Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Liberty or Death - 4 Player COOP campaign (updated 26.06.2025)
47 Comments
Воин дорог 2 Jul @ 10:56am 
I believe that missions should be interesting, not boring. The player shouldn't have to search for ways to stop the endless spawning of enemies.
Воин дорог 2 Jul @ 10:55am 
so why introduce endless waves of enemies?
Septimius  [author] 2 Jul @ 9:24am 
@Воин дорог: Well, there is a difference on the difficulty setting you select. The harder difficulty you get less resources and more enemies. But on Easy & Normal it is quite the same.
Воин дорог 30 Jun @ 8:23am 
give me fewer resources or more enemies on the map
Septimius  [author] 30 Jun @ 3:20am 
Воин дорог: Because otherwise it becomes too easy. But I will try to tie it to the difficulty levels next time. But the German soldier waves stops usually when you complete the task.
Воин дорог 28 Jun @ 6:01am 
You also have missions with endless waves in the German campaign. Why?
Septimius  [author] 26 Jun @ 8:42am 
@Falzone: Thank you for the feedback, yes the enemy waves on Carentan are unlimited until you complete the objective. I might update this in the future to be less waves or at least have a limit since it seems it might be too difficult. Or maybe I will relate it to the "difficulty" level the player selects.
Septimius  [author] 26 Jun @ 8:40am 
@mikephillps: The Overlord mission script is now fixed that you only need to "destroy" the body of the tanks to win. So they don't need to be completely destroyed.
Falzone 1 Jun @ 9:34am 
Okay so in answer to the below, they appear to stop once the artillery high ground is captured... phew. I was running out of ammunition. The 4th map took me over 9 hours to complete and I had 42 men lost, but the Germans lost over 720!
Falzone 1 Jun @ 6:54am 
In the Carentan mission (4) when the reserves come in from the south, are these unlimited (do they just keep coming??). I've killed off about 10 waves, and it seems a bit excessive. Do they stop after a certain time or action?
Nogood 20 Feb @ 8:09pm 
do uninhabited for the status
Septimius  [author] 24 Jan @ 10:08pm 
@mikephillps: I think you succeed, but the script at the end is to destroy the tanks completely. So if you immobilized the tanks and they got abandoned, it doesn't count I guess. So I need to think of a better script than completely destroying the tanks. Sorry
mikephillps 2 Jan @ 4:33pm 
Great job! Question in OverLord, I have defended the bridge and there are no more enemies. I drove around map to look for any hidden troops, but i cant find any. Is there something specific that I need to do to finish?
Immaluckez 18 Dec, 2024 @ 6:21am 
waw
michalgoscinski35 14 Dec, 2024 @ 3:13am 
Good job i love the Operation Neptune mission keep up the good work!
Green89falcon 10 Dec, 2024 @ 7:07am 
hey really nice missions. thank you for this:lunar2019wavingpig:
kataplast5 24 Oct, 2024 @ 11:11am 
Hip Hip Hurray!!! For Septimus. Couse he is a JGF! (Jolly Good Fellow)
Septimius  [author] 24 Oct, 2024 @ 4:30am 
@kataplast5: Updated so that C47's are now the plane in the first mission. Hope it helps with the immersion.
marques.2000 20 Oct, 2024 @ 11:21am 
Boa tarde , grato !!!!
kataplast5 20 Oct, 2024 @ 10:02am 
Details matters...
Haven't u ever wrote any essey, article or scientific work during college or something?
Your reviewers are then really aggressive.
Be brave soldier...
Septimius  [author] 20 Oct, 2024 @ 7:15am 
@kataplast5: OK... I will fix that in the future. But these missions were created a long time before the latest Airborne DLC and therefore the C47 wasn't an available asset as it only got available a few days ago in the latest DLC. So haven't had time to fix that yet.
So not entirely sure why you have an aggressive tone as it is not justified.
kataplast5 20 Oct, 2024 @ 7:09am 
Septimus - Ok why paratroopers are STILL droped by Finnish Bleinheim instead Douglas C 47?
Making mission based on historic ivents obligates to greater accuracy for the realities of that time.
Fix it or drop it.
Septimius  [author] 18 Oct, 2024 @ 5:42am 
@returrn fire: It worked fine for me to start & play the missions in both Singleplayer/Campaign and by hosting a lobby to do COOP. So not sure why you are having issues. Could be that my mission mod is conflicting with other mods you have active. I play without any other mods. Sorry for the inconvenience.
Septimius  [author] 18 Oct, 2024 @ 4:11am 
@returrn fire: I will look into it. The new DLC just released (and I bought it :D) so it will become a requirement of this Map/Mission mod.
Septimius  [author] 18 Oct, 2024 @ 4:10am 
@Leutnant Gustav Klaebisch: Not sure how to address that. Are you refer to the orders you give to your soldiers or the enemy AI's movement?
returrn fire 16 Oct, 2024 @ 2:45pm 
doesnt work crash in the lobby when you click start
Leutnant Gustav Klaebisch 11 Oct, 2024 @ 7:55am 
Shit pathfinding. Rather play tetris which has better AI movement
Immaluckez 7 Sep, 2024 @ 11:37am 
waw
Septimius  [author] 3 Sep, 2024 @ 8:58am 
Apologies for the delay. Life has been rather busy. But as always, leave comments if something is not working... or how to improve it and will try to get it fairly quickly. Thanks.
Daxz_Mindnight 31 Jul, 2024 @ 5:40pm 
8/10 missions and btw go fuck uself on respawn a halftrack on the border of the map
Septimius  [author] 11 Jun, 2024 @ 11:27am 
@Killgore: Well, an German controlled point of view for these missions is probably not gonna be made by me. Or at least not any time soon. Sorry.
Killgore 4 Jun, 2024 @ 8:17pm 
This may be askin for a lot but would it be possible to have a German defense option/coop for the missions like these?
Septimius  [author] 27 May, 2024 @ 10:57am 
@Der_Neusser: Thank you for the positive feedback.
Yes, 3rd map & Mission was just released. Next planned map/mission for this campaign is the attack on the town of Carentan itself.
Septimius  [author] 27 May, 2024 @ 10:56am 
@Dre: Thank you. :)
Der_Neusser 26 May, 2024 @ 1:19am 
Hats off to awesome mod, are there more missions coming?
Dre 12 May, 2024 @ 11:41am 
Good Missions!
Septimius  [author] 12 May, 2024 @ 2:57am 
@deino: Sure thing. Go ahead. :)
deino 9 May, 2024 @ 9:45pm 
Excuse me, can I get your permission to change your mod to a dcg map in my dcg map pack? Of course I'll give you credits.

