Total War: WARHAMMER III

Total War: WARHAMMER III

Vermintide 2 Cosmetics Reskin
78 Comments
原野追逐 11 Jul @ 1:21pm 
This mod will cause texture damage to the some units of "Cataph's Southern Realms (TEB)" when pulled up to extremely close range (only these two mods and Mixer are enabled)
GunKing  [author] 17 Jun @ 12:52pm 
-Updated for 6.2
Added a new variant for the Huntsmarshal based off of the Outlaw's Crest cap for the Huntsman class. It's missing the stitching as seen in V2 but it hits all the major notes I think. You'll see him tucked away among the various possible campaign variants.

You can see a preview of this new variant in the preview wheel, with the other Huntsmarshal variants.

Massive credit to Maffers, whose Bertrand hat kitbash I used as the base for this one.
ThrobbingforMorbius 5 Jun @ 9:55pm 
neato
GunKing  [author] 4 Jun @ 8:44pm 
@ThrobbingforMorbius
Sure. I'll see if there's some other Huntsmen hats I can put it in at the same time, I'll see if I can put those guys on the Huntsmen RoR. When the Slaanesh DLC comes out this summer.
Khazukan Kazakit-ha! 18 Apr @ 1:05pm 
now i don't need to pay for it anymore!
YES!!!
GunKing  [author] 8 Apr @ 10:03pm 
@Pfleger Von Yggdrasill
Should be.
Pfleger Von Yggdrasill 8 Apr @ 7:43pm 
Is this compatible with variant selector?
GunKing  [author] 12 Dec, 2024 @ 7:08pm 
-Updated for 6.0
-Added new captains to Slayer Pirates and to the Long Drong Slayer Pirates based off of Bardin's Slayer Pirate cosmetic options, pics in the preview wheel on this page at the very end.
GunKing  [author] 3 Nov, 2024 @ 9:53am 
@PufferAlfoil
Thanks! That is a weird bug. Sounds like a mod conflict. You might want to work on your load order or which mods you're running in general.
LumpSucker 3 Nov, 2024 @ 3:08am 
Hey Gunking, I'm having some weird bugs like the warrior priest pants being the same colour as the old one and their aren't any master engineer variants. May you have a great holiday knowing its nearing the end of the year.
GunKing  [author] 16 Jul, 2024 @ 10:03pm 
@Dani.Rockatansky
Yes so long as this one takes priority in the load order. And thank you!
Dani.Rockatansky 16 Jul, 2024 @ 9:44pm 
Does this work with other variant mods? I get extra variants or will the first mod override other variant mods? Love the idea btw
F O R S I G M A R 6 Jul, 2024 @ 7:45am 
Where do I put my schillings?
GunKing  [author] 25 Jun, 2024 @ 11:56am 
Updated for 5.1

Added new variant for Khainite Assassin, 2 new variants for Dreadspear RoR, and 1 new variant for SIsters of Slaughter. Pictures are at the end of the preview wheel on this page.
GunKing  [author] 1 Jun, 2024 @ 7:49pm 
@Chadwick Dinkleberry
That is a huge MAYBE. If I can get something to work, then yes, but the Ironbreaker cosmetics call for fairly unique assets that are mostly not in-game.

If I do include them, it will be far down the line, likely with custom models imported.
Chadwick Dinkleberry 1 Jun, 2024 @ 8:53am 
do you have any plans for the iron breaker helmets?
GunKing  [author] 10 May, 2024 @ 5:45pm 
@Enuma Elish
I cannot, sorry. I'm sure the original creators of that will bring it to WH3 soon enough.
Elv 10 May, 2024 @ 10:29am 
请问能做 WH2 Ubersreik 5 类似的MOD吗~
linkfire12 6 May, 2024 @ 7:15am 
Just checked and that fixed it for me, thank you! Shame to hear they removed the unique variant.
GunKing  [author] 6 May, 2024 @ 7:00am 
@linkfire12
Decided to make things less bad. Instead of leaving things as they were, I just straight up removed Giant Slayer data that made them unique in this mod. So if this mod was the one causing your graphical problems, it is no more.

You should see multiple hair color/beard variants now from the other mod, since Slayer and Giant Slayers share the same model and texture paths. Works fine for me anyway.

Removing it, unfortunate though it is, is the cleanest solution for right now.
linkfire12 6 May, 2024 @ 6:40am 
Huh interesting, not sure why I have this issue then. To explain further, the upscale from the beard mod seems to double up with this one and cause issues, but I'm not 100% on that. The beards themselves are fine.
GunKing  [author] 6 May, 2024 @ 6:17am 
@linkfire12
Thanks! That's something to consider.

Sorry to hear your Giant Slayers are that broken. Regrettably I can't replicate the issue with glitching arms. The only issue I see is that it seems the latest patch made them share tattoo textures with normal Slayers again, and on my end they do get the hair color variants from my Dwarf Beard mod.

So basically in my game it's like this mod never even touched them.

It should've been a simple fix but it is not, and nothing I do as of now is working. I've added an addendum to my mod description that the Giant Slayers are not displaying properly.

Maybe one day it gets fixed, maybe not, but they were cool while it lasted!
linkfire12 6 May, 2024 @ 5:14am 
I absolutely love your series of mods adding visual flair and variety based on art, tabletop and other media, it really elevates the design.

With the new update I've noticed that the knights of the blazing suns textures have been updated in vanilla, so that might be worth comparing to the upscale you use as a base.

