Total War: WARHAMMER III

Total War: WARHAMMER III

Grimdark & Thematic - Custom Factions Colourama Compilation
20 Comments
RagnaroK  [author] 27 Sep, 2024 @ 11:26am 
:steamthis:Update:steamthis:

:sealdeal: Added a bunch of different custom faction banners, see new ss's.
sigmars_disciple 29 Jun, 2024 @ 4:51pm 
Oh, and pretty much everytime I see Eriksen enter the screen I get kinda happy, and I think I'm not the only fan to feel that way <3
sigmars_disciple 29 Jun, 2024 @ 4:49pm 
My guesses on your answers:
1.) Yes, and very clever of you to ask, my nerdy German friend
2.) Yes, because I'm Danish and we love things to be tidy (don't fret if it's a simple 'no' though, I don't mind, I just wanna know. I promise I won't think any less of you, really!)
3.) Yes, and it already does in the specific case you mention, the Sylvania mod by graetor
4.) And I predict you'll add that sometimes custom faction mods may be REQUIRED like Kraka Drak - those will show up on the right hand side

Don't know if you follow football or not: But it was a pretty even race and if that beyond-ridiculous-VAR-millimetre-decision didn't turn out to so lucky for us, we'd have had a huge problem <3 gg's!
sigmars_disciple 29 Jun, 2024 @ 4:42pm 
1.) mean only this compilation here may contain a few changes to races that don't have their own Grimdark race recolour title, like the Greenskins (Black Pit) or Vampires (Mousillon)?

2.) if it concerns a faction like Sylvania which does have its own "race title", will the same change always be reflected in the individual title (here: the Empire)?

3.) results may look differently whether a here-non-required mod (!) is used that you mention (e.g. if graetor's Sylvania mod is run, can it look differently when that mod is deactivated?

Hope I made some (really nerdy) sense, brother <3
sigmars_disciple 29 Jun, 2024 @ 4:40pm 
Hey buddy, again a little improvement suggestion in terms of the description here:

It should mention somewhere - if that is the case, which I believe - that this compilation mod contains ALL the other "Grimdark & Thematic" titles, including WEF, KSL, EMP, DWF, BRT, TMB & CHD. Also, I'm wondering if little improvements as noted here below in the comments (you mention Black Pit tribe, Mousillon & Sylvania, specifically mentioning Graetor's mod) will
RagnaroK  [author] 16 May, 2024 @ 2:48am 
No worries, glad it worked out.

CA are changing a ton of stuff both noticed by their blogs but also a lot in the background, that they do not mention, which causes a lot of mods to break. Trying to keep up. :steammocking:
skag 15 May, 2024 @ 5:53pm 
Seems as though it worked, sorry again lol :steamfacepalm:
skag 15 May, 2024 @ 5:02pm 
I do have it but I read on the Kraka Drak steampage that some people have been needing to resub to it so I'll try that and see if it works
RagnaroK  [author] 15 May, 2024 @ 3:09pm 
Make sure you have Cataphs Kraka Drak dwarfs, then it works fine. :steamthumbsup:

It has a unique sub-culture so its needed or a crash will happen, the rest are vanilla factions and therefore works without the custom faction mods.
skag 15 May, 2024 @ 1:36pm 
Causing crash on startup for me
RagnaroK  [author] 5 May, 2024 @ 1:42pm 
:steamthis:Update:steamthis:

-Added some flair to the icons of the new We-Spezhul Blackpit tribe banner, Mixu Mousillon Mallobaude and Graetors Sylvania mods.

Will add single variant mods and screenshots tomorrow.
RagnaroK  [author] 9 Feb, 2024 @ 12:57pm 
:steamthis:Update:steamthis:

Chaos Dwarf factions have been added and a small fix of the Kraka Drak dwarf banner as well. :steamthumbsup:
RagnaroK  [author] 8 Feb, 2024 @ 4:15am 
How is that possible, I believed them to be dehydrated ;)

I'll see what I can do, as I am wrapping up a big mod and lots of additions and requests to my current ones. I have Chorf colours finished, just dealing with some odd issues of the banners not applying, hoping to fix that today, then I could take a look at TK's next.
yaksirius 8 Feb, 2024 @ 3:44am 
TOMB KING IS CRYING!
RagnaroK  [author] 27 Jan, 2024 @ 1:57pm 
I just looked, that is a whopping 17 factions. I mean most of them if not all would most likely get their generic faction coins like the ones I already did, but will have to test and see if they can go into the main mod or needs a seperate to work. It will be a while though, I wish to finish up my current big project and then I got to do more for the resource/upgrade mod and a couple more things lined up.
RagnaroK  [author] 27 Jan, 2024 @ 1:50pm 
Hmm maybe, but going upwards would probably cover lord face etc. You can see how big the menu is that I moved on the crafting screen and I still need to do 5 factions + random lore/interesting resources, I think it would be bad.

A scroll option maybe, but those are difficult as hell. :/

I will go through the currency icons at some point, when I got less on my plate. The more extensive mods are annoying to dive into again, when I am working on other extensive projects.

What are these LCCP mods?
sigmars_disciple 27 Jan, 2024 @ 12:49pm 
Then I meant to ask if the space at the bottom of each faction's diplomacy overview could be extended upwards so that more than 5 rows of resources can display. They've sometimes reaches capacity before turn 10.

So I thought "why not pass these on to him directly?".... ;) <3
sigmars_disciple 27 Jan, 2024 @ 12:49pm 
Thanks for clarifying, now it's even clear to me what this is for and why - and that's saying something! HAHAHA

Ah, now that you mention a ton of minor tweaks and requests here and there that are at the back of your mind: Just talked to a few friends who loved your resource comp mod, but suggested to look more currency-like, the currency icons could really be just 20% smaller. Also, 2 of them play factions from LCCP right now (both for the Norscan race) and were wondering if it would be at all possible to make your added resources and all the mechanics built around them be available at some point for them, like Wulfrik or Egil get 'em.
RagnaroK  [author] 27 Jan, 2024 @ 2:47am 
Colours for Kraka Drak is the same in both compilations, Cataphs original colour for his faction is bright green.

The issue here is the unique building chain that comes alongside them, which requires the original Cataph mod or the Kraka Drak dwarfs will only be able to produce vanilla units, so people needs this if they wish to play Kraka Drak with custom units and my colourscheme. :)

I imagine other custom factions will do something similar, once I get around to doing more colour mods. Just adding some final touches to another big mod in the works + a ton of minor tweaks and requests here and there.
sigmars_disciple 26 Jan, 2024 @ 11:43pm 
So right now, the difference between the Compilation mod and this "Compilation X" mod is that this one will additionally make grimdark faction colour changes to the modded faction Kraka Drak (and I guess in the future more factions) - and it requires Cataph's mod to be active.