Thank you very much.
Septimius  [author] 22 Mar, 2024 @ 4:34am 
@ピカチュウ: Thank you. I am glad you enjoyed it. More maps/missions will come for this Campaign. Just working on the Army Group North's next map/mission now and then I will come back to this one.
Butzu72 20 Mar, 2024 @ 12:10pm 
imho , one of the best pack missions from entire game !well done Septimius !
Septimius  [author] 11 Feb, 2024 @ 7:29am 
@AK SOAP: Thanks, glad you liked it. If you are referring to the way you can make corpses and other entities stay longer/indefinitely on the map. Then you can do this in the editor.

Once you have loaded up the map & mission in the editor, press F3, then F9. In the menu that pops up, scroll down to "Entity_manager". Tick the box. Then in the drop-down menu below it that appears you can select how long you want "stuff" to stay on the map, you can go from x0,5 - x5. x5 being the longest.

From what I understand, these options determines how long it takes before the game removes corpses/weapons/etc from the map/mission. Play around with them and see what fits for the experience you want. :)
AK SOAP 10 Feb, 2024 @ 7:09pm 
your mission is good do u how i would implement that
Septimius  [author] 9 Feb, 2024 @ 5:38am 
@Coyote: thank you for the appreciation. Took some time to get it together, so happy it was enjoyed. Next mission is already in the works. :)
Septimius  [author] 9 Feb, 2024 @ 5:38am 
@AK SOAP: I did not change any duration of corpses, weapons or entities. But if I change it for you, then it would change for all. And if everything is set to stay indefinitely, then people with "lesser computer hardware" might struggle with lag. You are more than welcome to change it in the editor yourself. :) And thanks for confirming that starting it in Sinleplayer works as well.
ScoobyJew 8 Feb, 2024 @ 2:40am 
really good mission
AK SOAP 6 Feb, 2024 @ 10:35am 
single players good
AK SOAP 6 Feb, 2024 @ 10:34am 
could u make it compatible with everything stays