I've also noticed that the giant slayers meshes are a bit broken at the moment, especially around the arms, and that it doesn't seem to be compatible with your dwarf beard mod.

Thank you for the excellent work!
GunKing  [author] 30 Apr, 2024 @ 1:38pm 
Updated.

Tattersouls RoR features a variety of head model and texture variations based off of Saltzpyre's Zealot class options, new pics at the end of the preview wheel of this page.
Aristocratic Astorian 7 Apr, 2024 @ 12:05pm 
beautiful
whiteflame 21 Mar, 2024 @ 10:44am 
nice work!
GunKing  [author] 22 Feb, 2024 @ 2:11pm 
Updated for 4.2

Added some new tattoo variants to Giant Slayers based off of some of Bardin's Slayer cosmetic choices. Normal Slayers remain untouched so there is distinction between the two units. Final image in the preview wheel shows what they look like.
GunKing  [author] 7 Feb, 2024 @ 3:44pm 
@orak
Thank you. I'm not quite sure what you mean... an early level costume?
orak 7 Feb, 2024 @ 6:01am 
Hey I love your work! Can I ask you to make an early level costume design for Vermintide 2? I think it would be great if such a mode came out.
CapybaraConnoisseur 2 Feb, 2024 @ 3:19am 
That will be £20 bundle, Fat Shark greedy Shark screw cosmetic shops even if they're optional. Good job with mod tho, I hold grudge against companies making cosmetic shops like Blizz, Fat Shark etc.
chilly149 31 Jan, 2024 @ 5:29pm 
w mod
SenPie69 30 Jan, 2024 @ 6:32am 
this has potential for ubersreik heroes mod then this texture :WHII_Dominate:
Theseus 29 Jan, 2024 @ 3:23pm 
Looking at these just makes me wish even more that we'd get a collab between vermintide and warhammer 3 with the ubersreik 5 as legendary heroes for the empire.
GunKing  [author] 29 Jan, 2024 @ 9:32am 
@Jason Wolf
Possibly, MAYBE, doing a color based variant of a Paladin or two, based off of his range of recolors (he's got a very fetching black/yellow I'm keen on). The colors would be hard set, as in not subject to Bretonnia faction coloring like most of their units.

@PufferAlfoil
That is a great question. I do not fully know the answer to that but I do know this - generally, high quality textures are not going to break your performance, SSAO/Shadows/Volumetric Fog and in this game 3D portraits can be real performance hogs. Also no, none of the game's base textures are at 4K at any quality level.

This mod in particular shouldn't be much of a problem in general because it touches a handful of single entity units that aren't going to be making up entire regiments either. And I don't know the answer to your last question, but I hope my earlier stuff helps!
BroYouGotThis 29 Jan, 2024 @ 7:57am 
I never clicked Subscribe so fast at all in this workshop
LumpSucker 29 Jan, 2024 @ 4:20am 
Sorry to ask, as i'm still new to how modding works. Is the base game's ultra set to 4K or not because i don't know how this works and don't want to push my hardware unnecessarily. Also would lowing it to high or lower be at same resolutions or remain at 4K or higher than default settings?
Crassie Wassie 29 Jan, 2024 @ 1:31am 
More Please :D
Ca Bong 28 Jan, 2024 @ 9:53pm 
Thank you for the great mod :D
Hope the Ubersreik five arrive to the WH3 soon :( it takes them too long
Jason Wolf 28 Jan, 2024 @ 9:17pm 
any plans for Grail knight Kruber?
Squeakers 28 Jan, 2024 @ 5:55pm 
I love it, thanks!
Diggy G 28 Jan, 2024 @ 4:16pm 
Beautiful work as always, thanks for you work!
GunKing  [author] 28 Jan, 2024 @ 2:30pm 
@soulmindproductions
Thank you. Yes, I am from Naggaroth. Glad you like my stuff!
sigmars_disciple 28 Jan, 2024 @ 2:04pm 
I'm not sure you fully picked up on my jokes, @GunKing. You are great with 4K textures, you gotta work a bit on your humour in your free time, my man (no offense, of course)! Although your .pack file names actually suggest you're hilarious. Are you American by any chance?

I'm German so I know everything about humour there is to know. We practically invented that. Everybody knows Germans are relentlessly funny, it's an often overused stereotype about us <3

As much as I was joking about Tdogdoubledizzlemanizzle, I was 100% serious that your work here is so spectactular that for me as a foreigner, an English word including the nasty word "bashing" almost sounds like blasphemy. This here is artistry at its purest form! (No irony here, I promise....1st half of my comment? Yes...)
Red Eclipse 28 Jan, 2024 @ 1:30pm 
@GunKing, Alright, no worries then. Thank you for taking a look.
GunKing  [author] 28 Jan, 2024 @ 12:57pm 
@Red Eclipse
Sorry man, I gave it a look, not going to happen anytime soon. I don't know the secret yet for animation changes, and that's the big obstacle.
Red Eclipse 28 Jan, 2024 @ 12:07pm 
@GunKing,
Alright, thank you so much.
GunKing  [author] 28 Jan, 2024 @ 12:06pm 
@Red Eclipse
Makes sense, I'll reach out to you later about all that.
Red Eclipse 28 Jan, 2024 @ 12:04pm 
@GunKing
Yeah, the night goblins are sword infantry, whereas the goblins are spears.
GunKing  [author] 28 Jan, 2024 @ 12:02pm 
@Red Eclipse
I'll look into it. Changing the swords is easy and fast, I don't know about the animations. Didn't even know they had different animations!