench and advanced assembler from IO in the tools section
Anomoly 4 Apr, 2024 @ 11:46pm 
This may sound stupid, I have a new game with just IO, WC and this mod. I can see the weapons in the tech window (G key for me), but I can't seem to find how to make these firearms, I checked the assembler and mod compatability assembler
VS-lockon 30 Mar, 2024 @ 3:18pm 
sweet this work again
thesnowfox84 27 Mar, 2024 @ 8:08am 
I'll be keeping an eye out for that then :Vegeta:
Dercaixr  [author] 26 Mar, 2024 @ 4:42pm 
as we mentioned in the description, yes, we have plans for vanilla version
thesnowfox84 26 Mar, 2024 @ 4:40pm 
you said this version is there or plans for a version that doesn't?
Dercaixr  [author] 26 Mar, 2024 @ 3:45pm 
Hi! This version uses weaponcore for unification with our block weapons - damage, ammo types
thesnowfox84 26 Mar, 2024 @ 3:42pm 
why does this need weaponcore?
Nehtiyalyr 15 Mar, 2024 @ 10:32am 
Yeah, I commented about where the ammo is displayed, the name of the weapon is on top where the ammo numbers are, it's not a major problem but it makes hard to read...
Again, awesome mod...