Barotrauma

Barotrauma

Revolver rifle
25 Comments
YellowKnight 24 May @ 7:31am 
Frow what I know, the captain quickdraw and big guns talents actually check the ammunition used when attacking, and not the weapon, and since the rifle uses revolver rounds which have the pistolammoitem tag, this weapon does get affected by these talents.
The same is for the rifleman talent, so the rifle should not get the bonus from it.

Also, fun fact, the quickdraw talent can apply the attack bonus based off the ammo, but it only reduces the affliction when using a pistolitem, luckily the revolver rifle has the tag, so the talent isn't overpowered. (or at least that's how I think it works)
Vakond 2 Feb @ 12:40pm 
identifier="revolverRifle"
Warm Bowl Of Peas | Ham Mafia | 10 Jul, 2024 @ 1:19pm 
out of curiosity, what is the identifier?
Alan 10 Apr, 2024 @ 11:11pm 
So, does it benefit from captain's talents that buff revolver damage? Or security talents for rifles perhaps?
ChamParis 7 Apr, 2024 @ 7:20am 
"with this one screw I will turn a regular firearm into a felony"
Alan 7 Apr, 2024 @ 3:30am 
"abandoden outposts" :barotrauma:
Mr. Philosophy 8 Mar, 2024 @ 3:25pm 
@The Seraph of Tomorrow the lever action came first for rifles and revolving rifles are real, plus it wasnt popular cause most were cap and ball which was dirty as you said plus could chain fire. And the first one was created as a cap and ball when real rifles would be using cartridges. (some had cartridge but they were expensive and had really big cylinders)
ALE199 22 Feb, 2024 @ 10:07am 
Great Job
ALE199 22 Feb, 2024 @ 10:07am 
oooh looks nice!
Dehydrated my sister 18 Feb, 2024 @ 12:38am 
Out of curiosity is the weapon effected by perks? Because there are perks the affects both revolvers and rifles separately, does this weapon benefit from both?
|_| Clyax 8 Feb, 2024 @ 9:35am 
Great idea. While this doesn't have quality modifiers, the +33% damage is 3% more than a Masterwork revolver. That with the lower recoil and spread makes this a great find before late-game Handcannons.
I am curious though if the crew would benefit from using this because by the time you would likely have more than one, it would be around when the crew starts getting better weapons. Also by late-game, Captains and Captain's Assistants would be using handcannons. Thoughts?
Lime 8 Feb, 2024 @ 7:48am 
with low imagine editing skills, It looks amazing
The Seraph of Tomorrow 7 Feb, 2024 @ 11:23am 
I suppose I should have said never widely used instead of designed, as there were many curious weapon designs in that era.
Endy  [author] 7 Feb, 2024 @ 10:39am 
@The Seraph of Tomorrow: actually, there were revolver rifles [en.wikipedia.org], and revolver shotgun(s). [en.wikipedia.org]
The Seraph of Tomorrow 7 Feb, 2024 @ 9:43am 
Fun fact: The reason rifles like this were never designed is because the hot powder from each shot would blow back into the shooters face. Which is why level actions became a thing.
Walsingham 7 Feb, 2024 @ 4:42am 
Jacobs approved this message.
Luna Doggo 6 Feb, 2024 @ 7:56pm 
Imagine this with handcannon rounds...
wrog 5 Feb, 2024 @ 12:30pm 
looks like some kind of NY/california compliant thingy
APPLE 5 Feb, 2024 @ 11:36am 
How to lose your voice :)
Say "l" (slowly)
Say "like" (slowly)
Say "kissing" (slowly)
Say "boys" (slowly)
Now, hold your breath until you post this on another item
then check, your voice
Endy  [author] 4 Feb, 2024 @ 9:03pm 
@ed asner: Currently, yes.
ed asner 4 Feb, 2024 @ 4:33pm 
Oh sweet, Does it get the Quickdraw/Big Guns bonuses?
Endy  [author] 4 Feb, 2024 @ 3:18am 
Zera: It's the way the devs call it in their XML files, I'm just following their scheme.
For example, the vanilla Revolver (excerpt) (Check last parameter):

<RangedWeapon barrelpos="29,11" spread="0" unskilledspread="2" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2" reload="0.5">
Zera 4 Feb, 2024 @ 3:13am 
using the word "reload" for the time between shots threw me off, maybe "cycling"?
Endy  [author] 4 Feb, 2024 @ 2:47am 
@Aspen: Thanks!
Aspen 3 Feb, 2024 @ 7:24pm 
looks good