Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1.) Yes, and very clever of you to ask, my nerdy German friend
2.) Yes, because I'm Danish and we love things to be tidy (don't fret if it's a simple 'no' though, I don't mind, I just wanna know. I promise I won't think any less of you, really!)
3.) Yes, and it already does in the specific case you mention, the Sylvania mod by graetor
4.) And I predict you'll add that sometimes custom faction mods may be REQUIRED like Kraka Drak - those will show up on the right hand side
Don't know if you follow football or not: But it was a pretty even race and if that beyond-ridiculous-VAR-millimetre-decision didn't turn out to so lucky for us, we'd have had a huge problem <3 gg's!
2.) if it concerns a faction like Sylvania which does have its own "race title", will the same change always be reflected in the individual title (here: the Empire)?
3.) results may look differently whether a here-non-required mod (!) is used that you mention (e.g. if graetor's Sylvania mod is run, can it look differently when that mod is deactivated?
Hope I made some (really nerdy) sense, brother <3
It should mention somewhere - if that is the case, which I believe - that this compilation mod contains ALL the other "Grimdark & Thematic" titles, including WEF, KSL, EMP, DWF, BRT, TMB & CHD. Also, I'm wondering if little improvements as noted here below in the comments (you mention Black Pit tribe, Mousillon & Sylvania, specifically mentioning Graetor's mod) will
CA are changing a ton of stuff both noticed by their blogs but also a lot in the background, that they do not mention, which causes a lot of mods to break. Trying to keep up.
It has a unique sub-culture so its needed or a crash will happen, the rest are vanilla factions and therefore works without the custom faction mods.
-Added some flair to the icons of the new We-Spezhul Blackpit tribe banner, Mixu Mousillon Mallobaude and Graetors Sylvania mods.
Will add single variant mods and screenshots tomorrow.
Chaos Dwarf factions have been added and a small fix of the Kraka Drak dwarf banner as well.
I'll see what I can do, as I am wrapping up a big mod and lots of additions and requests to my current ones. I have Chorf colours finished, just dealing with some odd issues of the banners not applying, hoping to fix that today, then I could take a look at TK's next.
A scroll option maybe, but those are difficult as hell. :/
I will go through the currency icons at some point, when I got less on my plate. The more extensive mods are annoying to dive into again, when I am working on other extensive projects.
What are these LCCP mods?
So I thought "why not pass these on to him directly?".... ;) <3
Ah, now that you mention a ton of minor tweaks and requests here and there that are at the back of your mind: Just talked to a few friends who loved your resource comp mod, but suggested to look more currency-like, the currency icons could really be just 20% smaller. Also, 2 of them play factions from LCCP right now (both for the Norscan race) and were wondering if it would be at all possible to make your added resources and all the mechanics built around them be available at some point for them, like Wulfrik or Egil get 'em.
The issue here is the unique building chain that comes alongside them, which requires the original Cataph mod or the Kraka Drak dwarfs will only be able to produce vanilla units, so people needs this if they wish to play Kraka Drak with custom units and my colourscheme. :)
I imagine other custom factions will do something similar, once I get around to doing more colour mods. Just adding some final touches to another big mod in the works + a ton of minor tweaks and requests here and there.